#mods-discussion
1 messages ยท Page 184 of 1
Or both, one for shredding tires, and one for calm city driving
yea
could be interesting, ill see what me and my new friend is able to do
Anyne got more ideas for me on this Calibra Ute? And possibly the Normal Coupe Calibra?
@coral plover Need help?
i wonder if anyone made a hummve mod with the turret from the d-series technical
why dont you do it yourself
What is the d series technical?
a mod which i believe is out of date, had a 50 cal in the bed
i think one of the first mods in the game that had a gun
nah its public
OO
lemme see if i can find it
Thx!
np man
@coral plover Need help?
@radiant cave well might need some help. What ya got?
I don't see any dents so far
@quaint blade yeah the entire thing is made up of dents, look at reflections bruhv
big step up from that last hellhole of a model though, so congrats on that
why do i keep wasting my time on modeling
its not wasting time
practice is never bad
ree ok
exactly its a practice, with every model you get better
Instead of a viper any suggestions on what to do next
new bumper for a legran for example
we have a modding challenge going on, you could do something for that
for example
I personally like dodge's
you can model let's say a front end of a dodge challenger
props would be good start too, if you don't refuse to model anything but dodges anyways :p
Bryce is already working on a dodge challenger too
hmm
No one ever makes a durango public..........
I mean, theres way more to modding than a model
dont get your hopes up with that guy
and yeah, dont expect to just model a car and bam it works
Jbeam, Textures, bugs and stuff
thats why i suggested a prop, a part is good too
ye ik
hmm sure
Now ^^ right here makes alotta sense to me
Time to make a typical Grocery getter that's so simple
That's right, 15' Ford fiesta because hella why not
breux i would just generally avoid modern cars if i were new to modelling
yeah modern cars are more satisfying but much harder to model
If you don't have much modding experience, I'd strongly advise against making a car from the ground up
What you have to do first is make something much simpler, like a bumper or a fascia
At the beginning your skills will improve quickly, so you could find out the front of your car model has to be redone when you've already moved to the rear
Small parts have much less polygons/textures to work with
Not to mention the jbeams, which are a lot more complex and time-consuming with larger projects
Not trying to discourage you, just saying what I learned from talking with experienced modders
if you throw yourself into complexity from the get go you'll be disappointed
^
yes that
can someone help me? I submitted a mod over a month ago and it hasn't been accepted or rejected
have you tried messaging staff?
Go to the moderator discussion tab of your mod
yeah
And then send a polite message, the moderators will get it as well
ok
Good luck!
This is getting somewhere! I wouldn't have gone this far without BryceSTP so huge thanks to him for helping (and still helping) me
Looks sick
Thanks!
looks good, i just learned how to texture today lmao
Thanks
i finna texture my trailer
yea im ass with blender im sure youll do better
well yes that what i meant lol
Next up: engine Sweating
Ya
Nice
bruh
tbh. I just don't see why everyone is complaining. This happens in every game with a modding community in a game that has widespread appeal.
My guess is that most people who mod are just not use to having the sheer volume of "negative " unhelpful feedback or something. But these thoughts might just be from a person who has seen worse.
Is it just because the beamng.drive moding community part of the younger generation or something.
Woah
private mods gay mods i wish all who make these are died of AIDS
and then u wonder why they exist
^^
I think its just because of the younger generation yeah
And the age of the people in the community
yea
(to make clear I don't support people who act really stupid, just pointing out the difference in the amount of vocal complaining of the affected.)
lol was that a mod creators channel
@keen cosmos eskim supra 2020 thing video
I think its just because of the younger generation yeah
@polar cedar they dont realize that mods take a lot of work to make
for some reason they think they are entitled to every mod they see
but the mod maker is under no obligation to make a mod public
the video was made to only show the mod not for you to download it lmao
beggars: complain that a mod (made with hard work in their free time for free) hasnt been released
mod maker cancels mods because of beggars
beggars:
continues to beg on other mods
Seems right
Seems right
And the cycle repeats
that is the most accurate way of describing the cycle
the life of a mod beggar
yea
pls give me mods pls pls in google drive pls private mods = bad released mods = good lol
xD
and a Nordschleife https://www.beamng.com/threads/nordschleife-reuploaded-need-help-to-improve-quality.35143/
Nice tbh
Nordschleife is a really pretty track
Since PS has a 3D feature, it could be possible to make a car in there, and use blender for all the other parts
Currently at work on the viper v10 engine
o
Can someone send me a link to the Audi RS7 mod
pessiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiima
dunno how to call it actually
make the top gear limo with the two fronts or whatever
xD
im gonna first try to get it ingame lmao
What Name do you Prefer?
Long Boi Pessima
Pessima Stretch Limo
long boi
ok
thats the body
Also, I'd suggest to copy the whole B pillar section
^^
And integrate it in front of rear doors as well
What you've done currently is just yeet the front of the car forwards and rear backwards
yeah
Which is definitely not a way to do it
im trying to do something
what would be the proper way to stretch it (im new to blender)
This way you can just reuse all of the parts from normal pessima there
Without messing about with nodeoffsets
For the rear you still will have to do that
But its always a little less work
lmao
As for middle section, I'd copy the B pillar and join it with the rear structure by the door
And then copy one of the rear doors, join them to the body
uhm
And use the doors as a bodyline template for the middle section of the body
Jbeam it
Hence why I told you its easier to leave the front where it was
And just work with the rear
All you did currently was overwrite the crap of the pessima's models
lol
Unless you copied over the whole pessima directory
Then thats just bad optimization
As far as custom meshes are concerned
so what should i do now?
All you really need are:
1.body itself
2. Exhaust
3. Driveshaft if you want AWD capability
4. New glass sections
so i did this now
and a months worth of time
You don't need to overwrite suspension, and all of the unchanged body panels
Making a limo like this is about a day of work
I was just playing man
3 hours if you know what you're doing
3 hours if you know what you're doing
@harsh coyote yeah
i mean jbeam just put more to rear...then jbeam the rest..add some panels...and
just boom "mod"
^
Most of jbeam that needs modified would be the body, and probably the rear doors.
And graft in a middle section
Rest just do a bunch of node offsets
so split it in half?
Pretty much
okay
What I tend to do
Is grab a copy of the body.jbeam
Select all nodes behind B-pillar
dang you know a lot
And delete them in NBE
what again is b-pillar never worked with that ig
The center pillar
ahhh
yall know you can move the camera in NBE with numpad...i didnt know that for like a week ๐ฆ and i hope you can make this man. fun little project
And cut off everything in front of the B pillar in that one
Then move the whole body back by whatever you extended the mesh by
Now you have a front and rear end jbeam in separate files
You have to now combine both of them
uhm
Remember to rename the B pillar nodes in one of those files first tho
So lets say the rear, it will be let's say p7, p6, and p5 nodes
well im not even that far...can you maybe text me via pm? ๐
So you click ctrl+h in notepad++ type in those and for example replace them for 2p7,2p6,2p5 etc
Well, I'm not going to make a mod for you, I've given you enough explenation already
i mean like write me that all pm like copy and paste
cuz tomorrow when i wake up i wont really find that anymore
Make screenshots of all that, I'm on mobile, copy paste is hard
mmm engine
voiper
@quaint palm if you want to make a limo do something like this
basically extend everything behind the b pillar and add offsets
then add a c pillar and side structure
a few hours of work at most
why are you asking people to do the mod for you
You wont get better at modding if you aren't the one doing it
how do i add awd to the grand marshal
@fading pumice learn to actually read the message before posting, he clearly said "could you maybe help me"
Help doesn't mean making the mod for someone
^
You wont get better at modding if you aren't the one doing it
@polar cedar yeah
do it yourself then
I fully understand if someone blatantly asks "do this for me" is annoying and won't teach them anything, however if someone simply asks for help bear in mind it's for support, not to do their work for them.
Give those that deserve the help the support they need if you can. If it looks like a lost cause or just begging to do their work for them just don't bother wasting your time. When you start something new don't you need help in the beginning until you settle in?
do it yourself then
@tight ore i asked for help ans not tjat he doing for me
could you repeat that in english please
Its English im on mobile
i didnโt understand a word you said
I just asked for help i didnt asked that he can do the mod for me
I just need help with jbdam but aiterror gave me help so i will continue later on
10 days until the anniversary of Lil Peep's death...
I need some help I got my Hellcat ingame but I dont know how to make it work like a CAr in Beamng
It shows up invisible
its not as easy as downloading a model and throwing it in game
you did all that
exporting a model as jbeam will never work unless its a simple box
anything more complicated would just fall apart even if the phrasing was correct
But I dont know who to make it like appear uninvisible
and the scripts to make it work to
question can u drive it
No
do tyre marks show up
it dont run
so this its a completely invisible hellcat that donest work
Yes
hmm ok
what does the jbeam look like
It dont show up
the file
Like inside of the file
I've seen the outside already
can u even hear a engine noise
since you've used an exporter
do you understand anything of it
Nope my first time doing it
ok so that's not how to make a mod
Ok
read all that
reading the wiki will steer you in the right direction
Thank you guys i have asked in the past but nobody listen to my question
yo same thats a real problem in this server
from what I've seen most of the questions are too advanced coming from people who have a surface level of understanding
it's too time consuming to explain it all
have you made a mod b4
a few
issue is
people who want to get into modding
go straight up to "imma make lambo"
or something along those lines
and after they find out it can take good few months of work, they give up
what is it
generally vehicle is not a good start
prop, simple trailer or a vehicle part is a good way to start
speed the hamster
is was a idea i had like 3 months ago
basically a blue (controllable) cylinder that will pancake any car
but its sonic themed
i was wanted to make a battlebot
car sized
good idea or bad idea
thanks ?
does anyone else think this is too long to be "realistic" or like its just too long to be usable in game
Nah because some vehicles are too long for any trailer in beam
as long as you make it use bigger wheels than the normal trailer than sure
6 lug hubs should do that trick
It fits the barstow and the 200bx with like a foot gap to spare
and beef up the suspension
Yea for sure
I just think something like this is more for a gooseneck lol but ill give this a shot
It's got 3 axels right?
yea
What do most people use to model stuff for beam?
blender
see heres a car made in paint 3d
Looks good, where can I get one irl
ur nearest Lada dealership
WoM is where you can pick that up
I'd happily travel a few thousand miles for one
how much better is beamng on a wheel vs a gamepad for immersion
like does drivng become more realitsic or enjoyable for immersion
It is much better
for what immersion or realism
both
also what wheel do u use
G27, but this discussion should go to #tech-and-hardware
ok
@keen cosmos trailer length is fine but to have it made with that flimsy a construction is unrealistic
most are goosenecks made out of heavier materials or at least a lot thicker than that
It's cool looking at some of these mods, I'm planning on a track myself, though I don't have any idea how to get it ingame yet, I'm slowly working on it, it's slow going cause of me not knowing the best way to map large rocky areas without making insanely huge texture maps
So theres a new mp mod to compete with the other one should be interesting to see if how that goes ๐ค
kissmp on the forum
KissMP is 10 times better than BeamMP
I have never heard of KissMP
now you have
Thanks
@mighty basin tell me more about kissmp
how reliable are the connections
do you constantly get smoke out of other players?
It's still an early release, but as it is right now, it works pretty well
And quite easy to use
cool BeamMP but without a paywall to host
yes
Most Likely, yes
Yes Cross Platform meaning Multi OS support ๐
Oh
and we always said we wanted the servers the be public when they were ready. "Ready" being the key word though
Ok
Competition is good it pushes both sides to improve ๐
lol dummies got fed up with the second mp mod and goes for a new one
Competition is good it pushes both sides to improve ๐
if it was real competition
wdym
and we always said we wanted the servers the be public when they were ready. "Ready" being the key word though
yes being early access for months we tested and fixed a lot of issues that will help a lot when it will be released :D
wdym
we will see
so you imply there is no competition but you don't have anything to back this claim up with
we have literally witnessed beammp going pretty free as a consequence
On the contrary there is two mods doing similar thing thus competing for the same playerbase
eh, either way they are still achieving the same goal
Today on bottom gear
I drive a silent electric car
Hammond uses a toilet
And james commits arson
@runic osprey did you take your pfp from the bottom gear video?
Fantastic contribution to modding discussion
What exactly would come with a top gear mod pack?
I suppose the showroom where all the episodes start
And some of the most iconic cars from the show
Hey Capt Alex maby speedsters
Not my model just did modifications to alot of it
I can ask though
Iโm still new to modding and I donโt really have much spare time so I probably wonโt be making anything for a while
Just throwing ideas out there
beastdriver you just steal models and post bs all day lmao, will you ever finish a single mod
Hey that isn't me stealing I made it like real ones
And ya I'd like to sit down for a weekend and look up all about jbeaming and know and then make my own mod
But for know thomimus I'm just a modeler
So if u ever want something modeled let me know
bruh
nothin cameron
What beef do you guys have exactly?
Idk
how do i make the grand marshal awd
Not to sound insulting but I donโt think I have ever seen you model anything of note, like not saying you donโt model but all I remember seeing you do was simple stuff anyone could do. @ beast
how do i make the grand marshal awd
@tender summit what part are you stuck on?
i do not know how to
i can only find a 8 year old thing tto make the grand marshal awd but it do not owrk
there is no specific guide for that, afaik
it might have a virus tho so probably won't
give it a front diff
also give it driveshafts
for test debugging you could probably just set torque reaction node to some subframe node, before you make Node beam structure for the diff
it might have a virus tho so probably won't
you mean the kissmp one? dummiesman worked alongside that one i don't see why they'd even put a virus in
ohh oof, hopefully not some kinda adware or anything
Think dummieman investigated when beammp was updated publicly and claimed it was safe. Though I canโt say for certain anyway so idk
yea, i wouldnt mess with it ๐
imagine not being opensource tho
https://github.com/dazylol/hayosikolux
couldn't be me
^^^^
solvable by not using an executable
i haven't used kissmp
and the last time i used BeamMP it ran fine considering 300 ping
I would trust dummies on this, he has a good background with programming
not that i play beamng much if at all anymore
KissMP and BeamMP are the same thing rlly tho; they both allow multiplayer in BeamNG
^
it's not like they are completely different things
it does not seem to be KissMP
๐ณ
mfw
synchronising a string
pretty neato
this has reminded me to rewrite battery simulation
Anyone have the files for the Annihilator mod?
Annihilator can be found here
typically on Helipads
LOOOOL
world of mods
website name is in the image
lmao
Guys it was on the Beamng Forums for a long while
That's where I go to find name's of old mods
I donโt even remember that being released on the forum ever tbh so might be a Russian special, though I could be wrong there
looks like bolide stock wheels on it
It's a rip from Carmageddon, I tried it when it was on the forums, it drove absolutely terribly and crashed even worse
really not worth trying to find it
It was made by Crashmaster
i don't think crashmaster was proud enough to keep its thread up
his later work is so much better
also it's very likely outdated now from all the updates the game got
I wanted to work on the modeling and some stuff
Hence why I asked for the files
It's a rip from Carmageddon, I tried it when it was on the forums, it drove absolutely terribly and crashed even worse
@cloud pike Discord pulled a Discord and finally show this message, at first it was only showing blank space.
beastdriver 2.0
I mean you could just go rip it from the game he ripped it from
would be easier honestly ^
and you wouldn't have to ask him permission
the jbeam structure is likely so outdated and not great in design, you may as well start over
The model files are probably somewhere in the cobwebs and dust bunnies
or you could just create a mod that's not a meshslap
What ever broke the Diplomat? (The Airplane mod)
lua has left the building, I repeat lua has left the building!
Does anyone know that map that was like Mammoth Valley but a point to point map instead?
Hemlock!
It was called Hemlock
no
I found it on the Beamng Forums
nice
alright so i decided to resume the project once again to fix the side fenders
so far i feel like it is going very well
Very nice!
thx
no its not yet
Ok, cool
I have it in game just no third axle yet. ive been lazy with this one
like i haven't jbeamed the third axle and applied the textures in game yet
looks awesome
Is it basically a longer trailer or?
ye
why do you think ive made 3 trailer related things lol
i need more lul
i have the trailer already but no where near releasing it ๐ฆ
Nice
thanks
Np
the subsurf modifier gives that front fairing the visual pleasure of looking at a prolapsed anus.
lmfao
is that a good thing lmao
(flashbacks of a motorcycle mod that had the graval grand marshall jbeam.)
What does polyflow look like
Pretty good so far
Except itโs a bit high poly
That seat is a bit dense too
crgz good mod
Better than my mod
โGavril run I canโt do headlights or door handles editionโ
its my 2nd mod
i mean technically my first mod
since my actual first mod is on hold
does anyone know a mod that has an awd grand marshal
Out of curiosity why do you want an awd gran marshal so much that you ask for it daily?
According to his post history he has trouble controlling it
isn't it one of the easiest cars to control in the game
@tender summit the grand marshal is pretty easy to control
literally the easiest RWD car ingame to drive
- slow steering
- decent overall steering lock angle
- low power
- long wheelbase making it harder to lose control
- wide making it more stable
inb4 someone asks for an AWD Pigeon
welded diff is easy too
awd bicycle
its just a bit long considering its a sedan
but other than that, its nice to drift
can anyone help with why my spoiler is half inside out
i can post the .dae if someone wants to open it in blender?
@latent ivy
im a bit of a noob when it comes to textures and stuff on blender how would i go about doing that @harsh coyote
select the faces you want to flip
and I believe shortcut to flip normals was ctrl+n
alt N
sorry
@harsh coyote tick the box?
ah you're on the old blender
then just go to normals
and recalculate outside
should work decently
on that mesh
shift ctrl N
I believe you go to mesh>normals>recalculate outside
flipped normals
this should do the job
thanks guys every day is a school day ๐
inb4 someone asks for an AWD Pigeon
@prime dirge nah fwd better.
haha 1WD go brrr
watch this
@harsh coyote @latent ivy Still not quite right๐ค
the layout ui is disturbing
whats disturbing about it ๐
did you try recalculating them on the outside?
I usually dont have issues with it
like I showed you
Yeah it made it all the same but still inside out
bro what you're probably doing is selecting all and recalculating every single face
what im telling you to do is to only change those that arent showing up properly
like the see thru bits?
yes
ahh ok ill give it a go
you do notice how the top segments are showing normally
but the bottom isnt
or the underneath sections
those are probably flipped initially but when you recalculated all of them , they became inverted
in blender turn on face orientation, any red means it will show invisible in game
(2nd from the bottom)
im in the 2.79 version can i still do that?
i think so but im not sure where the setting is for 2.79
ok ill do some googling
i did it thanks guys now on to sorting the textures out
@tender summit https://www.beamng.com/threads/how-to-make-the-gavril-grand-marshal-4wd-awd.4411/
Btw its pretty simple to do it
The same thing confused_deer posted
You just didnt bother reading
turns out im a noob when it comes to texturing too how do i get my spoiler to match the body colour
@harsh coyote
Find the texture of the car
Then copy the color to your spoiler texture
Uh
For matching when using the color picker idk
@latent ivy well i basically know nothing about beamng drive modding except to make an vanilla engine more powerful
added the model text
looks nice so far
i'd like suggestions on how to make this better
thank you
thank you
oh so that's how I do it
cause there were deep bevels that I didn't know how to make
@solid rapids I marked sharps for the edges but it didn't do anything but highlight it light blue
is there another step into making edges beveled like yours?
turn on autosmooth
oh yes just did that
set it to 180 degrees if you want to mark everything manually
or just find what works the best
cool and good
sometimes when i enable it, it doesn't do anything
tried to enable it for the side fenders
but the degree box is greyed out
@devout solstice yo that looks sick
@tame crown thanks, look at #screenshots for the full updated image
Ok can anyone help me with something?
what
I need to re download RG rc car pack
After getting the new pc
cant find it?
put it in the mods folder
I donโt see a mods folder
\Documents\BeamNG.drive\mods\repo
Put the zipped folder in there?
yessir
Thanks for the unseen knowledge that my brain now sees my lad...
no problem man
(Yes i had to make it extremely long)
haha its all good
show it off in #screenshots
are there any mods that allow me to put basically any part onto any car
i want to do some horrific things to cars
like
darren tires and suspension on a covet
or supercharged race tires t series
you get the idea
that's an unfortunate name, RIP
long story
ok
tldr a forum modder named Narwhal died of suicide a couple of years ago
unfortunate coincidence i hope
Most likely
yeah thats a coincidence
but anyway
are there any mods
for like
heavy modification
Wow
what
The story
Does anyone know if there are mods for trailer cargo? Say oversized loads or heavy loads?
Have seen a silo trailer somewhere, no clue if it's a good mod though
the silo is a part of this mod if anyone is wondering https://www.beamng.com/resources/gavril-t-series-addon.178/
@fossil ore pls come back and release ur mods they r great work
@green plume please stop begging for his mods and get over it
because itโs not getting released because of people like you
?
All youโre doing is making the chance lower that it actually does get released
get. Over. It.
i thought he already quit
Ffs
@fossil ore pls come back and release ur mods they r great work
@green plume, my goodness, Iโve only been apart of this discord for a day and youโre already on my most hated list, youโre telling this JsZ dude to release his mods, because kids like you canโt get your grummy little hands on them, I found the Zephyr and Airbag mods interesting, but I wonโt say to JsZ or any of the testers "plz relez"
And I do believe the community might have a chance to regain JsZโs trust and heโll release his mods, but people like you make it less and less likely, if you see people who actually know JsZ saying "donโt beg", then listen
Alright
it's just cause he won't understand lol
just curious, how is it going to stay upright
i didn't add the kickstand yet
it'll kick back in once it reaches a certain speed
like all other motorcycle mods
since theres no actual way to stand it upright for too long
no like when you control it, wont it just fall over on a turn?
only when the lean angle is too aggresive
ah okay
its just like other motorcycle mods, same concept
ive never seen a motor cycle mod in beam lol, i just didnt know how they would react in game and if they would behave like a real bike
the sportbike was quite complicated
it involved lua which used a moving hydro to constantly balance the weight
damn, then this is going to be one hell of a mod if it actually gets completed
well yeah
i dont recommend you attempt something so complicated for your first mod
i doubt i'd even be able to pull it off lol
then that's a waste of my model
i mean you could try
are there any advice or tips that I could use when creating the jbeam
this might sound dumb but could you just make invisible "training wheels"? that would stop the bike from falling over
it has to lean
ik
that's how a motorcycle turns. countersteering
I mean, if there are 2 decent motorcycle mods out there w/o training wheels, I'm pre sure I can do it too
not saying it's easy or anything, I know it's difficult af
its really difficult to have it balance
yes it's my first mod
not to be mean but you may have bitten off more than you can chew
maybe shelf it, and come back when your more experienced
but I'm so proud of it
i would be too
doesnt mean you cant come back to it in a month or two if you really try to learn this stuff
I have school too, and sports, and someone to take care of, so it's pretty difficult to make time for more mods
yea...maybe find someone who could help idk lol. make a forum post and pass the model off
im not trying to be rude btw, i think you did a great job
since motorcycle mods are limited, and this is my first mod, where I don't necessarily know how it looks in beam itself, is it respectful if I took the jbeam and lua from another bike mod and test to see if the model looks good in game?
I'm not going to use the lua and jbeam files when it's published
it's going to be original
well then you just made a meshslap with someone else's work lol some people enjoy them ig and others frown upon it
well it's not going to be a meshlap when I publish it
it's just for testing purposes
your model + someone else's premade jbeam = meshslap
I understand that. but when I'm finished testing to see if the model works in game, I will remove the premade jbeam and try to make my own
well then its, your model + tweaking someone else's premade jbeam = glorified meshslap
oml no I meant remove the premade jbeam entirely and start from scratch
with your time constraint doing all this would take months tho
if it's worth it, I'll try it
try it, but anyway you can try and use that other bikes jbeam and ect, to test your bike and seem how the model looks in game or whatever else
alright, but I don't want to get hate just because I wanted to test my first mod out
nah, just dont advertise you made it all from scratch and maybe be clear its just for testing
yes
oh god
heres what i have rn
I don't have any .dds texture files yet
ion know how to get them
and yes this is just a test
did you change the jbeam or did you just put your dae in there
the dae file is just a collada export from blender
yes but the parts inside have dae have to correspond to the flexbodies names in the jbeam
let me check rq
so im keeping Darren9's name there to be respectful to an extent, though I have to change the part where it says "GSXR_Vtwin_eng" and everything else with gxsr in it?
and for mesh names, do you mean the mesh names in blender
i meant the flexbodies sorry
"flexbodies": [
["mesh", "[group]:","nonFlexMaterials"],
//Mesh name, group it belongs to
["my_mesh", ["my_group"]],
],
what the fawk
oh yes thank you so much
np
all good man, thank you for your help though
So "myPart" can be any part of the bike such as the side fenders and "slotType": "main", is the entire vehicle itself where the multiple different parts of the bike come together to form it?
myPart is the name used by things like slots and .pc files etc
slotType is what slot it is under, main is the main slot aka the main part so that would be the chassis or frame otherwise it should be something like pessima_fender_L
So are these names the ones I made in blender?
such as these
oh shit wait, is this where the .dds files come in
no the names of the meshes in blender go in the flexbodies section
which isnt shown in the myPart example
Sorry for asking so many questions
Asking questions is how you learn
You think modders didn't have to ask questions when making their mods?
no one would answer your questions if they didn't want to anyway
Alright then how do I get .dds texture files from my model
that i dont know, im stuck there too ๐ฆ
jรฉsus
This prolly isn't the way to do it, though I unwrapped a part of the bike and i compared this to a .dds image and they were similar, though there isn't a way to export this into a .dds texture file
ik that but the exporting is what i have trouble with
exporting the uv layout?
to .dds yes
well u canโt
you can export a map
then you have to create textures
using the uv layout as a guide
it saves as png i think
so i have to use a different program such as photoshop to add textures using the uv layout
yeah
alright thank you
thanks man
np
so
i linked the rim together into the uv map thing
and it came out like on the right side of the photo
My question is, do the maps have to look somewhat similar to the object itself or will they sometimes be horrendously out of shape
They should look organized and clean for making the textures
my second question is, this exported map has the edges on it, thats the correct way right
oh yes alright ill try to fix it
So I'm selecting only one brake disk rotor and i have already exported it
must i do the same for the other rotor on the other side of the wheel?
So.. How would one go about getting the 3D Model of one of the Official beamng maps? Im wanting to add a few new buildings and such that i made from my home town into beam into a pre existing map
No ads and promotes please, ok
This is no ad and promote.
If its not, post it in mods
And how you got approved with real cars?
Or i am stupid?
I mean it could go here or #714429950765301791 I would say cause it could be discussed here but I am no moderator so idk ๐คท
you've done a lot in that much time, great job!
thank you man, i grind too much
heres the exhaust thing
the segsee yamaha logo
oandajknasl
Gotta say tho was really happy with the performance for kissmp
exactly
and wondering if itll ever be possible to not have lag when others spawn in
like if that can be linked to their own game, for now it feels like it treats other players as AI
beammp literally was unusable for the first few months unless you paid them money
so i've heard
well safe to say competition is good
yessir
atm something like 3-4 players seems to work well, anything more does get some glitches but i mean, the data that needs to get transferred considering how beam works tho
yeah beammp was garbage at first
like yah it was cool there were other people
but you had to pay to get the non laggy (ish) version
and even now its just meh but its still kinda cool they did the impossible and were the first to do it
indeed
and kissmp is sort of an improvement
Ive been hosting a local server for me and my brother and its been amazing. with little latency its soo much fun. and yeah ^
not really sort of lol, a good bit
Imma be busting out the ol g29 this weekend so imma give it a shot then
Good luck
and wondering if itll ever be possible to not have lag when others spawn in
@cloud pike We've found out how to un-check the "Change parts automatically", but also have a draft implemented where cars >200m away won't apply changes / spawn
@cloud pike We've found out how to un-check the "Change parts automatically", but also have a draft implemented where cars >200m away won't apply changes / spawn
@onyx dirge so you should be nearby others to be able to change vehicle?
How can I make liveries for existing cars? I noticed that CrashManjaro uses a lot of liveries that aren't avalible in the game in his videos.
so this jbeam thing, for the slots, it reads from top to bottom right
so tham means the from suspension is going to load first and then work it's way down, and the front cluster is going to load last?
this isn't my jbeam js, I just wanted to understand how jbeaming works
yk the jbeam wiki thing
it says it loads in order
I'll try to find it
"the purpose of this system is to replicate the assembly of real vehicle components. a tire should not be loaded without loading the wheel first"
so what are you lost about?
oh shit I just answered my own question
dude i was lost
what
Because yes, you did answer it
i was confused on how you didnt understand it when you just explained it lol
bruh idfk I just want to make sure even though there's solid info about what It means
are you using the up to date wiki
yep
hmm
it's confusing but I'll get it soon
flexbodies section doesn't have anything though