I am curious how I can utilize the texture group functions to optimize a 3D project really? I only have about 14 256x256 textures for models, and I am currently using the sprite_get_uvs() function to set proper uvs in the shaders for them (not separate texture pages), so I'm curious if I would even get any benefits from using the texture group functions considering the maximum size I need for a texture page is less than the 4096x4096?
Would these mostly be useful for loading specific textures for scenes? (RN all textures are used in the same "scene")