New mapmaker, I managed to make a fully functioning map already but now I am trying to get into slightly more complex ideas. I have found that staticmeshactors don't teleport (makes since with them being static) but I am also unsuccessful in making any teleportable movers/ actors collidable. any advice on making an object teleportable and also fully collidable would be very appreciated.
#How do I teleport collidable meshes?
1 messages · Page 1 of 1 (latest)
Yes sir let me break it down for you. (You will have to do the research but ill point you in the right direction)
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Accept collide-able and moveable meshes will most likely make you want to quit RL modding forever.
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You want the Mesh (FBX) with UCX collision. Plenty of youtube blender tutorials teaching this.
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Double click the static mesh in content browser and then make sure all 3 simple collisions check marks are checked. This is opposite of what we do with static meshes because we use complex collision on those.
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Download the DVD map someone posted recently and steal the Physical Material and Properties from the Kactor.
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Then in kismet you can use the teleport actor node to teleport your kactor anywhere you please within reason.
KActors can be moved and they support a buggy form of collisions. I'll generally caution you that probably half of new mapmakers have some idea involving moving collisions, and I've seen about 5% of those succeed. If you want to learn to make custom maps, you should definitely start with something easier.
thank you @lean stump I will definitely look into these resources. and thank you @spring ridge (you are a big inspiration to me btw) I'm not looking to make a moving object exactly, i just want a wall to appear and block a hole after a trigger volume has been activated. i thought an easy way to do this would be to teleport the wall from outside of the map but teleporting a wall even just once is proving to be a pain. do any simpler methods for summoning a wall on command (or suddenly changing it from not collidable to collidable) come to mind for you?
So... you might be able to use a none moving Kactor which should fix most issues. And spawn actor kismet node
And then destroy it when youre done
this sounds more than adequate i will look into it! i dont even need to destroy it, it should be permanent once spawned
ah yeah you i think that would be the way to do it then. I think its possible never tried