#Cyberpsychosis Mod, dev thread

124 messages · Page 1 of 1 (latest)

tawdry latch
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Fuck yeah

proven reef
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Ooh more details ohboi

thorn sierra
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Oh this is interesting. Detes when?

tulip cypress
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YES

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can you see if this can get hosted on the server?

halcyon geyser
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Soon I'll be giving details on how the mod will works.

queen elk
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hyppeeee

tulip cypress
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they are not doing it for now

tulip cypress
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done

halcyon geyser
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"In Night City you can become anyone. Anything, if your body can pay the price."

For the first time in Cyberpunk 2077, experience what are the conseguences of installing cyberware in your body and what really means to be a Cyberpsycho.

HOW IT WILL WORKS

  • Everytime V installs for the first time a cyberware he/she will have to use immunosuppressors to permit his/her body to adapt to the new cyberware, if not he/she will gradually buildup a certain Cyberpsychosis percentual value that with time will have conseguences on the gameplay.
  • The more cyberwares V has on his/her body the more the Cyberpsychosis percentual will fill. V can decide to use immunosuppressors to empty this bar, but he/she'll not be safe from the risk as the bar will gradually fill with time.
  • When V reaches Cyberpsychosis the screen will began to glitch and V will receive a buff in stats, but also will have a constant full wanted level on him/her. This mod will also cooperate with Vehicle Combat so you can decide from a menu to automatically make the peds to call the cops on you. (so it's more immersive).
  • Cyberpsychosis can be momentarily stopped and you will return to normal, but you will have to buy a very expensive immunosuppressor from the ripperdocs.
  • V will automatically shoots at peds without the player control while in Cyberpsychosis (like sometimes Skippy's is used to do)
  • While in Cyberpsychosis status, if V has a Threat Detector mod installed on the Kiroshi cyberware he/she will see the peds highlighted as enemies.
thorn sierra
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Okay this is very cool

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Are you far along in this? Shout me if you need any extra hands on deck

halcyon geyser
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I'm planning to contact Scissors to cooperate with the developing of this mod.

noble surge
teal sorrel
halcyon geyser
royal elm
vagrant ledge
near elbow
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And another recommendation. I think it'd be pretty sweet to lose dialogue options, like the ones where you can talk people out of things, if you are too wacked out with Cyberpsychosis

silk crescent
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this is dopeee

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im excited!

near elbow
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Wouldn't be a huge loss if it can't be done, but I think it'd add allot of immersion

fair crest
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This is neat. Funny enough after edgerunners I took off all of my augs and am doing a clean playthrough

tawdry latch
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Too bad you can't beat it without optics/neurolinks that Victor installs.

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I actually liked running around with no ammo indicators and stuff

vague onyx
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Any video on this ?

strong field
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like if we think about psychosis could be cool to hear or see stuff isn't there could be npcs appearing and dissappearing, Johnny's voice, even Jake's voice, but idk if is possible to trigger those different sounds/Npcs appearing (one example AAM, CyberScript)

thick ore
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Nice, so there are modders who actually try to bring some systems of the 2018 demo into the release version? Looking forward to this!
Aka the Humanity loss / cost that were hinted?

halcyon geyser
halcyon geyser
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As for the NPC appearing and disappearing, could be cool, if integrated with a glitch effect when they appear/disappear if not they could be mistaken as game glitches or bugs.

halcyon geyser
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However the full development will begin when Scissors will be able to return.

kind swallow
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Modders really doing the job the devs can't

desert marsh
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Ultraviolence please.. i was thinking yesterday about this and remove the protection for firing at trauma team etc. Just not like in the 1.03 .06 days anymore.. plus i miss all the offensive junk that was everywhere. Cig packs dilds etc

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A Shoot everybody mod would perfect

strong field
noble surge
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Oh don't make me laugh

clever ether
# halcyon geyser *"In Night City you can become anyone. Anything, if your body can pay the price....

My idea of cyberpsychosis mod was pretty simple but i have absolutely zero knowledge on how to code, so i hope this will help lol

  1. The mod checks how much cyberware are currently installed (the more of this the more multiplier added for cyberpsychosis chance)
  2. The mod will now check the chance % of cyberpsychosis
  3. When cyberpsychosis happens, we get massive stats buff, we will also get constant health decrease by 5 or 10 each seconds, killing anything heals you 25 or 50 HP, until you use the immunosupressors to keep it off (it should be expensive)
idle thorn
halcyon geyser
halcyon geyser
tulip cypress
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Yeah, if remember correctly the devs warned that the game needed a whole 1/2 years more of development and polish, but you know money talks and money pressure is hard to manage sometimes

halcyon geyser
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Actually I think that the current year is where the game could have been ready to launch.

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If you think, in the current state, the game only needs features like cyberwares that could be shown in your body, a proper police system (patch 1.7), car tuning, more quests and I think the game would be in a very good state.

tulip cypress
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Even so maybe even just next patch the game is at its base fleshed out

tulip cypress
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But i doubt it will ever happen

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Even with mods

halcyon geyser
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You can do car tuning with mods.

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I mean, not visually.

tulip cypress
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Performance yeah, i remember now

halcyon geyser
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For example, this is how I wished the first time that you installed a new cyberware was shown to you.

vagrant ledge
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I was really really hoping that other cyberware we installed would have those sequences with the Ripper

idle thorn
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I would have love it too and I believe CDPR also but one must think about the economy of producing these sequences, maybe it was not worth the cost and resources put to it considering the game barely made it to release

idle thorn
halcyon geyser
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No, I mean that for every new cyberware that have an influence on the aspect of the character there would be a cutscene, for example Sandevistan, Gorilla Arms, Mantis Blade and so on..

desert marsh
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One other thing beside no shooting prevention , this game needs way way more BD clips

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Heck why didnt they have slotable shards for the edgerunners extra stuff

kind swallow
idle thorn
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well it could be or could be not, at the end of the day it's a promised they made and maintained. Also they did the same with Witcher games if I am not mistaken, so there is continuity from their part on this, not something they just pulled off out of the blue. At the end of the day they know that there are people that likes to mod games. I see it as a way to let people enjoy what they like. I don't think modders mod the games because they are somehow upset developers didn't do this thing or that thing , they just want create to their own liking.

noble surge
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Modders don't play the game just sayin 420KNG

strong field
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CDPR forums where full of people asking for "mod tools" for a whole year. They put on the table what crowd asked them for.
Features that should be there... maybe? some stuff i can count with my hands, QoL improvements, fun stuff like flying cars, metro, crowd scanner, the gang traits mod... all those stuff added by modders before RedMod risitas
Also modding at this right moment is only for PC users.
The game at the moment is on a really good state. and about other features... well lets say a modder can add a car on a sausage shape and it's ok but stuff added to a product need to be consistent with lot of stuff: lore, the world, mechanics, dynamics etc...

kind swallow
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imo CDPR are doing damage control and basically doing everything their consumers want. Not only was the game released a mess, they straight up lied about its state and were bragging about how many pre orders they got for it. If they kept along that same vein and didnt continue updating and adding mod support their reputation would plummet even lower then it already is. It would have an exponentially large impact on sales for all their further games. Far more than they're already likely to experience

violet nacelle
# kind swallow imo CDPR are doing damage control and basically doing everything their consumers...

Bro this comment to me just seems like a cope continuation of all the people a year ago who were like CDPR is abandoning the game and don’t care about it, they took your money and ditching etc etc. Now that is obviously not the case, people are transitioning into this meta narrative. It’s whatever, I don’t even understand people who are in these discords for the game yet still salty to the high heavens.

vagrant ledge
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lets not forget they got finessed by a shady QA subcontractor, that was no small thing

hallow lily
kind swallow
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All im saying is don't be so quick to gargle their balls after they shafted you that hard. There's still some shit on them

hallow lily
clear tapir
rich mist
clear tapir
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That's what I was talking about and have 👌

halcyon geyser
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Not a fan of that but since the mod will check the number and the use of the cyberware, you'll be in a pretty bad situation. 😂

feral lion
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Is a working metro actually possible with mods? I have no clue what the limitations are with the tools they’ve released. The Witcher 3 mods always seemed lackluster compared to Skyrim’s or GTAV’s

grave lynx
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As for the Cyberpsychosis mod i was thinking about that so many times, to depend on consumables in CP and this sounds really interesting

idle thorn
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Guys let's not pollute anymore this showcase post with cdpr past stories etc. etc. (I feel guilty myself) lets go vent on general if you whish. Let this stay Cyberpsychosis

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the use of consumables sounds good but when I played the game I remember the consumables were the most annoying thing actually, from the ui interface which sucks not even a way to filter by drink/food/drugs to the lacks of hotkeys where one could bind specific consumables. it always felt cumbersome to me and using them takes you away from the world or action of the moment

kind swallow
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Agreed

near plover
halcyon geyser
halcyon geyser
drifting marsh
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This mod sound really cool, do you have a release date ?

grave lynx
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The consumables never felt useful

stable jolt
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I'd really like to see cyberpsycosis caused not through the instal of implants, but rather the over use of them.

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That way people have to consider how they'll handle a fight rather than just going "sandy mode go brrrr"

violet nacelle
stable jolt
violet nacelle
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okay staying on topic

stable jolt
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on topic, would this mod be compatible with others that affect similar stats?

idle thorn
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Rather than have consumables that you have to use constantly. It would make more sense to a visit to a docripper to fix my cyberpsychosis problems if I have overused my implants once things get unmanageable with just meds. This fix is a med term solution and should have a long lasting debuff of sort anyway.

Make cyberpsychosis only be caused by some implants not all, have cyberpsychosis reduce overtime when you dont use them.

As consumables go, have the Immunosuppressant to function as cyberpsychosis dampener (a % reduction of cyberpsychosis rate increase everytime you use an implant) that have a long lasting duration (e.g. 6/12 hours) with diminishing returns that resets only when you fix the problem at the docripper for the medium term.

Maybe add some elite implant that would autoinject a kind of military grade Immunosuppressant (you cant inject them manually), that not only function as the normal immunosuppressant (cyberspycho rate dampener) and with shorter duration (e.g. 1 hour) but also with positive effects associated to it (eg temporary extra HP). Stacking their use (when the previous effect is still active) because you want that buff again though will only make things worst and will simply make you go to the docripper earlier with even shittier debuffs.

A gameplay based on heavy implant use should make you an addicted junk constantly on the verge of going nut for good.

Morale of the story:
Avoid consumables that 1) takes you out of the action constantly, 2) represent a money sink into an already shitty economy where you can't buy anything because it's all expensive 3) you add just another button to push or menu to visit

Take all this stuff as a proto idea, from which you can derive some good design decisions.

grave lynx
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I have to say, I'll be impressed if someone actually makes a fun cyberpsychosis mod. I'm sure the devs considered adding a mechanic for it in the game, but they probably decided against it because it would be too much of a pain for the player and wouldn't really be fun to play

queen elk
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btw for the people here, he's posted some vids on this mod in his channel #djkovrik-mods

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looks quite sick so far

idle thorn
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yep that looks sick

grave lynx
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yeah the effect looks sick. my concern is that cyberpsychosis happens randomly, and this lack of player agency is usually not fun to deal with. it would be awesome when it happens at the perfect time though

halcyon geyser
queen elk
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I mean you can somewhat control it by just not maintaining the meter

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in the mods case

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will the meter be visible? if so will there be an option to hide it?

halcyon geyser
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There will be an HUD, yes.

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And you can decide to hide it.

queen elk
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bet

halcyon geyser
queen elk
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oh-

halcyon geyser
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It will probably come out before mine, since I'm still in the concept part.

grave lynx
worldly burrow
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Not sure this is really a showcase if you don't have anything to show

gleaming cove
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very cool! I was just thinking about this today, didn't realize someone was working on it already! I totally respect your current roadmap but incidentally I was just thinking about how a system like this could work too. If you're at all open to ideas (again, seriously, not expecting you to change your current plans) I tried to detail my thoughts on how it could work. also there is a brief discussion in the comments that I thought had cool ideas too. https://www.reddit.com/r/cyberpunkgame/comments/xptt8v/humanity_system_mod/?utm_source=share&utm_medium=web2x&context=3

halcyon geyser
alpine jay
alpine jay
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Are there any plans to make using cyberware effect the progression of cyberpsycosis? Like maybe using a sandevistan fills the bar x%, doing damage with mantis blades does x points, applying a quick hack adds x points etc. I could see how this would be annoying to some people, but I would like the challenge and immersion. I also think it would be better if filling out the psychosis bar wouldn't immediately trigger psychosis, but would instead start a timer. Anytime that timer reached 0 there would be a % chance you got psychosis based on level of modifications. If you rolled good, the timer starts over, but the bar stays filled. Along with that, anytime you used a cyberware after the bar reached max there would be a chance of psychosis. So after the bar is filled, using your mantis blades, quick hacks, sandevistans all have a high chance of causing psychosis.

Also, I think it would be a good idea to link how bug the psycho bar is to a player stat or perks. Not sure which one, but you should be able to build V to withstand psychosis more if you want to give up power elsewhere.

Lastly, psychosis would make smart weapons just lock onto whoever is closest friend, enemy, or civilian.

stray pecan
halcyon geyser
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Guys, the developing of this mod is suspended because I had RL problems to take care of. BTW there is another modder that is working on a Cyberpsychosis Mod with a full-fledged Humanity system. Follow this thread for updates and video showcases of the mod. #djkovrik-mods @teal sorrel