#sentinel - Early impresions

6 messages · Page 1 of 1 (latest)

queen spear
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been trying to play solo as an archer, and even IMO is a great class, one mistake can be a sure death, been trying a few others classes and i found that protection + witchcraft give it the survivability + damage it needed.

This build is quite early, max LV 20.
As you can see no passive first since they aren't as impactful as the skill before:

archery first for early consistent + fast farming on low lvls

get witchcraft for a bit more of damage + survivability

and after protection and change your weap to light blade (since this one deals adaptive damage), and in here you will get the last skills before getting your passive.

statwise:
30 wisdom first (you drain your mana quite quickly otherwise)
rest on int.
at T3 try to get int+haste or wisdom+haste.

with the right cards, archery uses spell damage too! so no stats will on waste in the end (wind arrow gets add. damage with your haste but you will do the same damage with your arcane pulse at first)

vernal zinc
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Exploitation + Marked For Death is really good combo. Ive been running it myself and can recommend to anyone thinking about going for archer + witchcraft + whatever. Archery and witchcraft have really good synergy, still trying to find what else would complement these 2 classes

queen spear
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i was going for the passive to heal from DOT to have more sustain, with the two passive i have already with cloth i can reach 120 DP at lv 22 so you can be quite bulky

old hornet
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im playing sentinel dot, the viper arrow have a card can change the dmg to spell

queen spear
old hornet