Autooot like crazy!
https://www.nexusmods.com/cyberpunk2077/mods/5202/
#Autoloot
10 messages · Page 1 of 1 (latest)
this is awesome, is there any consideration for maybe adding the ability to toggle it looting quest items? there's still a couple in the game that bug out (like the pill bottle down beside the toilet in River's nephew's trailer during River's questline).
As my mod Description reads the only safe autolooting is when you take the quest related items manually first.
The game is inconsistent internally so it's not always possible to find if an item is not indirectly related to a quest.
I already added many layers of quest protection to the mod but still something may slip through defences.
On the other hand it's not easy for me to recognize all possible conflicts as I... autoloot safely 😉
So thanks for pointing me to that quest - I'll check if autolooting could cause issues there (if I remember correctly the drugs bottle is just an optional find there that only triggers a Johnny comment on that).
Yet I simply cannot examine every single case for all the possible conflicts.
On top of that new game versions change or add quests.
So the general rule of thumb is: first take the quest loot manually, autoloot later.
BTW: I just checked the quest and the drugs bottle - it's protected in the Autoloot.
The bottle is spawned by the quest phase just before entering the trailer so it's not possible to take it earlier.