#Vanilla++ (V²)

90 messages · Page 1 of 1 (latest)

near gulch
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A WIP lighting mod which is supposed to keep vanilla's vibe, but add a bit on it. Nearly complete.

near gulch
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need you guys' input on which angle looks better

dense iris
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1 shows off more, but if you're going on Nexus, 2 would be useful. Anyway, I think I prefer 1. Yeah.

low stone
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1st

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2nd would be better if the camera would be in level with shoulder

brittle quest
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isn't this e3 2019 LM?

near gulch
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no?

near gulch
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First is V³ disabled, second is with HDR Tonemapping in SDR, third is with SDR Tonemapping in SDR

dense iris
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Nice work. You really zeroed vanilla's issues without completely throwing it out. Vanilla+ indeed.

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I prefer 2, but 3 is still overall better than vanilla.

near gulch
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First is V3 disabled, second is with HDR Tonemapping working in SDR with Vanilla HDR LUT, third is SDR Tonemapping working in SDR with Vanilla SDR LUT

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confusing names, but trust me it's the clearest way to convey what i mean

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Vanilla CG keeps the green tint

near gulch
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released V3

dense iris
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So far so good, though it looks like you uploaded V3 SDR Tonemapping as Vanilla LUT for SDR Tonemapping as well, they're the same file.

near gulch
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feex

near gulch
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so apparently, you can get V³ to work with other weather mods and LUT mods

dense iris
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I like V3 HDR best so far, on it's own, no LUT pack or anything

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Night looks much better

near gulch
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I'm currently using GITS visuals + V³

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i figured out how to get it to work peepoClap

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HDR in SDR saves this game sometimes

dense iris
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Yep. Here's V3 HDR with GITS. I think I did it right.

near gulch
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skip to day

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see if it works

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should be overcast

dense iris
near gulch
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perfect

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looks great

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are you liking V³

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I honestly love it

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it's just right

dense iris
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So far I really like it, all HDR tonemapping though. Haven't really tried the SDR one, but I think the HDR tonemapping serves the visuals better. Kind of like a pseudo E3 look.

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Mind if I make some tweaks? I'll keep it to myself, of course.

near gulch
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I mean, of course not, go ahead

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I actually would like to know

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what tweaks you are makign

dense iris
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Nothing crazy. Testing different scattering values, the effect is much less obvious without your R18 mod, no matter what the value is. Not really sure why. I made (and this might be blasphemy) film grain a bit more pronounced, as it helps hide the grain of SSR if you can't trace any rays, lol. Also changed the exposure compensation just a bit, but I don't think it really matters.

sterile crest
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Liking this mod, alot better on your eyes then vanilla lol. Vanilla can start making your eyes burn. would be nice if you do what you did for clouds in this like your other mod

mint geode
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Any chance for an old archive version?

near gulch
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no

near gulch
near gulch
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V³ HDR Tonemapping + GITS VISUALS

subtle lotus
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Hi ! i'm a bit confused , when using GITS weather (from V3 mod page) alongside V3 LUT and V3 HDR tone mapping, should i follow the method described in the advanced section ?

near gulch
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if you download it -- no.

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If you want to convert it yourself, yes

subtle lotus
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allright so its ready to install then ? also GITS weather should be last in the load order right ?

near gulch
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yes

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oh, and just for context, it will not look like the screenshot above

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i modified it

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forgot to upload

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just replace the mod from nexus with this one

subtle lotus
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oooh nice thanks !

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love what you'r doing btw !

near gulch
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just slightly enhancing the experience lol

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slightly

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I think next on the chopping block is UI stuff, I kind of give up on 2018 for now -- too little documentation for me to go ahead and spend months of my time on.

subtle lotus
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I really enjoy the feel , darker nights and foggy days give the game a noire touch ... but weather seems broken tho , i know GITS weather is about fog and cloud but it never rains .
So its nice but quiet boring after 2 hours of gameplay .
I'm a newbie with wolvenkit and modding CP77 in general so excuse me if i'm wrong .
So i took some times to look at weather conditions with wolvenkit ,weather conditions are set by .env files but since there is 2 of them in V3 tone map i don't know wich one prevails ,and wich reccords actually modify conditions and probabiltys .
So if you know some ressources about weather systems it would be very appreciated .

subtle lotus
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I even tried the bladerunner easter egg method

near gulch
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use hilo call weather

river ruin
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Heyo null so I tried using GITS and followed the instruction, but it severely darkened the lighting at night. Is that supposed to happen?

near gulch
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V3 v1.2.0

near gulch
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Tweaking bloom rn

near gulch
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only supporting V3 HDR

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so replace VVV HDR tonemapping with this

near gulch
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how 2 rename a thread?

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V² - A confusing name for a simple visual mod.

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Well, since im doing a version two of V3, I named it V2

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I'm bad at names

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(if you haven't noticed)

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also I can now have a reason for the squared, vanilla+ visuals = vv = v²

dense iris
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is math mod now??

balmy raptor
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v + v = vv = v²

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2v = v^2 ... divide by v
2 = v
qed

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I solved the mod

dense iris
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oh my god

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i have to go tell the FF06B5 guys

near gulch
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damn @balmy raptor you are indeed right

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2 = v

near gulch
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Vanilla++ (V²)

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Darker blacks, mellow midtowns, subtler highlights.

dense iris
near gulch
near gulch
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I love RTX