#Void Chunks
1 messages · Page 1 of 1 (latest)
Thank you! Please provide any errors you are experiencing and upload your configuration.txt. Someone from our <@&801354402010628138> team will respond to help shortly. As a general reminder, everyone on our support team is a volunteer, please be kind!
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The EarthMC map has many known issues with Dynmap such as, incomplete render, only rendering where players have visited, or not rendering leaves and other foliage. This is a result of how the map was made and is not an issue with Dynmap, luckily there is a fix. 1. Download the WorldBorder plugin: https://www.spigotmc.org/resources/worldborder.60905/ 2. Pause Dynmap: /dynmap pause all 3. Set the world border radius and center: /wb [worldname] set [radiusX] [radiusZ] [X] [Z] - [worldname] is the name of the world you want to set the border in. - [radiusX] is the horizontal radius of the world border - [radiusZ] is the vertical radius of the world border - [X] is the horizontal center point of the world border - [Z] is the vertical center point of the world border 4. Run worldborder with the force flag: /wb [worldname] fill [freq] [pad] [force] - [worldname] is the world you want to be pregenerated - [freq] is how many chunks a second are generated, 20 is the default. WARNING: setting this too high will cause server lag - [pad] how many chunks beyond the border to generate, this makes sure that if a player visits the border, all chunks are already generated. The default is 208, We recommend setting this to 0 for EarthMC. - [force] This must be set to true 5. Wait for worldborder to finish 6. Unpause Dynmap: /dynmap pause none, you may have to start the fullrender using /dynmap fullrender [worldname]
@terse latch ^
depends on the state of those chunks, if they were not in a renderable state, that won't fix it, that is why using the above guide you make sure all are in a render-able state
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