#design you design the aesthetic mostly

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wind moth
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Designers primarily work on:

  • Game rules, mechanics, game features, core game design loop

Concept artists primarily work on:

  • Primarily work on; based on visual references create visual concepts of what a location or character + equipment might look like

Texture artists

  • Primarily work on textures/materials

3D artists/modelers primarily work on:

  • Primarily realizes the work of concept artists and designers by crafting modular pieces (sometimes via photogrammetry) ranging from props to full models

Level designers primarily work on:

  • Taking pieces/blocks and building locations and making sure they work from several perspectives (narrative, pacing, tactics, etc.)

Environment artists primarily work on:

  • Making sure the game world visuals /environment/aesthetics are consistent and fit the core design

Animators primarily work on:

  • Primarily creates all the animations

Gameplay Programmer:

  • Primarily works on realizing the designer rules/elements through programming

Development Operator (DevOps)

  • Primarily works on the architecture in the background, almost always back-end loops and systems that handle mechanics such as matchmaking/configuration systems

All of the above, including not mentioned roles are "Game Developers", e.g. all of them contribute to the games' development.

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Then there are many other roles in game development, some of them are handled by one person.