#Feedback after a bit of playing + ideas

4 messages · Page 1 of 1 (latest)

simple vapor
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  1. 💡 Mana vs energy and segmentation
    Usually 🟦 blue colour is associated with mana that you spend, not something you gain.
    Maybe different colour?
    Also make it segments instead? (1/5 energy vs 100/500)
    Segments could render like blocks in UI => [|] [|] [] 2/3
    For example when playing as Hearthguard you have to check the skill icon to see if you have enough energy.
    By just looking at energy bar it is hard to determine how much energy I've got.

  2. 🤔 Weird character design

  • Why Wyrdseeker's earthquake heals?
  • Why Hearthguard has a shield but doesn't use it at all? Why his images show him with an axe, not hammer.
  1. Game about looting where looting is un-fun
    The boring "hover your hand" animation doesn't really do justice.
    Could use extra animation. Example: collecting stones = using pickaxe to collect it
    LOOT ALL BUTTON is missing!

  2. 🤔 Initial chest looting
    Couldn't we just spawn with contents of the starting bag in inventory right away?

  3. 😠 Bushes visibility
    I found it really hard to understand how bushes work. When mobs dash into it, they disappear.
    They should be visible for some time when we are in fight, same applies to players.
    Also sometimes I had a feeling player sees me. + 🤔 is walking in bushes hearable from outside?

  4. 🤔 Empty containers
    Should empty containers disappear after looting? Or is it a conscious decision?

  5. Collecting pre-requisite icon
    Adding an icon next to collect action if tool is required
    i.e [G] into [G ⛏️ ] or [G 🪓 ] etc.

  6. Portal? Key?
    During my first game I didn't know where portals spawn. I thought it is in a locked room. What key though?

  7. 😠 Click hitboxes & click feedback
    Often when clicking to attack my character would go there instead.
    Felt like there was no feedback when attacking (confirmation of an action)

  8. 😠 Spawn points don't feel uniform
    Some points felt like starting area. While others were packed with mobs

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  1. 💡 Sound as gameplay element
    Hearing other players' footsteps feels like important part of a gameplay. I would love to see more elements that enhance this. For example: collecting some resources is loud. Using sound to bait other player etc.
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  1. 😠 **Map & camera controls **
    👉 I was hoping you could rotate camera or even detach it
    👉 Being able to move map could be beneficial to check map's layout
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Feedback after a bit of playing + ideas