#Everywhere Actions - Material change not updating all mesh materials

1 messages · Page 1 of 1 (latest)

cold ridge
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When using a material across multiple meshes or submeshes in Apple Quicklook with material change, not all mesh materials update

original thread - #1120369896618987561 message

sullen inlet
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Can you tell me if the first click does change the material on all objects but subsequent changes are not applied? That was the behaviour i saw

cold ridge
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That is the same behaviour I am seeing, it is like a reference to the material is lost once it is altered

sullen inlet
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Ok good to know it's the same!

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Do you have a workaround for it for the shortterm? I'll try to debug this later

cold ridge
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No workaround but I'm just scoping it to use on some upcoming project vs a standard unity app