#New Dimension for Giant Boss Fight

15 messages · Page 1 of 1 (latest)

zenith matrix
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Well, at first I was thinking about a new mechanic for the giants in each dimension and also about some new dimension for the game.

So I thought.. why not combine the two?
I thought about the possibility of there being a "dimension of portals" or something like that.

It would be an area that we could walk around freely (just like in the village) a region with several portals referring to each of the giants that currently exist in the game.

Each of these portals would have an improved appearance of the portal for the region in which we found them.

Both the new dimension and the boss giants would be released on the tree for a high sp cost.
After purchasing each of the giants, you could release and start the construction (through materials) of the specific portal that was purchased.

When choosing and entering one of these portals you would be redirected to a boss fight. He would face the selected giant but obviously he would not simply be a normal giant... he would have to have a real boss appearance, with unique skills and mechanics for each of them.

They would be real boss fights with an extremely high level of difficulty.
I thought of some interesting rewards... maybe they could not only give us an achievement for each boss defeated, but also some kind of collectible badge.

It could also open up the possibility of buying in the store some skin or character related to the boss's theme that would be unlocked for purchase by players who defeated the given boss.

outer crypt
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Are you saying like a linear version of the realm travel room from GoW. So all these portals youre talking about be tied to a cooldown?

zenith matrix
zenith matrix
outer crypt
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The village was one of my favorite additions so I'm all for this suggestion. Obviously details need to be ironed out but this would be something cool if you used the existing village and just made all this portal stuff to the left.

zenith matrix
zenith matrix
pine remnant
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could be a mountain summit thing where you reach the top and then if you go to the far right you loop back to the left so its like a circle with stone portals all around

fresh tusk
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Love the idea as it seems to be tailored for endgame players, and I'm always down for new bosses fights, specially if that involves the possibility of getting new items or gear.

lucid jackal
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Great idea. This would also make new Dark divinites possible, rn there is only two and one of them is unlocked in ascension kekw

noble onyx
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there are so many things wrong about that sentence

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At least, because nothing is specified

clear fern
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(I wish to extend my sincerest apologies for any inconvenience caused by my limited proficiency in the English language) i like the ideia, the game have almost nothing skill based. This will make the game less repetitive and boring sometimes is just like a autocliker have no difference than a human

noble onyx
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gee, maybe if you stopped using it... (you'd possibly see just how wrong you are)

||also, really. you brought up a two-month old post for that?||

zenith matrix
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I agree that this implementation should change a lot the game, for late/mid game players