#Second long frezzes of ALVR app on Quest 3.
10 messages · Page 1 of 1 (latest)
revert to default settings, use presets
do not manually tweak settings until you have good baseline
check ethernet connection
After a bit of testing, it seems to happen in big worlds with many player characters, or one very optimized charachter. GPU is 100% utilitized in "3D" stuff according to Windows 11 and then the utilization for encode drops of a cliff.
My theory is that my GPU is preoccupied with rendering, that it doesn't manage to do any encoding.
This would also explain how I get smooth 30 fps in the desktop but not in vr.