#Quest 3 Corrupted Image

12 messages · Page 1 of 1 (latest)

static flare
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Everything else works perfectly. I am connected to ALVR with the Quest 3 and it is streaming to the headset. When I put on the headset, the image looks like the missing number pokemon while the image on the computer screen is perfectly clear (No Man's Sky). Running Bazzite, fresh install with launch options on both the game and SteamVR. I have tried three different operating systems today, but all of them are the same result. (Nobara, Pop, Bazzite).

Wired Ethernet to desktop.
AMD 7900XTX, 7800X3D

Would appreciate any assistance possible. Thank you.

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I have backtrace logs if they would be helpful as well.

static flare
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I didn't, but it appears that the proper GPU is powering the desktop as the game is playing appropriately on the scree, just not the headset. Version - v20.12.1

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GPU Encoder vendor: Mesa Gallium driver 24.3.3 for AMD Radeon RX 7900 XTX (radeonsi, navi31, LLVM 19.1.5, DRM 3.59, 6.12.12-207.bazzite.fc41.x86_64)

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Looks like it is using the dedicated

static flare
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This is what I see.

winter ginkgo
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this is desktop pc - disable the igpu and make your life easy

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its what i do with mine

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only time i use that igpu is for silly things like vm passthru for direct2d games like shadow empire and command: modern operations - which is extremely niche usage

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(and funny that we can run all 3d stuff using proton, but not 2d stuff)

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to disable the igpu just go into bios and do it - no complicated things needed

static flare
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Thanks y'all. I'll give it a try this evening when I get back from work.