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💡 Mana vs energy and segmentation
Usually 🟦 blue colour is associated with mana that you spend, not something you gain.
Maybe different colour?
Also make it segments instead? (1/5 energy vs 100/500)
Segments could render like blocks in UI => [|] [|] [] 2/3
For example when playing as Hearthguard you have to check the skill icon to see if you have enough energy.
By just looking at energy bar it is hard to determine how much energy I've got. -
🤔 Weird character design
- Why Wyrdseeker's earthquake heals?
- Why Hearthguard has a shield but doesn't use it at all? Why his images show him with an axe, not hammer.
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✨ Game about looting where looting is un-fun
The boring "hover your hand" animation doesn't really do justice.
Could use extra animation. Example: collecting stones = using pickaxe to collect it
✨ LOOT ALL BUTTON is missing! -
🤔 Initial chest looting
Couldn't we just spawn with contents of the starting bag in inventory right away? -
😠 Bushes visibility
I found it really hard to understand how bushes work. When mobs dash into it, they disappear.
They should be visible for some time when we are in fight, same applies to players.
Also sometimes I had a feeling player sees me. + 🤔 is walking in bushes hearable from outside? -
🤔 Empty containers
Should empty containers disappear after looting? Or is it a conscious decision? -
✨ Collecting pre-requisite icon
Adding an icon next to collect action if tool is required
i.e [G] into [G ⛏️ ] or [G 🪓 ] etc. -
❔ Portal? Key?
During my first game I didn't know where portals spawn. I thought it is in a locked room. What key though? -
😠 Click hitboxes & click feedback
Often when clicking to attack my character would go there instead.
Felt like there was no feedback when attacking (confirmation of an action) -
😠 Spawn points don't feel uniform
Some points felt like starting area. While others were packed with mobs