#org.dynmap.hdmap.DefaultHDShader cannot be cast to class org.dynmap.MapType

1 messages · Page 1 of 1 (latest)

sharp flicker
#

Trying to make a flatworld with biome render.

shaders.txt tells me to use:

 # Biome based shaders
  - class: org.dynmap.hdmap.DefaultHDShader
    name: biome
    biomecolored: biome

Which results in this error: https://pastebin.com/wVGMBwS7 when edited into worlds.txt

worlds:
  - name: world
    title: "World"
    extrazoomout: 3
    maps:
      - class: org.dynmap.hdmap.DefaultHDShader
        name: biome
        biomecolored: biome

Not really sure what I am doing wrong.. :)

verbal ridgeBOT
#

Thank you! Please provide any errors you are experiencing and upload your configuration.txt. Someone from our <@&801354402010628138> team will respond to help shortly. As a general reminder, everyone on our support team is a volunteer, please be kind!

#

(optional) Please upload your configuration.txt to https://pastebin.org and send us the link. BE SURE TO REMOVE PASSWORDS

opaque remnant
#

I think you have the shader definition and maptype definitions messed up

sharp flicker
#

Thank you so much, I will look into it tomorrow!
Probably too late to mess around with this for me now haha :)

opaque remnant
#

depends on where you are, a quick config is done in 20 mins

verbal ridgeBOT
#

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