#Can I utilize texture_group functions for a 3D project that doesn't exceed 4096x4096

1 messages · Page 1 of 1 (latest)

vague fjord
#

I am curious how I can utilize the texture group functions to optimize a 3D project really? I only have about 14 256x256 textures for models, and I am currently using the sprite_get_uvs() function to set proper uvs in the shaders for them (not separate texture pages), so I'm curious if I would even get any benefits from using the texture group functions considering the maximum size I need for a texture page is less than the 4096x4096?

Would these mostly be useful for loading specific textures for scenes? (RN all textures are used in the same "scene")

bitter lantern
#

if you mean like, would there be a benefit to using multiple texture groups and or using the new dynamic texture pages, then i'd vote no not really. if all 14 textures are submitted in the same frame and you can put them on the same texture page, there really isnt a reason to put them into groups

#

that being said, if youre targetting older hardware and want to rock a smaller texture page and eat the swap then thats fine too

#

i think 14 256x256 textures will fit on a 2048x texture page tho

#

256*256*14 < 2048*2048