#Iridescence support in Blender Viewport

1 messages · Page 1 of 1 (latest)

ancient lava
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Using this model here (https://github.com/KhronosGroup/glTF-Sample-Models/tree/master/2.0/IridescenceLamp), with DropListener in a build of Needle the IOR pulls in fine, if I bring it into Blender, Blender loses the IOR and displays the model a lot differently, see screenshots below but is this something the Needle Blender Plugin can help with? Screenshot attached is the original model from above as .glb loaded with DropListener

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Loaded into Blender

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Re-exported from Blender as-is as .glb and loaded into DropListener in Needle

blazing valley
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If the material is already wrong in blender it will not look correct in runtime

ancient lava
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Blender doesn't seem to be able to export KHR_materials_iridescence

blazing valley
ancient lava
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Just trying to figure out what's up with Volume not exporting

ancient lava
ancient lava
oblique dove
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Yeah, I believe there's a number of extensions where Blender-IO is not there yet and I pushed ahead for support in UnityGltf

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There's a big refactor upcoming in Blender that aligns the material model closer to glTF (part of T99447 that you referenced above)

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Worth noting that almost everyone edits those kinds of models by hand, I found that kind of hilarious so added support in UnityGltf.

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Irdidescence support in Blender

ancient lava
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I am making note to use VS-Code GLTF tools to modify materials that I simply can't preview in Blender on that basis 😅 really hoping for Blender to get up to spec soon, I'm moving the 3D team across to using Blender mainly for PBR/GLTF so it's a shame they are so behind in some areas. Is a pain they can't preview some of the material properties in the Blender viewport

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Iridescence support in Blender Viewport

oblique dove
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Actually Blender is one of the most advanced glTF softwares - just so happens that we've been spearheading in a few areas with UnityGltf, so that is (in my opinion) just more advanced and Blender is pretty good as well 😄

ancient lava
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Credit where it is due, UnityGLTF is fantastic 😍

ancient lava
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@oblique dove I have an example GLTF file using Reflective/thickness/specular reflection values that doesn't display correct in Unity with UnityGLTF, then doesn't export correctly with Needle using UnityGLTF but renders fine using DropListener in Needle. I will DM you it