Hello,
I'm running Dynmap Forge on Minecraft 1.12.2 (Dynmap 3.7-beta-6, Java 8).
I'm trying to apply a custom resource pack (Faithful 32x) to Dynmap, but the rendered map always looks like the default vanilla textures.
Here is what I have already done:
The resource pack is placed in:
/mods/dynmap/texturepacks/faithful32.zip
(Dynmap log confirms it is loaded: "Loading resource pack faithful32.zip")
I am using custom-shaders.txt (not shaders.txt), with:
shaders:
- class: org.dynmap.hdmap.TexturePackHDShader
name: stdtexture
texturepack: faithful32.zip
-
In worlds.txt, the maps (surface and flat) are using:
shader: stdtexture -
I have fully stopped the server, deleted:
/mods/dynmap/web/tiles/arkanium/
then restarted the server and ran:
/dynmap fullrender arkanium -
Dynmap starts correctly, no fatal shader errors anymore.
Logs show:
"Loaded X shaders"
"Loaded 3 maps of world 'arkanium'"
"Loading resource pack faithful32.zip"
Despite all this, the rendered map still looks identical to the default vanilla textures.
I also see warnings like:
"Invalid texture block state: minecraft:hopper:1"
but I understand these are harmless.
Is there anything specific to Forge 1.12.2 / Java 8 that could prevent a texture pack from actually being applied to stdtexture, even though it is loaded?
Is using a zipped resource pack known to cause issues in this setup?
Thanks in advance for your help. 