Finally got this thing to a point I think is good enough for an official release. Thanks for everyone's support while I worked on it.
#Preem Weaponsmith 2.0
21 messages · Page 1 of 1 (latest)
Really cool work, but I can't seem to find the Quick Mag modification -- I'm on the blueprint version
oof, merge issue. thanks for the heads up
just uploaded the fixed version, will show up as 2.2.1
looks insane lmao. can't wait to try this after a vanilla run
This looks utterly insane
Absolutely playing around with it
Does it work with iconic weapons?
Customisation makes me happy
my game crashes more, though
it started to crash after i installed the mod
Night City can't handle a fuller-auto assault rifle!
Il give it a bit see if performance things are ironed out
Yeah totally
Do you know when your game crashed/ what you were doing when it crashed?
will this conflict with Enhanced Crafting?
of course it probably does.. I just wanted to try the mod without uninstalling anything else
One time it crashed right after I made a gun, and the other time after a few hours of play with a crafted gun. Though again, it might be just the game being broken
Is it compatible with Iconics?
Hello! @spiral temple first off, I love the mod. It's been really great to use. I love how insanely quick I can get reloads with quick mag for one lol. I have a question for you RE how/where in the scripts new weapons are spawned. Awhile back I noticed an odd interaction with some mods I use that create permanent HMGs and crafting specs for them. If I spawn the crafting recipes and create unmodded HMGs, they are permanent based on the mods I am using. However, if I add Preem Weaponsmith mods, they spawn as vanilla HMGs that can not be stored (with Preem weapon mods added though).
I've got some free time with the holiday weekend and was going to spend some time looking at it to see which mod is driving the issue so I inform the proper mod author
@spiral temple Hey I've been doing my first dive into modding in Cyberpunk2077 with the goal of taking some of the modded weapons I have downloaded and redoing them with proper variant support but I have run into a real snag and would very much appreciate your input on the matter. Is there a time we can setup to get into a call and discuss things?