#How many tiles are reasonable for a 10k x 10k map

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lean tendon
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I used /dynmap fullrender and it has been running for 3 days and im beginning to get worried

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Thank you! Please provide any errors you are experiencing and upload your configuration.txt. Someone from our <@&1086854003129864192> team will respond to help shortly. As a general reminder, everyone on our support team is a volunteer, please be kind!

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(optional) Please upload your configuration.txt to https://pastebin.org and send us the link. BE SURE TO REMOVE PASSWORDS

tropic mango
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No way to tell as it depends on many settings, just let it run and be patient, if having performance left you can speed it up using the following guide:

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renderaccelerateinterval: .001 tiles-rendered-at-once: 10 maxchunkspertick: 400 parallelrendercnt: 10 fullrenderplayerlimit: 0 per-tick-time-limit: 200 fullrender-min-tps: 5 (configuration.txt) here the server has 10 cores, change the parallelrenderct to the amount of cores you have. Next do /dynmap pause all, restart and finally do /dynmap pause none.

coarse knot
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The surface map is notorious for taking a long time to render, 3 days and still running for 10x10k sounds correct

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