#Autoloot

10 messages · Page 1 of 1 (latest)

opaque swift
weary scroll
#

this is awesome, is there any consideration for maybe adding the ability to toggle it looting quest items? there's still a couple in the game that bug out (like the pill bottle down beside the toilet in River's nephew's trailer during River's questline).

opaque swift
#

The game is inconsistent internally so it's not always possible to find if an item is not indirectly related to a quest.

#

I already added many layers of quest protection to the mod but still something may slip through defences.

#

On the other hand it's not easy for me to recognize all possible conflicts as I... autoloot safely 😉

#

So thanks for pointing me to that quest - I'll check if autolooting could cause issues there (if I remember correctly the drugs bottle is just an optional find there that only triggers a Johnny comment on that).

#

Yet I simply cannot examine every single case for all the possible conflicts.
On top of that new game versions change or add quests.

#

So the general rule of thumb is: first take the quest loot manually, autoloot later.

opaque swift
#

BTW: I just checked the quest and the drugs bottle - it's protected in the Autoloot.
The bottle is spawned by the quest phase just before entering the trailer so it's not possible to take it earlier.