#Optimal Way to do Branching Cutscenes and Eventd

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novel scarab
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My next step in creating my engine is to create a cutscene / event system that branches. And I am wondering what the best way would be to do it.

solar shell
signal jacinth
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#juju___chatterbox !

solar shell
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☝️ that works too, although I think that's more for defining/parsing the story data and not necessarily for implementing the cutscene sequencing in game?

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I've never used it but regardless that library would definitely help you solve at least part of the problem.

signal jacinth
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You can get creative with it.

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The general use case is that you get a dialogue text, and some options.

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You can map a scene to that dialogue text, and play the scene instead of showing the text.