#silver enemies silver invasion
29 messages · Page 1 of 1 (latest)
Why does everyone want new upgrades to increase material drop chance?
they wanna complete village fast or smth
Grinding gets annoying been 20-30 minutes haven’t got one yeti fang yet so it’s definitely something that needs a buff

have you done at least 1 UA
... I forgot
Nah cj I tortured my self and restarted my game
FYI getting all material drop upgrades with its proper gear feature would give you almost 100% on endgame runs (specifically Giants). Adding more on early/midgame would be overkill on late game.
I was gonna say "stone of idle" but yeah that's not an option yet
just gotta make more progress
there are so many upgrades
Ik just wanted to throw this idea out there and it got shit on almost immediately players on this game definitely don’t like change when a bit of change could be used
||21% chance of item drop without whetstone, then there's another one for giant, another for
, then some offline ones (plus the increased kill rate, which goes to nutty levels)||
but pre-ua, ain't no giants getting slayed offline. not yet
I mean there's also 
it's literally a paid item, as an option 🤷
I'm a little surprised every time he makes getting mats easier
if getting materials was trivial
then what's the point
might as well remove materials from the game and make craftables only cost gold
I mean, it is trivial (once you have whetstone)
I suppose they're speaking from the perspective of a pre-ua player
and yeah. that's where my alt file is, and gathering materials takes forever without it
but I also know there's a million upgrades I'll get access to later (and some we've already picked up, as well)
Funny thing is that pre UA progress is relatively short compared to UA ones. Gathering Mats just makes it bit longer, but that's it
Though, I agree if someone said it is the most boring part of this game progression
Well you see
What if I were to suggest a new upgrade to buff ch?
No need to buff already good systems
What idea would that be?
It was just an example
Chest hunrs already pretty good with strats behind them such as key trailing and chest hunts happen pretty often once you obtain them
Yep and mat gains good once you get all the things too
That’s the one I’ll argue about early game material hunts feel like a grind fest and could use some buffs I get late game gets to op stuff but why not spread it out than just put it all in one area of the game
It's not in one area
It is indeed spread out over the course of the game
Why do people always hate it once they have to acually work to get smt
Giant mats aren't meant to be just laying around for you to collect
Grind them