#Two ideas for Minion Divinites

15 messages · Page 1 of 1 (latest)

mortal acorn
#

Divinity:
Name: "Team Effort"
Cost: 250-350 divinitypoint
Description: Minions complete missions 0.1% faster per Minion level.
My reason: A great way to gain Minion levels and Slayer Points faster. Since there are only two Divinities that speed up the Minions' completion rate(by 20 and 15% respectively), it's good to have at least another one added. The high cost of divinity is to make this balanced.

Dark Divinity:
Name: "Quantity Over Quality"
Cost: 350-400divinitypoint
Description: Minions complete Missions 50% but they give half the Slayer Points.
My reason: Again, it's good to have another Divinity that speeds up the Minions. This time by a whopping 50%. But of course, this comes with a price: Half the Slayer Points. It's a good Divinity if you want to grind more Divinity Points.

And while we're at it...
Name: "Quality Over Quantity"
Cost: Same as above
Description: The opposite effect of the above Dark Divinity.
My reason: Good for grinding Slayer Points.
I'm open for changes.

dapper heron
#

I’m fine with Team Effort tbh

#

it will be very good for Cyclops, Stone Golem and Ninja but 0.1% per level seems a bit too low because of their low levels

#

0.5% would be pretty good wouldn’t you sayv

#

I think you should make the increase based on the minion CpS bonus items like Gala’s Bone and Knight Service

#

I can see this working but it needs tweaking so it’s not overly op

waxen wyvern
# mortal acorn _Divinity:_ Name: "Team Effort" Cost: 250-350 <:divinitypoint:857013750589947905...
  1. The divinities are 20% and 15%, not 25%.
  2. I think the increase from Team Effort should be different for each minion. Maybe make the increase depend on the base minion duration? Just make it be more effective on the ones with lower level caps
  3. I like the 2 Dark Divinities, but they would definitely need some tweaking. Maybe lower the speed increase to make it more balanced?
    Also, would these be available once you unlock divinities or be unlocked from Advanced Divinities?
mortal acorn
waxen wyvern
#

That's what I was thinking. It would also make the most sense because late game is when IP makes the most impact, which would give Quality over Quantity the best reason to be used

mortal acorn
#

Wait, IP?

#

Sorry I'm not that good with acronyms here

waxen wyvern
#

Same for Quantity over Quality, since late game is where you're farming the most dp for armoury items

waxen wyvern
mortal acorn
#

Oh ok