#Animation, better to do in Blender or Unity if will control some at runtime?
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Whatever works for your usecase / your team! We do both
E.g. if you have complex character rigs it's often easier to set up animations in Blender
If you have UI animation or other things with a manageable amount if keyframes then just make it in Unity
Personally I love animating directly in Unity and try to use it for everything - but others are more comfortable setting things up in Blender.
One note: when you export from Blender we recommend gltf, always, because that roundtrips very well compared to older formats such as FBX.