#Feedback after - 60 hours solo/duo

1 messages · Page 1 of 1 (latest)

earnest current
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  1. Quests:
    Some quests are unclear and take too long to complete. I had to ask on Discord for a few of them. Keep in mind that not everyone's native language is English, and casual players won’t search the internet or Discord for quest solutions.
    There are too many small quests. Some should be merged. For example, the Bahra quest requires too many repetitive steps, making it frustrating. Instead of completing them one by one, a larger, combined quest would be much better. Experienced players can complete a maximum of 2-3 quests per run. Increasing this number would be beneficial. Repetitiveness in quests should be avoided.
    Quests can be difficult, but most are just time-consuming. Adding specific conditions could increase their difficulty and excitement.
    Showing quest locations with icons on the map and allowing players to open a detailed map in the base would improve the experience.
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  1. Storage and Inventory:
    The storage space is incredibly frustrating. Even after unlocking more space through quests, it remains insufficient. While playing, I felt like I was playing Path of Exile without stash tabs. I had to drop items and even sell blue items due to lack of space.
    A gold pouch item is unnecessary. There should be dedicated equipment slots for the pickaxe and sickle. (These could have different rarities, allowing better gathering, mining, or even silent collection.)
    Stack limits should be increased. 100 stacks are fine for the inventory but too low for storage. The gold stack limit of 250 is way too little; even 1000 is still not enough. Gold should be unlimited in the bank. A currency tab like in PoE for crafting materials would be great.
    I want to right-click items and have peace of mind. Also, item stacks should be splittable.
    Some items are inexplicably non-stackable. For example, crafting requires 3 Moonstones, but they take up 3 inventory slots—this is terrible! All items should be stackable.
    Trading needs to be added. Currently, when I enter the map with my duo, I can’t just drop items on the ground due to a bug. However, I can still put them in a chest or mob loot and trade them, so a proper system would be useful.
    Shared storage across all characters should be implemented (which you already mentioned is being fixed).
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  1. Equipment:
    Space issues: During runs, I need to carry +6 small health potions, +3 bandages, a pickaxe, a sickle, a gold pouch, a gas mask/lodestone, a rune of breaking + sealer flask, poison gas, etc. There’s no room left for loot!
    Utility items should stack up to +5. Health potions heal too little, and medium/large ones are too expensive. It would be better if small health pot 20%, medium 30%, and large 40%.
    The pickaxe and sickle should have their own equipment slots. Similarly, gas masks, lodestones, etc., should have separate slots.
    Utility items (except health potions and bandages) should have shorter activation times to be usable in fights. Also, their durations should be increased beyond 20 seconds.
    The utility slot limit should be raised from 3 to 4-5. Constantly switching potions in the inventory is annoying.
    Wards are useful but impractical in sudden situations. Their duration of 60 seconds is too short. Also, when I open the map, I can’t see the warded area, making them ineffective. They should be primarily for PvP.
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The item variety is fine for the early stage, but stat design has issues. Ability Haste, Armor, Magic Resist, Attack Speed should be buffed.
Against Minion and Against Bosses armor/magic resist should be removed. Damage Against Bosses/Minions should be merged, as the current system is confusing.
It’s unclear whether I’m strong or not—sometimes minions deal low damage, while bosses and players one-shot me. Other times, bosses hit weakly while minions and players one-shot me.
When I focus on a boss fight with full boss-oriented gear, a player appears and one-shots me, even though I’m wearing full orange/purple gear. How many sets are we supposed to make? An item should either be good or bad. Maybe separate PvP and PvE sets, but mixing boss, minion, and PvP gear isn’t ideal.
Sustain stats like Life Regen and Life Steal should exist. Wound Life Steal is not the same. If I run out of potions and there’s no green healing point nearby, I have no chance of engaging in PvP.

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  1. Maps:
    I love the maps. I hope future ones remain unique.
    Map 1: There are too many bushes, making it too easy to get ambushed. This is terrible for solo players.
    Map 2: There are too many dead-end areas. Sometimes, I fail to reach the portal because paths appear open but aren’t.
    Memorizing maps feels bad. Remembering quest locations is frustrating. I’ve memorized them, but casual players will likely get bored. Adding icons to the map or a menu tab showing mob, object, and boss locations with loot tables would be great.
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  1. Classes, Perks, Bots, and PvP:
    I haven’t played all classes for a long time, but they seem balanced so far. Some classes are more solo-friendly, while others are not. This should be clearly stated.
    I played Nymeria the most (similar to Varus in LoL). My duo played Bjor (Sejuani-like). I also tested Zyra and Aurelion Sol classes, and Thora seems ideal for solo.
    More solo options should be available. Maybe buff the Lone Wolf perk.
    Nymeria has insane boss DPS but is too fragile in PvP. Her perks should include something like Bjorn’s passive (reduced damage for the first few seconds) or dodging mechanics instead of non-stacking 10% reduced damage.
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Some bots can land perfect one-shot combos, which is frustrating. Some bots have scripted aim, hitting every skill, while others feel like actual bots and die easily.
Bjorn feels too weak in solo without a CC-immune potion, but his defense and damage difference is massive. A 1v1 between Nymeria and Bjorn is almost impossible for Nymeria to win if both have the same gear.
The perk system is good but lacking. Characters should have more progression beyond level 20. Adding talents that unlock up to level 50 would be great.
You can’t see a character’s perks before unlocking them, which is bad. It would be better if we could preview them before selecting, allowing us to plan ahead.
Bots often camp near bosses, attacking the player and ruining the fight. Also, it would be nice to see how many players are left on the map.