#Can't get dynmap surface resolution right
1 messages · Page 1 of 1 (latest)
Thank you! Please provide any errors you are experiencing and upload your configuration.txt. Someone from our <@&801354402010628138> team will respond to help shortly. As a general reminder, everyone on our support team is a volunteer, please be kind!
(optional) Please upload your configuration.txt to https://pastebin.com and send us the link. BE SURE TO REMOVE PASSWORDS
Pastebin.com is the number one paste tool since 2002. Pastebin is a website where you can store text online for a set period of time.
Pastebin.com is the number one paste tool since 2002. Pastebin is a website where you can store text online for a set period of time.
Here's also worlds.txt
https://pastebin.com/DpTVx0Fq
Pastebin.com is the number one paste tool since 2002. Pastebin is a website where you can store text online for a set period of time.
I was trying to go for this look but with the default 30 degree angle
https://dynmap-setup.jurgenmk.nl/?worldname=world&mapname=surfacesvh3&zoom=3&x=195&y=64&z=-122#
Minecraft Dynamic Map
I think I managed to get the flat one right because when checking the width of a fully zoomed block it was 128x which is same as in the flat resolution I wanted
here's also the link to my map to see what the resolution looks like
http://map.bluubox.world/#
Minecraft Dynamic Map
ah yes you need to setup the boost areamarker
oh okay Iwill try this thank you :)
I was really getting confused why the thing worked for one but not the other
I will do it now and tell you how it goes
uhh okay so assumably that worked but fullrender isnt doing anything anymore
like nothing is happening
good news though is that the render quality is now up to bar
oh nvm
its rendering
I didnt realize its THIS slow lmao
are you on default render speed settings?
renderaccelerateinterval: .001 tiles-rendered-at-once: 10 maxchunkspertick: 400 parallelrendercnt: 10 fullrenderplayerlimit: 0 per-tick-time-limit: 200 fullrender-min-tps: 5 (configuration.txt) here the server has 10 cores, change the parallelrenderct to the amount of cores you have. Next do /dynmap pause all, restart and finally do /dynmap pause none.
oh I can just make it faster? Okay cool :o
For the record
are we talking about proper cores or threads
this server has a 5 5600x which has 6 cores / 12 threads
11 given to the minecraft server
threads are what is talked about above
alright
thanks for the settings
much fsater now
obv not lightning fast but better than like 5 mins for 100 tiles or whatever it was
still not sure if its actually working properly cuz the render on the site looks pretty small but I think thats just because its doing it so slow and stuff
yeah the render of high resolutions was always slower, clockspeed matters the most here, or if you have a 64core cpu then you can also do it that way
just a verification, can you send over your new configuration.txt?
Oh yeah sorry for being late I had stuff to do
here
https://pastebin.com/nJn4waH1
Pastebin.com is the number one paste tool since 2002. Pastebin is a website where you can store text online for a set period of time.
looks good! some people forget some # infront of some settings which make them not apply
ah okay
I do feel like I'm going insane cuz it had rendered 92900 tiles but it honestly looks just as big as it looked like 20k tiles ago
fullrender renders all chunks of a world regardless of the state it is in