Hey guys,
I just want to be fully transparent and say that I haven't played the game much. This is my first impression after doing maybe around 7 or so Wolfswoods. It's possible that this is less of an issue later in the game, although I'm kind of doubting it, because it doesn't seem like there's space for extra skills on my skill bar or anything.
Anyway, I feel like there is simply not enough skill expression within the game. It feels less about player skill, and more about character balance and gear, because you can still lose a fight even when you landed everything and felt you played well. This is because there are so few skills, movement options, and outplay mechanics in the game.
Lets say I have a full energy bar to use on my ultimate, and I get into a 1v1 on equal terms with what looks to be an evenly matched opponent. I land some shots, he lands some shots. Maybe he lands a root, I land a stun and use all my energy on my ultimate move, meanwhile he comes out of his stun and does the same, and he just barely kills me.
I die with everything on cooldown and am left thinking: "What could I have done better?" And when there's not a clear answer to that, the game feels shallow and there's little reason to keep playing it for me.
Lets compare it to a game like Battlerite. Similar top down camera, skillshot based combat game. But that game's characters had more skills, more movement options, more defensive counter options, and multiple ways to spend meter. If you lost a fight in Battlerite it was clear that you should've used your counter or movement better, shouldn't have played into their counters as much, could of used your energy meter differently, etc, etc.
I think a baseline dash/evade with a cooldown, and another skill or two for all characters would go a long way in making the fights feel more satisfying and legitimate. The core gameplay is awesome, but I'm left wanting more options. I feel like I can't do what I want in combat. Thank you and GL!