Hello, I am a quest 2 user and oculus link has become completely unusable on v76 (frame rate dips down to 60 in headset for no reason, no ASW related to my knowledge) I tried to move to ALVR to fix it, and that did fix the frame rate issue, but I have high latency (I play beat saber, and 80 mills makes the game unplayable), how do I get SteamVR working, and how can I lower the latency in wired mode.
Thanks
#SteamVR already running, high latency when it worked
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steamvr is still not working...
also the latency was abnormally high, it said alvr was adding 20 mills of additional overhead
I would take a screenshot but steam vr is not working so I can't
if anyone has anymore advice for me can you please ping me, thanks
I don't remember, but I need to fix steam vr before I can even consider the issue with the latency
oh wait I got steam vr fixed
that was super weird
I don't know how I fixed it
hope it stays fixed
here is the breakdown
it's lower for some reason... I don't know what happened
I will try to play a game, see if it's a mess or not
the delay for me considering it unplayable is very low, link only just about shoots under that, until today anyways
well
a week ago
after v76/v77 dropped
that broke it
game is very playable now
it was double this when I made the ticket
however...
it looks like it's buffering or something
is there a way I can turn it off?
I would rather have stutter
by the way, if you didn't see the tag, I am doing it over USB
so that might be the reason
ok
one more thing...
any way I can make the streamer start when I plug my headset in?
sounds imposable, but it's worth a shot to ask
could scirpt it myself if you don't have a way
Yeah I saw all that
Just one piece missing to make it better in every way compared to meta's shitty offering
You would need a background service
Yeah
I can spin something up sometime soon
As a demo
Yeah, I can do that
Later though, it's 1:30 am
And I have errands to run tomorrow
So I'll get around to it, won't forget though
I have been in need of a new project to work on now that school is out
Even if it's relatively small compared to what I normally do
hi again,
enabling buffering doesn't smooth it out, is there a setting I am missing? Or is there no way to get this to be smooth. There is a specific reason why I am wondering
Setting it to 1 frame and 10 frames has the same staircaseing
I might misunderstand what you said before
I've tried all the numbers
They don't change the graph significantly
Like... a screenshot? Of the graph? Or of the setting
Yeah, give me a second
yeah I am aware
this one
it isn't the high latency that isn't the issue I think, it's the inconsistency
the specific issue I am running in to is that playing high bpm jumps in beat saber is almost imposable when they are done for an extended duration. Maps I have been able to FC for years are now imposable to even pass on ALVR, so I'm pretty sure it's not a skill issue (could be, but I highly doubt it). I can still play them on oculus link just fine (on my laptop only, oculus link is broken on my desktop, that's why I switched to ALVR).
340+
only map I have played less than that was 270 and I didn't have an issue
oh lmao
the... bitrate?
or something else
340+ bpm, I don't have another way to express it
notes per second?
I have no idea because it tells you for the entire song, not just the jump sections
let me see if arc viewer says
I am sure that it's not a skill issue, because I don't have the same issue on my laptop
the only thing I haven't tried to fix oculus link is reinstalling windows, and I don't want to do that
5-6 nps and 360+ bpm doesn't really add up to me
yeah I know the math but from playing the game that doesn't make sense
very much not, bpm is fixed to the song, nps is fixed to the notes
they almost never correlate
when it comes to expressing streams and jumps you use bpm normally
let me get some reaplays to show what I'm talking about
give me a second
wait I forgot you have to pay for beat leader to get them
but it doesn't really matter the specifics
also
it's only speed maps that I can't play, and only when they hold a timing on one hand for a long time (over 3 seconds ish)
and sadly, speed maps are my best skillset 😭
you have to pay to get non full replay links
this has always been a thing
oculus link on the laptop
on my pc oculus link runs at 60 fps for no reason
it's not spacewarp, because there is no video errors that are common with spacewarp
I can send the replay files
you can upload them to arcviewer
ALVR replay, skip to 1:06, that's where I start playing
old oculus link replay
this score is like 6 months old
I'll set a new score on my laptop for a direct comparison
I would record these live but recording the game causes unplayable lag because the GPU encoder can't do more than one stream without freaking out
everything is breaking on my laptop
I'll be back with 2 videos, one full playthough of some song, one on alvr, one on oculus link (on my laptop). Give me like 20 minutes
I was gonna send video but uhh...
it stopped
max buffering is still set to 1 frame
just fire up oculus link on my laptop
got a score (400pp choke due to laptop lag spike)
then moved to my pc
and played... and still performed well
I thought it was just a skill issue that I had overcome or something
thought I was crazy
didn't check the stats untill I posted about it
the frame buffer is still being weird but it's different now
I don't miss full steams anymore though
this isn't stutttering
the frame buffer just switches between 1-2 mills to 8 mills for no reason
it stays like that, consistantly, for a few seconds
I have no idea what's going on lol
this software is black magic to me
like with video codecs?
like the devs of alvr don't control a lot of what's going on here?
ohhh
there is one thing that's different
my active cable isn't plugged in
it's still wired the headset just doesn't charge
yeah nothing changed
wait what?
am I on usb 2??
shouldn't be...
normally it can hit 400
something weird is going on
I'll do some more looking and post any findings here
problem came back after I restarted my computer
honestly think it might be worth it to reinstall windows to get oculus link working again...
assuming a windows reinstall fixes I don't actually know if that will
by the way, I would like to say the following
I do like this project, and this issue only applies to one specific skillset on one specific game. ALVR, ignoring the issue I have ran into (after getting everything else working), has been much better than oculus link. I haven't run into crashes, proper lag spikes, or long startup times like I do on oculus link. Having a way to use SteamVR instead of the Oculus OpenXR runtime is so nice (I had to write a mod for beat saber in order to rebind the pause button, SteamVR just lets you rebind it in the settings).
I hope that one day this issues will get ironed out ||pun intended||, even if I get oculus link working again I would switch back to ALVR in a heartbeat because it's a much more seamless experience.