#Black spots all over map

1 messages · Page 1 of 1 (latest)

wicked comet
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I'm having trouble finding a solution to this issue online. A lot of chunks on my Dynmap appear to stay black despite players having traveled there. Does anyone know why this might occur?

twin coyote
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best Course of action is to purge the map and run a new fullrender

iron mesaBOT
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Thank you! Please provide any errors you are experiencing and upload your configuration.txt. Someone from our <@&1086854003129864192> team will respond to help shortly. As a general reminder, everyone on our support team is a volunteer, please be kind!

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Thank you! Please provide any errors you are experiencing and upload your configuration.txt. Someone from our <@&1086854003129864192> team will respond to help shortly. As a general reminder, everyone on our support team is a volunteer, please be kind!

eager prism
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I also have this problem. I tried a full render, which filed black chunks but it seems that it's generating all the map (not only the generated chunks). Is there a way to map only generated ones without having those black chunks ?
Thanks for your help :)

twin coyote
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dynmap cannot generate chunks, it doesn't know how to, those chunks are already generated

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maybe the black chunks in between are not fully generated to a state that dynmap can render them

eager prism
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Thanks for your response.
What do you mean by not fully generated ? Because some are really close to our bases so are often loaded

twin coyote
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could be they dont have lighting data yet, which the client compensates for, it is best to run a small pregeneration cycle using a pregen mod

eager prism
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Okay thanks !

twin coyote
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np

iron mesaBOT
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iron mesaBOT
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iron mesaBOT
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