Just set up a project in 2022.2.1f1 on Mac Silicon, it's going to be a split AR app that also will be done as a Needle export. Just having the Needle Package in the project and clicking build.. nothing happens. When I remove the package it builds but I get no warning, no popup or console log to let me know why it won't build. Is this expected behaviour?
#Having Needle in the project blocks building as a normal Unity app without any warnings
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Override Build Settings is missing from here https://engine.needle.tools/docs/deployment.html#Cross-Platform Deployment Workflows
I unticked 'Override Enter Playmode' and I still couldn't build an app out from the Mac Unity Editor
Having Needle in the project blocks building as a normal Unity app without any warnings
Same happens on Windows editor
Will try that in a little bit
Seems to repro here