#invisible dashboard in steamvr
32 messages · Page 1 of 1 (latest)
alvr v20.12.1 laptop gtx 1650
12:27:31.820 INFO CEncoder::Run
12:27:31.821 INFO CEncoder Listening
12:27:31.837 INFO CEncoder client connected, pid 30792, cmdline /home/nordspace/.local/share/Steam/steamapps/common/SteamVR/bin/linux64/vrcompositor
12:27:31.887 INFO Using Vulkan device AMD Radeon Graphics (RADV RENOIR)
12:27:31.896 INFO Using device path /dev/dri/renderD129
12:27:31.897 INFO FrameRender: Input size 4288x2368
12:27:31.897 INFO FrameRender: Output size 2560x1248
12:27:31.900 INFO Received new playspace with size: [1.2, 1.1999999]
12:27:31.924 INFO Encoder: Driver does not support some wanted packed headers (wanted 0xd, found 0x1).
12:27:31.927 INFO Using VAAPI encoder
12:29:15.231 INFO Server disconnected
12:29:28.212 INFO Driver name: radv
12:29:28.212 INFO Driver name: NVIDIA
12:29:28.212 WARNING For functioning VR you need to put the following line into SteamVR's launch options and restart it:
__GLX_VENDOR_LIBRARY_NAME=nvidia __NV_PRIME_RENDER_OFFLOAD=1 __VK_LAYER_NV_optimus=NVIDIA_only VK_ICD_FILENAMES=/usr/share/vulkan/icd.d/nvidia_icd.json /home/nordspace/.local/share/Steam/steamapps/common/SteamVR/bin/vrmonitor.sh %command%
12:29:28.212 WARNING And this similar line to the launch options of ALL games that you're trying to launch from steam:
__GLX_VENDOR_LIBRARY_NAME=nvidia __NV_PRIME_RENDER_OFFLOAD=1 __VK_LAYER_NV_optimus=NVIDIA_only VK_ICD_FILENAMES=/usr/share/vulkan/icd.d/nvidia_icd.json %command%
12:29:28.216 INFO GPU Encoder vendor: Mesa Gallium driver 24.2.8-1ubuntu1~24.04.1 for AMD Radeon Graphics (radeonsi, renoir, LLVM 19.1.1, DRM 3.57, 6.8.0-53-generic)
12:29:28.216 INFO Couldn't find AV1 encoder.
Your gpu may not suport encoding with this. If you're not using this encoder, ignore this message.
12:29:28.231 INFO GPU supports H264 profile.
12:29:28.232 INFO GPU supports HEVC profile.
12:29:31.261 INFO Server connected
12:29:32.100 INFO Initial socket buffer size: send: 87040B, recv: 131072B
12:29:32.133 INFO Initial socket buffer size: send: 212992B, recv: 212992B
12:29:32.133 INFO Set socket send buffer succeeded: 425984
12:29:32.133 INFO Set socket recv buffer succeeded: 425984
12:29:32.135 INFO Render Target: 4288 2368
12:29:32.136 INFO Refresh Rate: 60
12:29:32.137 INFO CEncoder::Run
12:29:32.138 INFO CEncoder Listening
12:29:32.155 INFO CEncoder client connected, pid 32110, cmdline /home/nordspace/.local/share/Steam/steamapps/common/SteamVR/bin/linux64/vrcompositor
12:29:32.211 INFO Using Vulkan device AMD Radeon Graphics (RADV RENOIR)
12:29:32.223 INFO Using device path /dev/dri/renderD129
12:29:32.224 INFO FrameRender: Input size 4288x2368
12:29:32.224 INFO FrameRender: Output size 2560x1248
12:29:32.252 INFO Encoder: Driver does not support some wanted packed headers (wanted 0xd, found 0x1).
12:29:32.254 INFO Received new playspace with size: [1.2, 1.1999999]
12:29:32.257 INFO Using VAAPI encoder
are you talking about this?
ok so how to do it?
missing options for hybrid graphics? want to use nvidia gpu instead of integrated amd?
if this is a desktop then just disable igpu and make your life easier
ok its laptop nevermind
is this about?
if so, in the first one there is an image but when I click something it crashes and in the second one there is a black screen in the goggles although in the preview everything works
Hello! This is automatic message for message containing words "black screen".
If you're on linux, please check https://github.com/alvr-org/ALVR/wiki/Linux-Troubleshooting#-mandatory-apply-fix-if-not-applied-yet--black-screen-even-when-steamvr-shows-movement-dashboard-not-detecting-launched-alvrsteamvr for the information on how to fix this issue.
button on the controller
ok my mistake I didn't notice it correctly it just connects and immediately crashes
the same
Sat Feb 15 13:48:08 2025
+---------------------------------------------------------------------------------------+
| NVIDIA-SMI 535.183.01 Driver Version: 535.183.01 CUDA Version: 12.2 |
|-----------------------------------------+----------------------+----------------------+
| GPU Name Persistence-M | Bus-Id Disp.A | Volatile Uncorr. ECC |
| Fan Temp Perf Pwr:Usage/Cap | Memory-Usage | GPU-Util Compute M. |
| | | MIG M. |
|=========================================+======================+======================|
| 0 NVIDIA GeForce GTX 1650 Off | 00000000:01:00.0 On | N/A |
| N/A 47C P8 5W / 50W | 85MiB / 4096MiB | 21% Default |
| | | N/A |
+-----------------------------------------+----------------------+----------------------+
+---------------------------------------------------------------------------------------+
| Processes: |
| GPU GI CI PID Type Process name GPU Memory |
| ID ID Usage |
|=======================================================================================|
| 0 N/A N/A 1443 G /usr/lib/xorg/Xorg 71MiB |
| 0 N/A N/A 95161 G ...local/share/Steam/ubuntu12_32/steam 2MiB |
| 0 N/A N/A 95932 G ./steamwebhelper 2MiB |
| 0 N/A N/A 96038 C+G ....local/share/Steam/logs/cef_log.txt 5MiB |
+---------------------------------------------------------
drivers belong in museum 🙂
not even sure if you won't have nvenc errors because of api changes
that card is still supported with newest drivers, no need to run jurassic linux here
ok so there is a mistake here? what version will be the best?
its not a mistake
but its also really hard for us to not say "lol linux mint, y u no use arch based?"
yeah but still it would be linux mint
not recommended for gaming
you can get it to work with 3rd party stuff
easier to just use a good modern distro
its just as easy to use endeavour os or cachyos, nice installer - i would not recommend mint to people that want to do gaming
yes i am new in linux
vr and gaming definitely want latest stuff
and even then gonna have problems
if you have been using system for long time then wiping it is obviously a big problem
if not then easy to just install endeavouros/cachyos - basically same process as how you did the mint install, flash iso to usb stick, boot it, click next next next