#Crafting Rebalanced
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Did not expect the picture quality would come as a potato.
Anyhow, I've decided to dive into the crafting mechanism. I changed it (almost) entirely.
Now, the level of the equipment is the biggest factor into how many components are:
- Needed for crafting
- Needed for upgrading
- Returned from disassembling
This mod is meant to be used as a challenging factor, that's why I tailored it to work with the Very Hard Difficulty mode and only for Weapons and Clothes.
I am yet to decide how to affect medicine consumables and explosives and quickhacks, but they will come next ๐
Due to the nature of the changes I do not think this mod will be able to work together with other mods related to crafting, sorry :/
PS. Sorry if it crashed, I had forgotten to comment the version of the mod that I put in the file -.-
@heavy socket can I pretty please get a review and a role eventually? ๐ Prosze?
Absolutely