#Visibility Limits
1 messages · Page 1 of 1 (latest)
Wb doesn't, it only pregens the specified range:
The EarthMC map has many known issues with Dynmap such as, incomplete render, only rendering where players have visited, or not rendering leaves and other foliage. This is a result of how the map was made and is not an issue with Dynmap, luckily there is a fix. 1. Download the WorldBorder plugin: https://www.spigotmc.org/resources/worldborder.60905/ 2. Pause Dynmap: /dynmap pause all 3. Set the world border radius and center: /wb [worldname] set [radiusX] [radiusZ] [X] [Z] - [worldname] is the name of the world you want to set the border in. - [radiusX] is the horizontal radius of the world border - [radiusZ] is the vertical radius of the world border - [X] is the horizontal center point of the world border - [Z] is the vertical center point of the world border 4. Run worldborder with the force flag: /wb [worldname] fill [freq] [pad] [force] - [worldname] is the world you want to be pregenerated - [freq] is how many chunks a second are generated, 20 is the default. WARNING: setting this too high will cause server lag - [pad] how many chunks beyond the border to generate, this makes sure that if a player visits the border, all chunks are already generated. The default is 208, We recommend setting this to 0 for EarthMC - [force] This must be set to true 4. Wait for worldborder to finish 5. Unpause Dynmap: /dynmap pause none, you may have to start the fullrender using /dynmap fullrender [worldname]
I have already tried world border and it eliminates what is outside the limit, what I can do is determine the entire world within a limit (all the continents) and make dynmap only show europe, but I need to know how to do it so that dynmap shows a single specific area
I think it was with some visibility limits, but I would appreciate it if you could tell me how to do it
Not possible to define a polygonal fullrenderlimit
but I mean showing a specific part of the map by limiting the zoom or something, can't it?
I mean, I am not referring to limiting the rendering but to limiting the visibility
Not possible either