Hi, my name is ShooterStarcraft, and I have been playing the game for a little over one year.
Here we are going to compare the spells by tier D, C, B, A, S, S+ of Protection vs Spiritual.
Then I will also add my opinions on my other most used archetypes Warfare and Archery.
The image covers the tier-list letter grades and I will cover the cards lightly on text.
Spiritual:
Cyclone: Both cards are good, but the card that scales the strongest with mage/haste is the bounce card. When you stack haste, you can kite mobs and get more bounces! Strong ability in PvE.
Regenerate: A shittier version of Spirit's Resolve (Protection). With the card, it does scale quite well with barriers.
Whirwind: Both cards are very strong, making this an iconic spell for the archetype
Barrier: Both cards are S tier + for their respective utility, Explode for PvE, Pearlshell Giant Scaling Spell Power, scales extremely well. Very versatile, cheap, low cost, low cd spell. This is why it is S+ tier
Windstrike: A creative and fun offensive ability that suffers from the longest cooldown in the game (exception illusive) and lackluster cards. The ability itself could be given a grade of B or B+ without taking the cards into consideration. However, the cards, both Pummeldillo Boxer (PvE), and Mysticap Mushroom (Shield, PvP) are so terrible that they lower the overall value of the spell. moving on
Force Push: Great Spell, the shielding starts off strong at early levels. However, you will also end up with close to a 60s cooldown with the cards. At my current level: Arcane, we are still looking at a 48s cooldown spell, which offers a lot of creativity, flexibility, and strong party-oriented spell. The movement speed card is also very useful in both PvP, and PvE and makes you feel like you are "Marshaling" the attack or encourage your friends to hunt quicker. Iconic for the archetype.
Apparently, there is a character limit, I will continue on with replies below