#help filling in the bottom of a stand

39 messages · Page 1 of 1 (latest)

unborn plume
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i'm wondering if someone can help me. i have a stand. the bottom is sort of hollow with the exception of a few spots. I was hoping to make it a bit more solid. It doesnt have to be 100% solid, just... slightly more than it is. i tried following a few tutorials in blender but when i did the things they said to do, nothing happened 😦 any help would be appreciated. I have all the free stuff. Cura, Blender, Meshmixer etc.. so I'm willing to try any tricks with those software titiles.

low sleetBOT
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Hey @unborn plume, thank you for contributing to this forum.
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unborn plume
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That is the underside of it by the way. You can see there's a few holes in it for the items that will go in the stand. I'd just like to add a little more support to it on the underside. If that's possible

gusty belfry
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so... the tricks you saw on yt were probably something like "use soldify modifier" and that type of stuff

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but your model is already solid and has 0 issues, so there is no fixing or solidifying. What you want to do is to change the model so that it is not so hollow looking underneath

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right ?

unborn plume
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right... there's a chance where i'm going to put it isnt a solid flat shelf

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so was hoping to make it less hollow on the bottom to help if that ends up being the case

gusty belfry
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alright so... every model is basically like a baloon, it has an inside and an outside, within is the volume

what you would have to do is: open the model up (basically delete the faces that carve in) and then close the model again, but this time you close it at the bottom

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wait a sec

unborn plume
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i ran it through tinkercad and just added a few block supports but i was hoping to make it look a little nicer lol

gusty belfry
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youd have to delete this and manually reconnect

unborn plume
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so... what i'm reading is "currently above my skill level" lol i guess i have a lot more tutorial'ing to do 😉

gusty belfry
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its a bit of work, so i would recommend you continue trying it with tinkercad

gusty belfry
unborn plume
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oh i'm sure i'll get there. just not as quickly as i hoped lol

gusty belfry
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manually connecting all those points to make triangle faces is a headache xD

unborn plume
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yeah i thought of trying to make a flat disc.. then try to scale it to the same size.. then merge the two. but that was easier said than done. couldnt get it to line up well enough

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its like it was always off by one pixel no matter how i did it

gusty belfry
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if thats what you want to do: you can go into edit mode, select the outer rim of the model and duplicate it

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so you will start out from the exact position

unborn plume
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i might give that a shot tomorrow and see how it goes.. Thanks for the ideas and info to try 🙂

gusty belfry
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ok

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ill post some pictures so you know what to do if you try

unborn plume
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oh that would be fantastic

gusty belfry
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select outer rim

shift + D to duplicate, then right click once to make it stop following your cursor and snap back to the original position

then press P (to seperate from the model) and choose "by selection". - that will seperate your rim from the cylinder

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now you can hide the cylinder and have the rim

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go in edit mode, select all the points (by pressing A)
press E to extrude, then right click once to cancel just like you did before with the duplication.
then press M (to merge) and choose "at center" - that will connect all the points from your rim in the middle, so you now have your bottom face

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from that point on you try to roughly match the shape of your object by extruding the outer rim, then scaling and moving it around

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like that for example

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you can close it at the top just like you created that bottom face, with merging

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now you slap a subdivision surface modifier on it (smoothing modifier) and it will look like that:

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to get your sharp edges back, use shift + E in edit mode while having selected one of your rims

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for example the bottom one: