Discussion/showcase for the WIP drinks/interactions around Night City mod
https://streamable.com/avr3m0
#Night City Interactions, dev thread
77 messages · Page 1 of 1 (latest)
Drinking at Lizzies with Panam is the most up-to-date clip, with a sub menu for possible companions at supported locations.
v1.0 will be limited to Watson locations with some bonus Edgerunners 'vista' type spots
Next steps in development will be adding River as a drinking buddy (he can share anim sets with Jackie which will save some time)
They are both male big I believe so yeah that'll save some time
This is looking Incredible. Cant believe how natural it is looking. Huge props to ya.
Can’t wait!!
This is how it should be in game from very start)
great mod, can't wait to play)
Have been busy working on some tool/animation stuff, but here's an overdue interactions update. The basics of River's setup. Next is sorting dialogue for him
https://streamable.com/fugnzo
River at Lizzies
and Afterlife
Note: This is all native, no scripts, extensions, frameworks, AMM etc
Any plans on extending it to El Coyote Cojo?
In a later update yes, eventually will have spots all over NC
first version (likely called v0.2) will be these Watson drinking spots, with all 4 romances + Jackie, as well as "vista" spots with 1 from each episode of Edgerunners
0.1 = watson, 0.2 = edgerunners vistas
0.3 will be another district, 0.4 another, etc
Amazing work you've done so far, can't wait!
7 of the Edgerunners "vista" locations decided so far
Ep1. The Lucy spot - done
Ep2. Waterfront bench - done
Ep3. Japantown party spot - done
Ep4. Sit option on the wall across the street from Rebecca's apartment building
Ep5. Lean against a barrier down the street from the XBD studio. View matches the final scene where it shows Trauma Team arriving
Ep6. Garage where the team car is parked (same garage from the Sandra mission)
Ep7. Totentanz lobby where they fight Maelstrom (rail from the stairs overlooking the entrance, Maelstrom positions, and the iconic grafitti
Ep8. Japantown road/water side pagoda where Rebecca catches up with David
Ep9. Faraday's hot tub penthouse/balcony
Ep10. Finale, ground zero
Future updates should get other locations from these episodes, these are just the targets for v0.2
Give us that already)
Ep8. Pagoda by the waterfront/road where Rebecca catches up with David
Ep9. Tough one, mostly takes place in the badlands, but they are briefly at the safehouse/warehouse, so might just do one there
Ep10. The "park/plaza" at 'ground zero' where it all ended
Will we be able to drink at totentanz? Tinnitus musjc there is fire
I'm hoping eventually yeah, but scoped it out and it will be a bunch of work due to how crowded the spots drinking would work at are
Might end up as a smoking spot or something instead
Ep9. update. We found Faradays hot tub. And it's actually more accessible than i expected. So the 'vista' spot will be there instead
Oh cool PS. I really love your Judy Romance enhanced mod!!! I could finally hug my in game lesbian partner 😭😭😭
Same i wish girlfriends were real /j
will this mod add map markers to the interactive locations ?
that is not a good idea
currently unlikely, mappins seem to be some actual entity in world to attach to, which is something I'm not looking to add in and edit currently
Dude, just give us something, at least drinking bar, you can always update your mod 🙂

Hey quick question, is it possible to have a call go out to the person with who you want to hang out? Just adds a bit to the immersion that you called them to hang out and not just spawned them out of thin air.
That adds a lot more complications than you think
Fixed camera pitch and moved some NPCs that showed up (they're still in Afterlife, just at the end of the bar as seen in the clip)
https://streamable.com/usps9y
Hey Deceptious, it's such a great mod, looking forward to it, thanks for all your work. Just one question, is it possible that the player will be charged for the drink after the scene?Or is it hard to implement it?
This looks absolutely amazing.
Question: Have you given some thought to maybe adding an option to light a cigarette/begin smoking during some conversations?
Is the glitch effect to hide the spawning/moving of npcs?
Yes
Will npcs look and be in the same positions every time an interaction is loaded?
Not sure about that better wait to deceptious to answer
The glitch is actually just to hide the spawning/moving of the props (glasses/bottles) and the appearing of the companion you are drinking with
The background NPCs will just do their thing as usual
The animations/actions for the companions are the same yes, there might end up being more/different if/when i get to adding things like eating/dancing/smoking spots
Thats sounds great, that you are planning to do more interactions like eating and dancing. Thank you so much for your work to make the city more interactive.
But give us at least drink) don't play until mod comes out
Hey man keep up the good work
Had to find a way for the player's scene to be resettable, reliably.
This is so I can update the mod and add new props in future, rather than needing them all in for the first version
Or if i have to do a big NPC overhaul it would be good for the player to reset after updating for example
This work for eating ramen just outside V's apt complex, the Megabuilding? I just started on this mod creation adventure, because all I wanna do is eat ramen in Nightcity lol
Yeah that’s a good spot to eventually put some interaction
@torpid spire hey man i have a question about props in scenes
correct me if im wrong but scenes can spawn in props like doors or in your case the whisky glass right?
never seen any scene spawn in a door, no
they sometimes reference them, but they already exist somewhere in the world
hmm
im trying to find wilsons shooting range door but its no where to be found in any of the megabuilding sectors
i found the door frame but there isnt any door so i was just wondering if the doors are related to the shooting range quest
i also looked for rebeccas apartment door and it wasnt there too
nor found barries apartment door either
maybe its a quest sector thing ill investigate further thx 
v0.2 out now 
https://www.nexusmods.com/cyberpunk2077/mods/5519
absolutely incredible work dude
This is weird, the archive version seemed to have broke for me ( I might have updated wrong) but the new Red mod version works perfectly, and I didn’t even have to go to the apartment to activate it 
Weird... Updating from 0.2.0 to 0.2.1 would stop the existing interactions until you did the new activation
But the REDmod part is interesting 😛
Btw i would highly recommend not having 02.0 archive and 0.2.1 REDmod at the same time, that could get very weird
there was an issue i found in 0.2.0 that i dont think anyone found yet, and is fixed in 0.2.1 where the REBOOT option in the stash would never show again after being used and reset the first time
Turns out i'd found how to make a one use menu option, and that use doesnt reset when you start a scene again... woops
Just got home and checked to make sure I didnt have both installed and I didnt! Lol Thats just weird how I couldnt get the Archive version to work
Starting work on the Westbrook drinking locations, 2 will support companions, this is the first one
2nd Westbrook companion drinks location sorted
Where exactly/ on what occasion is the [Remember...] interaction used? Asking because of the translation. Nevermind. Now I know it is stupid Johnny trying to cause V a tumor or something. Could you make more of these? Maybe even forcing them when V is on a bad side of Johnny? You just walk a street and suddenly you are at the concert. Driving a car to a gig, suddenly blackout... Johnny having sex with Alt. Etc Edited the czech translation.
Can i make a location suggestion here?