i'm wondering if someone can help me. i have a stand. the bottom is sort of hollow with the exception of a few spots. I was hoping to make it a bit more solid. It doesnt have to be 100% solid, just... slightly more than it is. i tried following a few tutorials in blender but when i did the things they said to do, nothing happened 😦 any help would be appreciated. I have all the free stuff. Cura, Blender, Meshmixer etc.. so I'm willing to try any tricks with those software titiles.
#help filling in the bottom of a stand
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That is the underside of it by the way. You can see there's a few holes in it for the items that will go in the stand. I'd just like to add a little more support to it on the underside. If that's possible
so... the tricks you saw on yt were probably something like "use soldify modifier" and that type of stuff
but your model is already solid and has 0 issues, so there is no fixing or solidifying. What you want to do is to change the model so that it is not so hollow looking underneath
right ?
right... there's a chance where i'm going to put it isnt a solid flat shelf
so was hoping to make it less hollow on the bottom to help if that ends up being the case
alright so... every model is basically like a baloon, it has an inside and an outside, within is the volume
what you would have to do is: open the model up (basically delete the faces that carve in) and then close the model again, but this time you close it at the bottom
wait a sec
i ran it through tinkercad and just added a few block supports but i was hoping to make it look a little nicer lol
youd have to delete this and manually reconnect
so... what i'm reading is "currently above my skill level" lol i guess i have a lot more tutorial'ing to do 😉
its a bit of work, so i would recommend you continue trying it with tinkercad
no no... im convinced you could do it, it just takes a lot of time
oh i'm sure i'll get there. just not as quickly as i hoped lol
manually connecting all those points to make triangle faces is a headache xD
yeah i thought of trying to make a flat disc.. then try to scale it to the same size.. then merge the two. but that was easier said than done. couldnt get it to line up well enough
its like it was always off by one pixel no matter how i did it
if thats what you want to do: you can go into edit mode, select the outer rim of the model and duplicate it
so you will start out from the exact position
i might give that a shot tomorrow and see how it goes.. Thanks for the ideas and info to try 🙂
oh that would be fantastic
select outer rim
shift + D to duplicate, then right click once to make it stop following your cursor and snap back to the original position
then press P (to seperate from the model) and choose "by selection". - that will seperate your rim from the cylinder
now you can hide the cylinder and have the rim
go in edit mode, select all the points (by pressing A)
press E to extrude, then right click once to cancel just like you did before with the duplication.
then press M (to merge) and choose "at center" - that will connect all the points from your rim in the middle, so you now have your bottom face
from that point on you try to roughly match the shape of your object by extruding the outer rim, then scaling and moving it around
like that for example
you can close it at the top just like you created that bottom face, with merging
now you slap a subdivision surface modifier on it (smoothing modifier) and it will look like that:
to get your sharp edges back, use shift + E in edit mode while having selected one of your rims
for example the bottom one:
done