#Black spots all over map
1 messages · Page 1 of 1 (latest)
best Course of action is to purge the map and run a new fullrender
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Thank you! Please provide any errors you are experiencing and upload your configuration.txt. Someone from our <@&1086854003129864192> team will respond to help shortly. As a general reminder, everyone on our support team is a volunteer, please be kind!
(optional) Please upload your configuration.txt to https://pastebin.com and send us the link. BE SURE TO REMOVE PASSWORDS
Pastebin.com is the number one paste tool since 2002. Pastebin is a website where you can store text online for a set period of time.
Pastebin.com is the number one paste tool since 2002. Pastebin is a website where you can store text online for a set period of time.
I also have this problem. I tried a full render, which filed black chunks but it seems that it's generating all the map (not only the generated chunks). Is there a way to map only generated ones without having those black chunks ?
Thanks for your help :)
dynmap cannot generate chunks, it doesn't know how to, those chunks are already generated
maybe the black chunks in between are not fully generated to a state that dynmap can render them
Thanks for your response.
What do you mean by not fully generated ? Because some are really close to our bases so are often loaded
could be they dont have lighting data yet, which the client compensates for, it is best to run a small pregeneration cycle using a pregen mod
Okay thanks !
np
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