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2 messages · Page 1 of 1 (latest)

patent osprey
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Block's render method must support transparency.

Paint alpha channel of your texture a color, set alpha to 0.

Alpha channel in color map is not ignored for PBR, even if it isn't directly. displayed in-game.

Add emissivity to the same pixels.

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You can examine Vault block in Vanilla RTX as an example.