#Netcode leaning resources
1 messages · Page 1 of 1 (latest)
A good old old article from Valve:
https://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking
(Also many good links on the wiki)
GM Forum post on "Lag-Friendly Real-Time Networking Tips"
https://forum.gamemaker.io/index.php?threads/lag-friendly-real-time-networking-tips.47951/
GameMaker Community
I'm pretty able to write a client-server system really easily, and all of my past attempts (over 40 different projects, I'm sure) had client-server networking topologies (is topologies the right word here?).
However, I almost always have weird workarounds to making a direct real-time...