#Dynmap Forge 1.12.2 - Custom resource pack

1 messages · Page 1 of 1 (latest)

obtuse gull
#

Hello,

I'm running Dynmap Forge on Minecraft 1.12.2 (Dynmap 3.7-beta-6, Java 8).
I'm trying to apply a custom resource pack (Faithful 32x) to Dynmap, but the rendered map always looks like the default vanilla textures.

Here is what I have already done:
The resource pack is placed in:
/mods/dynmap/texturepacks/faithful32.zip
(Dynmap log confirms it is loaded: "Loading resource pack faithful32.zip")

I am using custom-shaders.txt (not shaders.txt), with:
shaders:
- class: org.dynmap.hdmap.TexturePackHDShader
name: stdtexture
texturepack: faithful32.zip

  • In worlds.txt, the maps (surface and flat) are using:
    shader: stdtexture

  • I have fully stopped the server, deleted:
    /mods/dynmap/web/tiles/arkanium/
    then restarted the server and ran:
    /dynmap fullrender arkanium

  • Dynmap starts correctly, no fatal shader errors anymore.
    Logs show:
    "Loaded X shaders"
    "Loaded 3 maps of world 'arkanium'"
    "Loading resource pack faithful32.zip"

Despite all this, the rendered map still looks identical to the default vanilla textures.

I also see warnings like:
"Invalid texture block state: minecraft:hopper:1"
but I understand these are harmless.

Is there anything specific to Forge 1.12.2 / Java 8 that could prevent a texture pack from actually being applied to stdtexture, even though it is loaded?
Is using a zipped resource pack known to cause issues in this setup?

Thanks in advance for your help. Minecraftheart

winged bobcatBOT
#

Before we get started, please tell us a bit about your server setup:

obtuse gull
winged bobcatBOT
#

Thank you! Please provide any errors you are experiencing and upload your configuration.txt. Someone from our <@&801354402010628138> team will respond to help shortly. As a general reminder, everyone on our support team is a volunteer, please be kind!

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