#Slam

114 messages · Page 1 of 1 (latest)

tulip sable
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So far in my playing of the game, I have noticed there is no way to quickly correct your jump after, say, jumping when there are foes or a random box is below you. So this idea is to add a shield slam that would basically instantly return you to the ground. This is triggered by a button next to the dash, and has a longish cooldown. It is not be an instant tp but a VERY fast slam down, and activates things like random boxes below you. Looking at upgrades in the long run like slayer points, you could add a thing like a damaging shockwave when slamming down, hurting giants and taking out ground foes you jumped over. Another upgrade could be making the slam cooldown be reduced by 0.01% for each shield upgrade you have, adding yet another reason to upgrade your shield, just like sword's soul edge. The last slayer point upgrade idea I have is slam slowdown, which makes random box events activated by the slam last 40% longer.

Note: This adds a new button activated ability, not a passive.

Note 2: The slam will also let you catch a giant if you partly jump over it! (Just had the thought myself)

sleek sapphire
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this idea seems

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incredibly cool

tulip sable
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Thank you the banana duck! I have a bunch more that I want to refine a little more before I post, but I think this is the best one I had so far.

smoky plover
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This is a great idea

sleek sapphire
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can't wait for the update that gives every equipment item a use

what would the book do lol
the spirit
the necklace
the staff

tulip sable
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Thank you! I am glad I did not post a duplicate idea. (Plus I am rather proud of the shield part of the slam, making upgrading the shield a bit more important)

sleek sapphire
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the gloves

smoky plover
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This could have been even better if we didn't have an key item shield already

tulip sable
tulip sable
smoky plover
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It's from armory

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There is normal items and special key items

tulip sable
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Ah I see. What does the shield's do?

sleek sapphire
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portmanteau of coin and combo

smoky plover
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Too much to explain

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Basiclly the more coins you get without mussing one the higher the coimbo goes up to a max if ×28

sleek sapphire
tulip sable
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Sounds like I got a lot more training to do, LOL. Barely learned this game had lore yesterday

smoky plover
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And that ×28 is a coin value multiplier

sleek sapphire
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shield slam doesn't have to be key item

tulip sable
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Btw is there a random box that you need to hit multiple times?

sleek sapphire
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why would there be

tulip sable
smoky plover
sleek sapphire
sleek sapphire
smoky plover
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2 more random boxes

sleek sapphire
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not the same tho

smoky plover
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Kinda

sleek sapphire
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shield slam could be used in bonus stages!

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bs4 moment

smoky plover
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Bs4 never

sleek sapphire
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bs3 has ||wall jumps||
bs4 has shield slam
bs5 has gravity change
bs6 has time travel

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what would a bs7 have

smoky plover
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Idle slayer 2

sleek sapphire
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yes

tulip sable
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The barrel is a rare block that has a separate chance to appear from random boxes. It is filled with gold, but takes three jumps to break open! Each time you hit it, it bounces forward and will move past faster. If you hit it all three times, it will burst into a frenzy while also giving a rather large sum of coins up front.

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(This is what I plan to post next once cooldown is over)

sleek sapphire
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can't it be something cooler than a barrel?

smoky plover
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It does feel like dual randomness

tulip sable
tulip sable
smoky plover
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Armored boxes

sleek sapphire
sleek sapphire
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what would armored box look like

smoky plover
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Wow
You just kinda proved my point that we have what he suggested

tulip sable
sleek sapphire
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yeaah

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robbing banks!

smoky plover
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Alr just ignore my point

tulip sable
sleek sapphire
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this post needs more upvotes

smoky plover
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Works in a different way
But does the same

sleek sapphire
smoky plover
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Tri randomness with silverboxes

tulip sable
smoky plover
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You get the event
And 2 more boxes spawn

sleek sapphire
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tria randomness (silver version of dual randomness)
spawns 3 silver boxes

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they are separate boxes and they aren't hard to open

tulip sable
smoky plover
sleek sapphire
smoky plover
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Hmmmm

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I dunno

tulip sable
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What if instead of hitting three times, you can hit it as many times as you want and get increasing cash for each hit, BUT it speeds up each time you hit it?

tulip sable
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(Tbh I just want a combo skill box)

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WAIT COMBO BOXES!

sleek sapphire
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cu- no-

tulip sable
tulip sable
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lol

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What do you think Neko🍌 ?

smoky plover
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That is a better idea

tulip sable
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Good (Also sorry I kept missing you saying barrel was like duel randomness)

neat birch
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I knew they weren't far, considering they said "boxes below you" adrian
(There is an early-game upgrade that makes that unreasonably hard, to say the least.)

cinder plinth
lethal pendant
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one thing tho, theres a upgrade that makes the boxes move when u jump so it doesnt go above u, and you were saying that it would activate all boxes underneath, so how would that work

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and dont get this wrong

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im just curious

fierce remnant
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Where would the button go in portrait mode?

timber inlet
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Right in the middle?

neat birch
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the middle of what

tulip sable
tulip sable
timber inlet
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In the middle between the Buttons - maybe the stats will have to move up ...

lethal pendant
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and for the placement side of things on mobile

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u could have a button appear when u jump in the air

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ONLY when u jump

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idk

sleek sapphire
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I was gonna say tap on screen while in air to slam but
bow

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button is good

lethal pendant
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yes

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but bow

stiff stone
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On mobile it could be triggered by a downwards pull on the screen? Maybe a setting to toggle this and / or the button (if people don't want the buttons to take up so much space)

sleek sapphire
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good suggestion

sleek sapphire
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how would this work in ||boss fights||

timber inlet
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A dark Power Blocks you from using your Shield

sleek sapphire
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damn.

tulip sable
tulip sable
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Just a note for when I become active again in this server after gettting further (I forgot this game exists):

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Perhaps a mini game related to shield slamming could be like those ball breaker games where you hold down to slam through layers in a rotating tower.