#Night City Interactions, dev thread

77 messages · Page 1 of 1 (latest)

torpid spire
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Drinking at Lizzies with Panam is the most up-to-date clip, with a sub menu for possible companions at supported locations.
v1.0 will be limited to Watson locations with some bonus Edgerunners 'vista' type spots
Next steps in development will be adding River as a drinking buddy (he can share anim sets with Jackie which will save some time)

cosmic summit
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They are both male big I believe so yeah that'll save some time

elfin steeple
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This is looking Incredible. Cant believe how natural it is looking. Huge props to ya.

zealous shard
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Can’t wait!!

wheat halo
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This is how it should be in game from very start)
great mod, can't wait to play)

torpid spire
torpid spire
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River at Lizzies

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and Afterlife

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Note: This is all native, no scripts, extensions, frameworks, AMM etc

gritty raptor
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Any plans on extending it to El Coyote Cojo?

torpid spire
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In a later update yes, eventually will have spots all over NC
first version (likely called v0.2) will be these Watson drinking spots, with all 4 romances + Jackie, as well as "vista" spots with 1 from each episode of Edgerunners

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0.1 = watson, 0.2 = edgerunners vistas
0.3 will be another district, 0.4 another, etc

gritty raptor
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Amazing work you've done so far, can't wait!

torpid spire
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7 of the Edgerunners "vista" locations decided so far
Ep1. The Lucy spot - done
Ep2. Waterfront bench - done
Ep3. Japantown party spot - done
Ep4. Sit option on the wall across the street from Rebecca's apartment building
Ep5. Lean against a barrier down the street from the XBD studio. View matches the final scene where it shows Trauma Team arriving
Ep6. Garage where the team car is parked (same garage from the Sandra mission)
Ep7. Totentanz lobby where they fight Maelstrom (rail from the stairs overlooking the entrance, Maelstrom positions, and the iconic grafitti
Ep8. Japantown road/water side pagoda where Rebecca catches up with David
Ep9. Faraday's hot tub penthouse/balcony
Ep10. Finale, ground zero

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Future updates should get other locations from these episodes, these are just the targets for v0.2

wheat halo
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Give us that already)

torpid spire
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Ep8. Pagoda by the waterfront/road where Rebecca catches up with David

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Ep9. Tough one, mostly takes place in the badlands, but they are briefly at the safehouse/warehouse, so might just do one there

torpid spire
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Ep10. The "park/plaza" at 'ground zero' where it all ended

ruby robin
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Will we be able to drink at totentanz? Tinnitus musjc there is fire

torpid spire
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I'm hoping eventually yeah, but scoped it out and it will be a bunch of work due to how crowded the spots drinking would work at are
Might end up as a smoking spot or something instead

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Ep9. update. We found Faradays hot tub. And it's actually more accessible than i expected. So the 'vista' spot will be there instead

ruby robin
vivid sparrow
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Same i wish girlfriends were real /j

rain ferry
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will this mod add map markers to the interactive locations ?

cosmic summit
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that is not a good idea

torpid spire
wheat halo
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Dude, just give us something, at least drinking bar, you can always update your mod 🙂

torpid spire
somber canopy
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Hey quick question, is it possible to have a call go out to the person with who you want to hang out? Just adds a bit to the immersion that you called them to hang out and not just spawned them out of thin air.

cosmic summit
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That adds a lot more complications than you think

torpid spire
errant palm
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Hey Deceptious, it's such a great mod, looking forward to it, thanks for all your work. Just one question, is it possible that the player will be charged for the drink after the scene?Or is it hard to implement it?

fathom remnant
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This looks absolutely amazing.

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Question: Have you given some thought to maybe adding an option to light a cigarette/begin smoking during some conversations?

mint mountain
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Is the glitch effect to hide the spawning/moving of npcs?

mint mountain
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Will npcs look and be in the same positions every time an interaction is loaded?

cosmic summit
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Not sure about that better wait to deceptious to answer

torpid spire
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The glitch is actually just to hide the spawning/moving of the props (glasses/bottles) and the appearing of the companion you are drinking with
The background NPCs will just do their thing as usual
The animations/actions for the companions are the same yes, there might end up being more/different if/when i get to adding things like eating/dancing/smoking spots

errant palm
wheat halo
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But give us at least drink) don't play until mod comes out

vital frigate
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Hey man keep up the good work

torpid spire
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Had to find a way for the player's scene to be resettable, reliably.
This is so I can update the mod and add new props in future, rather than needing them all in for the first version
Or if i have to do a big NPC overhaul it would be good for the player to reset after updating for example

vestal meteor
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This work for eating ramen just outside V's apt complex, the Megabuilding? I just started on this mod creation adventure, because all I wanna do is eat ramen in Nightcity lol

grave quartz
cosmic summit
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@torpid spire hey man i have a question about props in scenes

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correct me if im wrong but scenes can spawn in props like doors or in your case the whisky glass right?

torpid spire
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never seen any scene spawn in a door, no
they sometimes reference them, but they already exist somewhere in the world

cosmic summit
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hmm

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im trying to find wilsons shooting range door but its no where to be found in any of the megabuilding sectors

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i found the door frame but there isnt any door so i was just wondering if the doors are related to the shooting range quest

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i also looked for rebeccas apartment door and it wasnt there too

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nor found barries apartment door either

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maybe its a quest sector thing ill investigate further thx salute

torpid spire
tranquil shale
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absolutely incredible work dude

stable forge
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This is weird, the archive version seemed to have broke for me ( I might have updated wrong) but the new Red mod version works perfectly, and I didn’t even have to go to the apartment to activate it kek

torpid spire
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Weird... Updating from 0.2.0 to 0.2.1 would stop the existing interactions until you did the new activation
But the REDmod part is interesting 😛
Btw i would highly recommend not having 02.0 archive and 0.2.1 REDmod at the same time, that could get very weird

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there was an issue i found in 0.2.0 that i dont think anyone found yet, and is fixed in 0.2.1 where the REBOOT option in the stash would never show again after being used and reset the first time

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Turns out i'd found how to make a one use menu option, and that use doesnt reset when you start a scene again... woops

stable forge
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Just got home and checked to make sure I didnt have both installed and I didnt! Lol Thats just weird how I couldnt get the Archive version to workftw

torpid spire
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Starting work on the Westbrook drinking locations, 2 will support companions, this is the first one

torpid spire
torpid spire
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2nd Westbrook companion drinks location sorted

torpid spire
vagrant venture
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Where exactly/ on what occasion is the [Remember...] interaction used? Asking because of the translation. Nevermind. Now I know it is stupid Johnny trying to cause V a tumor or something. Could you make more of these? Maybe even forcing them when V is on a bad side of Johnny? You just walk a street and suddenly you are at the concert. Driving a car to a gig, suddenly blackout... Johnny having sex with Alt. Etc Edited the czech translation.

grizzled pulsar
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Can i make a location suggestion here?