Hey folks!
This is a question about performance/good practices:
Is it better to scale up a 1px black sprite or to have a , lets says, 100x100px black square that is also scaled to different sizes? (This is being used to block out areas between walls in a level).
I understand there isn't probably a huge performance difference (if any), but I would like to know what's your preferred approach.
Im thinking of using the 1 px sprite as it works for any size rectangle, but perhaps repeating a 1px texture is actually more intensive?.
On a separate but similar question: if I made an object out of it, would the collision mask work properly?
Cheers