#How do I teleport collidable meshes?

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junior drum
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New mapmaker, I managed to make a fully functioning map already but now I am trying to get into slightly more complex ideas. I have found that staticmeshactors don't teleport (makes since with them being static) but I am also unsuccessful in making any teleportable movers/ actors collidable. any advice on making an object teleportable and also fully collidable would be very appreciated.

lean stump
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Yes sir let me break it down for you. (You will have to do the research but ill point you in the right direction)

  1. Accept collide-able and moveable meshes will most likely make you want to quit RL modding forever.

  2. You want the Mesh (FBX) with UCX collision. Plenty of youtube blender tutorials teaching this.

  3. Double click the static mesh in content browser and then make sure all 3 simple collisions check marks are checked. This is opposite of what we do with static meshes because we use complex collision on those.

  4. Download the DVD map someone posted recently and steal the Physical Material and Properties from the Kactor.

  5. Then in kismet you can use the teleport actor node to teleport your kactor anywhere you please within reason.

spring ridge
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KActors can be moved and they support a buggy form of collisions. I'll generally caution you that probably half of new mapmakers have some idea involving moving collisions, and I've seen about 5% of those succeed. If you want to learn to make custom maps, you should definitely start with something easier.

junior drum
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thank you @lean stump I will definitely look into these resources. and thank you @spring ridge (you are a big inspiration to me btw) I'm not looking to make a moving object exactly, i just want a wall to appear and block a hole after a trigger volume has been activated. i thought an easy way to do this would be to teleport the wall from outside of the map but teleporting a wall even just once is proving to be a pain. do any simpler methods for summoning a wall on command (or suddenly changing it from not collidable to collidable) come to mind for you?

lean stump
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So... you might be able to use a none moving Kactor which should fix most issues. And spawn actor kismet node

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And then destroy it when youre done

junior drum
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this sounds more than adequate i will look into it! i dont even need to destroy it, it should be permanent once spawned

lean stump
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ah yeah you i think that would be the way to do it then. I think its possible never tried