#Everywhere Actions - Material change not updating all mesh materials
1 messages · Page 1 of 1 (latest)
Can you tell me if the first click does change the material on all objects but subsequent changes are not applied? That was the behaviour i saw
That is the same behaviour I am seeing, it is like a reference to the material is lost once it is altered
Ok good to know it's the same!
Do you have a workaround for it for the shortterm? I'll try to debug this later
No workaround but I'm just scoping it to use on some upcoming project vs a standard unity app