#Design stuff (not modelling, not programming)
6 messages · Page 1 of 1 (latest)
In this 2018 GDC session, Epic Games' Jim Brown discusses the intersection between game design and UX, and outlines some unexpected ways that the two disciplines can work together to improve the overall gameplay experience.
Join the GDC mailing list: http://www.gdconf.com/subscribe
Follow GDC on Twitter: https://twitter.com/Official_GDC
GDC ...
There is an art of composing spaces that creates spatial and aesthetic relationships. This is the ‘art’ of architecture. We must look back to the history of architecture to see truly artful compositions of space.
Michał Janiszewski
CD PROJEKT RED
Art Bible, a visual foundation for AAA games.
We will have a deep dive into a set of rules that artists need to follow when creating stunning and unforgettable environments. How much influence does a defined pattern or structure material have on the design, mood, and detail distribution in an open world project.