#mods-discussion

1 messages · Page 177 of 1

frank kelp
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just learn

cloud pike
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With youtube you can visually see what to do which should be a big help, someone typing to you would be a bit more time consuming. Surely if you run into a problem that the video can't solve people would be willing to help here if you explain the issue

solid rapids
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just wait for wiki revamp

frank kelp
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^^^

ancient lagoon
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yes wiki revamp/documentation page that was promised at least a year ago and doesnt even have info on coltris

twin stump
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sad robert noises

humble kindle
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Imo proper tools and documentation would simplify the process a lot

proven tendon
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Yeah

spice glen
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Have I informed y'all on the mod I'm making?

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The Rhomboid car

lucid elk
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Nope

spice glen
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Lemme educate you

lucid elk
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Oke twingo man

spice glen
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Why can't I upload images

lucid elk
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You can upload pics here

spice glen
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Oh ok then

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I'll continue there

wanton wraith
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I have been checking the mod repository for a month now just checking to see if ar162b releases his updated version of the h series addon pack

haughty plover
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When is the wiki revamp ETA? Soon trademark?

native zealot
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2030

agile karma
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Im gonna make poo poo mod

deft kite
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😒 please try to behave like someone above 8 years old

icy mountain
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So is dynamic pressure a thing yet? Would love to be able to inflate things without resetting, make for a great amphibious vehicle

ancient kiln
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you can technically change the pressure of pressure groups on the fly, yes

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When is the wiki revamp ETA? Soon trademark?
@haughty plover there will be no wiki "revamp", only a proper documentation for the game.

ancient lagoon
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and when is the documentation coming lol

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its been nearly a year since the page was created

lucid elk
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😒 please try to behave like someone above 8 years old
Po po pe pe 🤓 🤓 💩 💩 🐒 🐒

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I'm sorry

frank kelp
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no you're not

molten bough
icy mountain
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you can technically change the pressure of pressure groups on the fly, yes
@ancient kiln Awesome, how would I go about this? Console I imagine

calm hinge
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So...

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I've been playing around trying to make one

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And it's not working 😦

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I'm printing "frontWheels[1].pressurePSI", "frontWheels[1].name" and "electrics.values['pressureCoef']" (custom electrics stream), with frontWheels[1] having been pulled from v.data.wheels in the init part of my controller.

As you can see, pressure goes down to zero (based on an input)

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So the part that changes pressurePSI works, but it doesn't seem to physically affect the tire

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From digging around the wheel lua, I wonder though if that parameter is only used on wheel generation 🤔

calm hinge
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I'd need a way to change the pressure to the beams and tris. The easy way would be to name them, but not sure it can be done with pressureWheel generated stuff 🤔

icy mountain
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Ha, you're doing better than I, I'm still trying to figure what in the hell I'm doing with the console at all. What you've found is interesting tho, and I was thinking more along what the ball and inflated mat are doing, pressurePSI might actually affect them in real time

calm hinge
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Yeah, those are running proper pressure groups

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I'm trying an other approach

ancient kiln
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the relevant API is obj:setGroupPressure

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take a look at deflateTire() in beamstate.lua

calm hinge
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👍 Let me try that real quick

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Thanks

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Wait, lemme guess, it takes pascals

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Will need to put a min values though. Tires implode if the value gets too low.

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🤔 Correct me if I'm wrong, but is it possible that "getGroupPressure" and "setGroupPressure" are both in absolute pressure.

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While on the jbeam side the groupPressure parameters (also includes tires pressure) are in relative (how it's practically measured IRL)

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Would explain the tire implosion

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It works. Threw together a quick hack which caps it at 1 PSI relative minimum. (at standard athmospheric pressure)

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Now I need to figure out how to add the sounds from the bus

frank kelp
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on-the-fly adjustable tyre pressures 🤔

calm hinge
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Yes

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Essentially the min is roughly 1psi, max is whatever your tire pressure is set at.

frank kelp
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that's really cool

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do you think you could adjust it from buttons around the Start/Stop UI app thing?

icy mountain
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That's awesome, exactly what I was looking for! Now just need to learn lua lol

calm hinge
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Don't think the start/stop UI thingy is customisable enough.

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Anyway, works fine IMHO with just preset command keys.

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Most cars don't have tons of controls

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cough Dummiesman bus cough

frank kelp
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lmao

wanton wraith
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@onyx dirge Hey, apologies if this ping is kind of intrusive but holy crap, I really love your Gavril CB-40 mod! It's probably one of the best mods I've ever used! Great work!!

edgy isle
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How can I remove / extend the speedlimiter for the Vivace-E?

onyx dirge
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@wanton wraith 😄

maiden walrus
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im downloading old beamng game rn because i don't understand how json works

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why there's still .cs in documentation web site, like come on it was introduced like a year ago?

frank kelp
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because it's WIP

maiden walrus
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or am i wrong then sorry

frank kelp
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bruh moment

robust vessel
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the json material system?

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it's exactly the same as the cs one
just formatted better

frank kelp
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json is omega chad

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.cs is for kids

robust vessel
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it's really not hard to convert cs to json

maiden walrus
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not that im a good coder

robust vessel
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you could probably write a program that converts materials for you

frank kelp
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there already is one

maiden walrus
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wow, where's that

frank kelp
robust vessel
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oh nice

frank kelp
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redoing materials by hand isn't that difficult either

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as Shotty said it's just a different format

maiden walrus
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wait, i need the other way lmao

robust vessel
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it's basically the exact same layout just organised better

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rather than having the uv number next to each map it has them all bundled in 1 block

frank kelp
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why would anyone want to get a .json file back to .cs

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that's just dumb

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it's like having a core i9 and saying you want an i3

maiden walrus
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because that's where we started all at

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and with no help we forced to learn json

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.cs for me was far more easier

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"etkc_gauges_on" : {
"name" : "etkc_gauges_on",
"class" : "Material",

frank kelp
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well yeah then learn json
.cs is gonna get scrapped soon anyway
and learning new things is always cool

maiden walrus
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for my own gauges, should i rename just name or both names

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1\2 line or just 2 line

frank kelp
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the "name" part is what matters

maiden walrus
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for game engine?

frank kelp
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so just line 2

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yeah the 1st line is just a name for it in the .json file, it won't get used anwhere iirc

maiden walrus
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alright, but how to map a material through json?

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singleton Material("etkc_gauges.skin_gauges.etkc_exg")
{
mapTo = "etkc_gauges.skin_gauges.etkc_exg";

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i probably can have both files

frank kelp
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you can't have both

maiden walrus
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is it me or messages are disappearing?

latent ivy
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bot deletes messages when it thinks they have links in them

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even when they don't

maiden walrus
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the guy above had a fat reply, deleted instantly

latent ivy
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had a thing that looked like a link in it then

maiden walrus
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god bless torrents and old versions, made in .cs. still thanks

frank kelp
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lmao

maiden walrus
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modern problems require older versions

indigo swan
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does anyone know any mods that can change thickness of tires or grippy-ness of tires?

edgy isle
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i know a mod where u can do the grip urself

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like its adjustable

maiden walrus
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Adding variable to a tire? Might work

quaint lintel
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but it would be unrealistic ... 🧐

tranquil marsh
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bah

latent ivy
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second map?

tranquil marsh
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isnt that fforza

lucid elk
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This is not even a beamng screen lmao

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Look at the rain puddles

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You aint seeing that in bemg

latent ivy
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bruh

cosmic gorge
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what's up gamers. is it possible to change the color of a car to a specific value?

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besides making a skin?

robust vessel
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the only way i can think of is to make a custom colour and then change the value of that colour

cosmic gorge
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makes sense trying this now thanks

gilded ginkgo
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good god boost needles are near impossible to work with

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its like "oh this should work because it works on that gauge"
reloads car
literally the most random thing that could happen happens

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(ignore its vantablack ik how to fix it)
like its fine but just wont move anymore as soon as i fix its rotation

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its stuck at top dead centre

lucid elk
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Boost gauges for WBIMP?

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Hype

gilded ginkgo
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yes legran

lucid elk
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Boost gauge for legran

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Most useful thing ive ever seen

gilded ginkgo
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ive spent 12 god forsaken hours on it

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12 hours

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and i cant get it to work

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i think out of all the stuff ive done in beamng
out of everything that could have broken me
boost gauges have

deft kite
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guages are always annoying

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did you change the maximum rotation Kueso?

gilded ginkgo
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im like "ok lets adjust boost parameters such as max boost and minimum boost"
sets min to -3.5 and max to 14
and then the gauge literally dies
just gets stuck at the top

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not to mention it didnt even move in the first place

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no matter how much i change the max rotation

dusty wave
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hmmm is there any good engine mods like meos 454 crate lsx?

gilded ginkgo
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It may not have been useful in the base game, but it is now 😁

lucid elk
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Wbimp update

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want

cosmic gorge
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wblimp

lucid elk
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blimp

maiden walrus
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im trying to find any rain map remake, there's like none

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But i remember at least year ago there was for each map, something like a pack

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Is something changed?

gilded ginkgo
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wblimp
@cosmic gorge i meaaan
i could change it to that (because LJ designs is working on it with me)
so i could actually make it WBLIMP
🤔

cosmic gorge
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i dont know what wbimp means

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and neither would i understand wblimp

gilded ginkgo
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Workclock Blueginge (my old name) Itsyouboi Megapack
both the first and the 3rd person no longer work on it. Workclock gave me perms to take over the mod (was his) and itsyourboi wsa a major part in early development

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im thinking of just renaming it but then again
its already pretty recognized with its current name and idk how a name change would affect popularity

midnight nacelle
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Kueso's Config Pack? lol idfk

gilded ginkgo
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LKCP

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LJ Kueso Config Pack

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yeah i like that

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but then again CP has a more sinister meaning

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so mayb not lmao

midnight nacelle
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BRUH

mystic rain
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LJKP

polar cedar
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I think it should just stay as wbimp since thats what its known as or wblimp cause its more fun to say

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Add a blimp to the pack and then it will make sense

midnight nacelle
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might as well keep the names of the guys who kickstarted the mod right

molten bough
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speaking of naming config packs i need one for mine

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its literally just called "car config pack" because i don't have a better name for it

polar cedar
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call it wbbimp

molten bough
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wbimp but 1,000x less quality but the load times are 5% better

gilded ginkgo
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lmfao

molten bough
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don't worry

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i'll fix the quality eventually

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it just needs to look good for the thumbnail's so i don't need to redo them

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i plan on giving the AWD grand marshal the visual parts and stuff, badges for config's that need them, making a custom engine texture for the V10

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i'm saving those for updates that would otherwise not have much

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so for an example when i update the legran config's, in which theres only 2 and i don't plan on adding any more i'll also do the badging and V10 textures

exotic sigil
humble kindle
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No

thorny yoke
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im thinking of just renaming it
@gilded ginkgo name it after everyone currently working on it
KLDCSPANWSTMP

gilded ginkgo
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half of them just vibe

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not even work kek

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not a bad thing tho they are friends and i trust them

lucid elk
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Also add M for multipla in the name for constantly being hyped for update relez

gilded ginkgo
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lol yes

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1.3 has taken ages because my team keeps going "add this!" and i keep saying "omg thats a great idea"
so yeah

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lmao

lucid elk
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Developement at it's finest

rose glen
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Hey, I would lern modeling a car /vehicle. Can somebody explain what I need to start (applications) . On YouTube I couldn't find anything. Sorry, I'm new 😓

hidden vapor
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I'm the same here, for modding, afaik blender and notepad++ are very nice

feral elk
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As well as some plugins for notepad++, that make it look more ordered and are I think specified for json files, I'm not sure about that one tho

hidden vapor
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Wow info _ . json gets

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Removed without the spaces

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How have they not changed that yet?

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What I was going to say is; I've written and edited json files with stock ++

feral elk
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Yeah, it's not impossible, but after all there were these 2 plugins recommended, so I use them

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¯_(ツ)_/¯

wispy sun
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Is it possible to have drl turn off when signal comes on

ancient lagoon
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you dont need plugins for notepad++

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just set it up so it recognises the .json and .jbeam as a .js filetype

placid sinew
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How "outdated" is the tug tutorial for putting a model in game

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Because I've tried getting through it, but I am not sure how much has changed

latent ivy
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Pretty sure powertrain, suspension, and wheels stuff has changed since then.

placid sinew
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Because I made it to the jbeam just fine, but when I got to the flex body contained in the jbeam file, I just got some errors that it couldn't load

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So I am guessing the code for flex body's has changed

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Hopefully the wiki will be updated beofe the end of this year

latent ivy
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Is there a node group for the mesh to attach to?

placid sinew
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Yeah

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All the nodes are referenced by the node group

feral elk
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I had the issue with the tug tutorial, that somehow my model showed as an object ingame. Every beam and node was it's own part, but not how it was supposed to look like, not visible, it was just blue and red, and very stable. After I tried some things out, always with the tug guide, I decided to ask on the forum, someone wanted to help me but never answered afterwards. So I left it, but maybe I should retry modeling at some point 🤔

worthy berry
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Is there any decent resources regarding map creation? A lot of the documentation on the forums is either deleted, or outdated.

calm hinge
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Car Killer has a decent starting guide on MFD.

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But it might end up being at least partly outdated within a month 😒

exotic sigil
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can somebody link me the ramp bolide? i cant find it anywhere

feral elk
exotic sigil
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no

feral elk
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The other one I can think of is not available, as far as I know

exotic sigil
feral elk
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Oh yeah, I think that is not available

exotic sigil
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😔

feral elk
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Even the people in the videos didn't put a link

mystic rain
exotic sigil
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thanks

feral elk
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Oh spit, my bad xd

slender tiger
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has anyone ever noticed the satsuma 210's engine is just an Austin A-series lump?

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I always knew it kinda looked like one, but now having an Austin A40 irl myself it's literally the exact same in many ways

tight ore
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i thought it seemed familiar

slender tiger
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I'll grab a pic of mine, one sec

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not too different

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There are two choices of standard engines: the 34hp 988cc and 48hp 1189cc OHV inline fours. Both engines are equipped with a single barrel carburetor and they are identical apart from their displacement.```
tight ore
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a series goode

slender tiger
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this is what the mod page says, my A40 engine actually does make 34hp but it's 948cc instead of 988

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also, there was a 1098cc version in later A40s which made 51hp

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well, up to

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44ish normally

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can confirm the 210 does drive very similar, except it's ladder frame which makes a big difference

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also no column shift

lavish kestrel
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Im pretty sure Nissan bought the blueprints to a BMC engine, probs why it looks so similar.

slender tiger
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yeah they did

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well, actually, BMC sold them to them, not the other way around

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the first ever nissan engine was literally a lightly modified A series

tight ore
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o no a link

slender tiger
tight ore
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but ye nissan called them the a series too

slender tiger
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all stock here minus the oil pressure gauge

tight ore
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nice

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kind of wish the 210 had a floor shifter

slender tiger
slender tiger
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woah, I just noticed even the carburettor is the exact same as my car

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which is kinda interesting, cause it's a Zenith 26VME, which only came on the A30, A35 and A40 Farina

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that's also a 'HS2' style intake manifold

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(my engine)

tight ore
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not beam related but that engine be lookin pretty mint my dude

slender tiger
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meh

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that's even my rear axle, brakes and leaf springs, and the fuel tank

mine uses lever shock absorbers though, not telescopic

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I mean the engine's in ok shape for only having 38k miles on it from new

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the car's got some rust holes but I don't yet have a welder, I'll be fixing it up when I do get one

tight ore
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meh
looks better than a lot of a series engines i've seen

slender tiger
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on a related note I'm thinking of making a similar english barge for the new series of failrace's 'driven till destruction'

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I think it'd fair rather well

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I mean yeah, it's been looked after, this car. it was owned for 25 years by a very good family friend who I'd known all my life, he sadly died last year but before he went he literally gave this car to me

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(sorry if that story causes some upset)

tight ore
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na its fine

tight ore
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noice

slender tiger
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so not far off the 210 really, came out about the same time in 1958

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this one's a 1960

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I do kinda want to bring it into beam, like I've got the entire thing photoscanned in great detail

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engine, interior and exterior

tight ore
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would be a cool thing to have

slender tiger
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I tried a few times but my modelling skills just aren't that great

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considering my blackfoot was what I called a 'good effort' when I made it, that doesn't mean good things lol

tight ore
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wasn't bad by any means

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seen worse

slender tiger
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well, considering the 210 ended up being a brilliant mod with such a low polycount does motivate me a lot

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the austin cambridge/morris oxford is something nobody's really ever done before, a smallish 60s saloon car with a little 4-cylinder B series engine

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the A55 mk2, I mean

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kinda burnsideish but much, much smaller

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and lighter

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with half the engine

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but not as small or as light as the miramar

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and nowhere near as whale-like as the bluebuck

tight ore
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the miramar's pretty big actually

slender tiger
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well yeah, considering

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but

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this is slightly bigger than that by UK standards

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the miramar's not a huge car, this was considered large at the time in britain

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my A40 was a small car at the time, and it's only like 14ft long

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4ft longer than a mini, which was tiny but actually not that small in britain

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ofc, using a downsized A series

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I've toyed with making one of those but I just think they're way too overhyped

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I do love a classic mini, but they're just too popular and too common, they made them for 40 years in their millions

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not to mention they were always supposed to be extremely cheap runaround cars, not proper family cars at all

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the A40 was the entry level one of those

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but I'd still like to make a cambridge, just because it's something different

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that, and neither hydrolastic suspension nor lever shock absorbers have ever been tried in beamng

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@tight ore

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wdyt lol

tight ore
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that, and neither hydrolastic suspension nor lever shock absorbers have ever been tried in beamng
would be interesting to have a go

slender tiger
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hydrolastic would be so awesome

tight ore
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yea

slender tiger
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the 1100 replaced the A40

twin stump
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weird 404

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pininfarina re-using their design 50 times as always

slender tiger
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90s ferrari be like

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I guess hydrolastic was a BMC patent so it died with the company

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it sorta lived on in the MGF though

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so it's not like they couldn't use it

placid sinew
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inter-vehicle collisions dont work very well though

tight ore
#

that tutorial still works?

feral elk
#

Wait, wut?

placid sinew
#

to its best ability, I think the flex body code is outdated so I copied the flex body code from the vivace and changed it slightly

feral elk
#

Okay my skill is far from changing the flex body code

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So I guess I'll wait until the guide is updated hehe

fossil ore
#

how are you able to link a thread in the forum to a mod on the repository?
i've seen mods with a discussions tab that leads to a forum post but i never knew how to link them

polar cedar
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I think you link it in the box that says something like more information

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Ill find it

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Yrah the additional info url box

calm hinge
#

Send a PM to synsol or Car_Killer asking nicely to link mod X to thread Y (with links to both)

trim gulch
#

Many mods have threads like that because previously a thread for a mod was automatically created

amber ravine
#

Hey all. I've downloaded custom PostFX settings, but when I load the preset, nothing changes. It's the same situation for any preset that I download

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Any ideas why?

dense flax
#

You need to apply it in settings

amber ravine
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Nothing happens sadly

tight ore
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might be a very subtle preset

amber ravine
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I've tried many presets, so I'm not too sure that is the case XD

tight ore
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this is most likely the case, ‘ecks dee’

amber ravine
#

It also looks nothing like the preset's pictures

deft kite
trim gulch
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Marlboro made the models and I was supposed to jbeam, but then I went to the army and so on... And also I lost motivation with these suspensions

deft kite
#

lol

lucid elk
#

Volitalia

trim gulch
#

Spaceshipp

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With ghost187

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Perfect for 0-g, usable up to mars gravity

lucid elk
#

Jbeam™®©

trim gulch
#

Only problem was that we didn't have a cockpit lol

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I only made ot fly, jbeam was from someone else I don't know

deft kite
#

lol

trim gulch
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And yeah some textures etc I worked on

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In retrospect it was awful

deft kite
#

awful funny mods are still fun 😄

trim gulch
#

Idk if nade likes this👀

midnight nacelle
#

ban incoming

deft kite
#

meh, he has seen it before

lucid elk
#

Duck

tight ore
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that one missing duck

lucid elk
#

Duxk

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Reminds me of that canadian duck meme

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I posted

deft kite
#

it's not actually missing, it just didnt want to so the mesh

tight ore
#

oh lol

lucid elk
hollow monolith
#

A mod I would wanna see is the horichi sunburst rally as a lowrider

midnight nacelle
#

horichi

hollow monolith
#

Yeah spelling on a iPhone sucks due to the keys being so close together

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  • screen falsely touching other keys
placid sinew
#

well we got part of the volvo in game

latent ivy
#

👍 👍 👍 👍 👍

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i dont know if that means your gonna look at it and give me feedback but if so thanks

slate swan
#

That’s manes way of saying he likes something

latent ivy
#

ah ok

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i know the terrain is bumpy past the ramp

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make sure if you download its 1.2 otherwise the terrain wont be there

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a little bit under half the people installed the wrong version and didn't get terrain

tight ore
#

looks alright but detail is somewhat lacking

latent ivy
#

i made a mistake using steam screenshots

#

for images

tight ore
#

you should also never have non-horizontal roads if that makes sense

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your paths are slanted way too much

latent ivy
#

ok

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so use mesh roads instead after the jump?

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Yes more detail 👍 👍

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mk

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should it be a asphalt road?

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Some

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other road dirt Maybe

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ok so more than the one road i have and remove that one tree out of place near the first corner before the jump

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also its best played in manual otherwise half the time you wont have the speed for the jump or you will have too much speed

thin roost
#

I feel like the devs will only implement the multiplayer mod if they manage to make the collisions like in singleplayer and look the same on both screens. The mod currently has like a plow in front of every car to avoid them getting stuck inside eachother so there still has to be a lot of work done and it will take some time.

Change my mind

exotic sigil
#

multiplayer will never be a thing

thin roost
#

There is a mod for it m8

exotic sigil
#

official multiplayer will never be a thing

thin roost
#

Yes

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But no

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Maybe

exotic sigil
#

it wont be

dense flax
#

So what

#

Its still avaliable

exotic sigil
#

yea just use the mod lol

flat spruce
#

Anyone know any Decent ZIP Mods that i can just put in mods?

drowsy reef
#

you... you are kidding right?

flat spruce
#

No?

tight ore
#

every single mod does that

flat spruce
#

What websites do you reccomend?

drowsy reef
#

If you are using the genuine location to get non virus infected/stolen content mods, they are all drop and play

tight ore
#

only use the official forums

flat spruce
#

Boring cars on ther

#

e

tight ore
#

don't go to any other site unless you want viruses

flat spruce
#

worldofmods works

tight ore
#

yes but the mods there are shit

flat spruce
#

ive got a Big pack for now anyways

tight ore
#

low quality low effort crap

drowsy reef
#

stolen virus infected shit

#

let's be blunt

#

If you download things from russian mod sites odds are it's stolen and you're a... nevermind

latent ivy
#

Worldofmods

#

and Beamng

drowsy reef
#

mane, you were sooo close to being redeemable...

exotic sigil
#

said no one ever

drowsy reef
#

^

calm hinge
#

worldofmods works
Yeah... Don't download mods from there.

While I think the virus issue is a tad overblown, mods on WoM tend to be a selection of meshslabs of varying levels of quality going from utterly terrible to not great, along with repo mods re-uploaded w/o permission.

graceful cosmos
#

like, alot of em

south galleon
#

don't support stealing mods

graceful cosmos
#

a mod I made was put on there and I had no clue until someone else told me

latent ivy
#

World of mods has cool cars

calm hinge
#

Yes, forza meshes slapped onto vanilla jbeam with no modifications and broken materials 👌

graceful cosmos
#

like, just use the beamng repository. I can't think of a game that has easier access and support for mods. heck, quite a few beamng devs have made mods of their own

drowsy reef
#

if you use wom or similar you probably don't respect the game or those who put time and love into their work

dusty wave
#

its there such thing as a mod like toyota corolla or a vehicle lift?

graceful cosmos
#

There is a vehicle lift, I believe by crash hard from a few years ago

#

Don't have the link right now but it's out there

placid sinew
#

well we got part of the volvo body in game, its currently just a meshslap on the etk i, but we are working on editing the jbeam and adding materials and adding more parts of the mesh

red surge
latent ivy
#

👍 👍 👍

red surge
#

still very WIP

lucid elk
#

Oh

#

You from the automation server

#

I thought you joked you were making it lol

red surge
#

it has the front subframe from the newer pessima

#

and yes, it started out as a joke

latent ivy
#

I needs doors

#

And tires

#

Then 👍

lucid elk
#

Its obvious but ok

red surge
#

it will be an addon for the nowmal covet so no extra car

#

and image this was made by some crazed guy in a shed

lucid elk
#

Jimmy broadbent

calm hinge
#

It reminds me of that V6 swapped Geo Metro that races in Lemons

lucid elk
#

Clio V6 but older and Japanese

calm hinge
#

Essentially they put a whole Taurus SHO front subframe in the rear of a Geo Metro, after hacking up the floor.

#

That thing rips.

lucid elk
#

Wow seems crazy

calm hinge
#

Lemons engineering can sometimes result in the wackiest things.

#

Some dudes welded half an MR2 to half a FWD Corolla GT-S

lucid elk
#

New Pessima rear subframe to covet

#

🤔

red surge
#

i got the inspiration from those geos at lemons

#

and, this thing will as a fact be a huge deathtrap

humble kindle
#

Wasn't the first gen MR2 subframe just a slightly modified Corolla one?

shy parrot
#

Anyone know where i can get mods like this?

lucid elk
#

Russian sites

#

But these mods are crap

#

Not recommended

#

You also will prolly get viruses

shy parrot
#

I Have all theese

lucid elk
#

Meshlape pack

#

But mooshroom is cool

#

So no problem

shy parrot
#

I Wanna find mods like this

slate swan
#

low quality stolen forza models and unedited vanilla jbeams?

shy parrot
#

No there now

#

not

lucid elk
#

ok

slate swan
#

Yeah they are

shy parrot
slate swan
#

Those kind of mods aren’t worth it

#

Also where do you get these mods from

shy parrot
#

I Got them from a friend.

lucid elk
#

Mooshroom's video

shy parrot
#

No,

lucid elk
#

dazy is typing...

native zealot
#

The user folder is synchronised with a cloud service (for example OneDrive) Please change user folder location to avoid unexpected behaviour.
Click here for details and to acknowledge.

shy parrot
#

Wtf?

lucid elk
#

Lmao yes

shy parrot
native zealot
#

lmao still on default ETK wheels

slate swan
#

Meshla🅱️

lucid elk
#

Also windowed BeamNG

shy parrot
#

I Got given them + Idk how to unwindow it

slate swan
#

Those mods are breaking something that’s what’s happening

lucid elk
#

Settings>pick fullscreen>apply

shy parrot
#

Ty.

slate swan
#

Remove those and get better mods from BeamNG website

lucid elk
#

^

shy parrot
native zealot
#

support the mod creators that put real effort into things

slate swan
native zealot
#

instead of robotic russians who make it for a 50 ruble paycheck

lucid elk
#

The Ones on beam.ng are sh*t
You have sinned

shy parrot
#

All of them have NO Interiors

lucid elk
#

They do

slate swan
#

Yes they do

native zealot
#

those are automation cars not mods

slate swan
#

Are you dumb

native zealot
#

more specific :)

lucid elk
#

Which ones did you even download?

shy parrot
#

2 Packs

native zealot
#

yeah automation car packs

lucid elk
native zealot
#

good thread ^

lucid elk
#

Packs are mostly crap

slate swan
#

Yeah automation mods suck imo

shy parrot
#

Just Stfu

lucid elk
#

Imo too

shy parrot
#

Its Just a pack

#

No need to go on a fit

lucid elk
#

You didnt even play real scratch made mods

#

Check out the forum thread i sent

slate swan
#

You use stolen forza meshes on existing jbeams

lucid elk
#

Has awesome HQ cars and maps

slate swan
#

Is that quality to you?

placid sinew
#

very nice

lucid elk
#

-Plays random automation mods
-Says forum and repo mods are crap

placid sinew
#

good point

slate swan
#

^

#

Forum and repo mods are the best you can get

#

People who download mods from wom and stmods are clowns
autocorrect bad

lucid elk
#

There are some exceptions but yeah

slate swan
#

Yeah

lucid elk
#

When it comes to forums

feral elk
#

@shy parrot alt+enter does the fullscreen as well, without needing to go into the settings

red surge
#

currently tidying up the engine bay

red surge
deft kite
#

What's your plan?

red surge
#

uhh, dunno to slap the newer pessima's subframe under the covet's rear

#

and call it a death-trap

deft kite
#

Ah

#

Good luck :D

red surge
#

Thanksbeamng_care

vale hill
#

just a quick question came up my mind, is there any non-popup varient mod for the "200bx" ?

midnight nacelle
#

ibishu twoima but it's unsupported now

#

though it might still work

vale hill
#

Yea but it's a pessima front right?

midnight nacelle
#

yes

vale hill
#

Someone should make one similar to what we know as a S13 front

midnight nacelle
#

i think the twoima does that job but ok

vale hill
#

yea but imo it looks kinda beeffy

#

less thic front and circular headlight might be better suiting front

#

I've seen Jsz making one varient with 4 doors

#

Looks like a camry and I love it .

exotic sigil
vale hill
#

yea that's why i love it

#

I would like to build that car so baaadd

lucid elk
#

LJ's tuner pack has a S13 front swap for 200bx

latent ivy
#

Does anybody know if there is a good Twingo mod

deft kite
#

There isnt

vale hill
#

LJ's tuner pack has a S13 front swap for 200bx
@multipla#4132 thanks

red surge
red surge
tight ore
#

appropriate name

frank kelp
#

lol

#

good luck on the project Gallium

red surge
#

thanks

feral elk
#

Btw, uuuuh Idk if that is a wish of someone, but I worked on an excavator long time ago in 3ds max

#

It is not that up to date, didn't had the time to take Screenshots after this, but the cabin should be nearly done

#

Sadly I didn't look up the measurements for each part, so I just looked at the image and started, worked out pretty well. Would someone be interested in making something with this? Because I am WAAAAAY to knew to make this into an actual mod xd

hidden vapor
#

helo

#

does anyone know where the rotary's .dae file is from the old pessima in WBIMP?

#

ok so the other files mention "yrn", which is the same name as the .dae i , so that means its just the fact that it isnt loadinganything in blender

rigid summit
#

is there cherrier sadan mods?

midnight nacelle
lucid elk
#

Cherrier emousse

rigid summit
#

thank you

dusty wave
#

who has a like really good list of mods for like customization and drag racing?

cloud pike
dusty wave
#

thank you

hot blade
#

I hate livery mods that put versions of the cars with skin applied in aswell
its such a cluttery mess
aswell as the mods that feel like adding 3 different cars for some different versions is fine

solid rapids
#

aswell as the mods that feel like adding 3 different cars for some different versions is fine
that makes it easier to find which variant you want to use.

hot blade
#

you know when you click on a vehicle and it opens this menu where you have all the variants?

cosmic gorge
#

it’s been 7 years since the game has been out and nobody has created a high quality lamborghini? bruh momento

#

time to do it myself haha

south galleon
cosmic gorge
#

hell yeah

small olive
#

lamborghini time
@south galleon whats the name of this thing

#

I kinda want to model that

south galleon
#

lamborgini 1R

small olive
#

👌

south galleon
#

trektor mod yes

trim gulch
#

Old tractore would be easy modd

humble kindle
#

Ngl a Lamborghini tractor would be pretty funny as the first high quality lambo

cosmic gorge
#

exactly

humble kindle
#

The older lambos are possible too
Really everything until like 2000 shouldn't be especially difficult
It's the newer stuff that's harder to make

tight ore
#

there have been a few countaches but they’re all broken now

summer narwhal
#

lamborghini time
@south galleon there is a tracked version of the tractor called the 1C. it had wheel that bolted to the back of the tracks so it could drive on paved roads.

humble kindle
#

That's awesome

lucid elk
#

Agree

elder raptor
#

That thing looks like it's from Wolfenstien.

summer narwhal
#

That thing looks like it's from Wolfenstien.
@elder raptor Italy in the early'60s, near enough

lucid elk
#

Wow even a poster for this thing

distant dove
#

does anyone know any spike strip mods besides stationary spike strip and Spikes / NodeGrabber / Spikestrip

summer narwhal
#

Wow even a poster for this thing
@lucid elk that's the ercolina, i think it was slightly different version, with a more poerful engine

lucid elk
#

And catterpillars only

summer narwhal
#

the original one had only 10 fiscal hp, this one is in another tax bracket i think

#

Ercolina made small farming equipment, like lawn mowers and plowers for small fields. the original lamborghini tractor had a 13hp oil 1 cylinder. The ercolina ha a 1 cylinder diesel engine with 13 fiscal hp and 17-26 hp

#

i'm sure of this because i have a 1970s ercolina heavy lawn mower with the same diesel 13hp engine

#

i have somewhere the original brouchure, i'll put it here if i find it

dusty wave
#

hmm does anyone think that tuning with things like air fuel ratio and timing would be possible in beamng?

#

and like how camshaft can effect idle

vale hill
#

hmm does anyone think that tuning with things like air fuel ratio and timing would be possible in beamng?
@dusty wave in addition, I would like to see dyno stand 😗😗

dusty wave
#

^^^

summer narwhal
#

they were working on a dyno, or at least a rolling road but bugs and instability stopped development

vale hill
#

oh no that's so sad

#

I want to push 1000HP on my v8 200bx on a cool dyno

#

It'll be good if they add on a map or something

#

lile utah service centre 😁

teal condor
#

Guys, 3 days after my son asked me to put monster truck mods in BeamNG and I did it! I know it’s not much, but my inept self completely forgot what left click and right click did on the mouse, lol

distant dove
#

does anyone know any spike strip mods besides stationary spike strip and Spikes / NodeGrabber / Spikestrip

sweet star
#

is there a way where I can only habe the car that im in spawn when I spawn in traffic

#

Im playing with nascar mods and dont wanna race school busses

slate swan
#

What

tight ore
#

firstly you shouldn't be trying to race the ai because that's not what it's for

#

it's called traffic ai for a reason

sweet star
#

Alrighty. So theres no way to do it? Is there a mod for it?

slate swan
#

Nope

sweet star
#

ok thanks for the help

vale hill
#

you can modify the ai route in a speicific road to race them but

#

it is what it is for now 😶

cloud pike
#

Race mods do exist with AI, but it's specific scenarios pre-made by the modder

#

and the AI doesn't stop for you if you block them

exotic sigil
#

since an actual train exists, it would be cool if someone made a high speed bullet train

#

like an ICE or something

polar cedar
#

you can change the colours in settings>user interface

#

in theme at the bottom

exotic sigil
#

o

#

how did he make it so smooth tho?

bold ore
#

I think his PC is just godly

#

Iirc he has a 2990WX PC

frank kelp
#

how did he make it so smooth tho?
@exotic sigil it's smooth like that when you activate hardware acceleration for the UI in the settings

exotic sigil
#

i have it enabled but its still pretty choppy :/

bold ore
#

It's a bit choppy for me too, but oh well it's a 9 year old i5

#

¯\_(ツ)_/¯

native zealot
#

his ui looks about as choppy as mine

#

never breaks 25fps and is generally distracting

exotic sigil
#

are you insane 😃

#

can i have your UI

native zealot
#

no im just used to games that run UI at the same fps as the rest of the game :p

exotic sigil
#

idk why my UI is so choppy and slow

#

actually the circle in the middle is fine but like the sidebars and the rest

deft kite
#

@fathom nimbus can you explain this better?

Does anyone know why the Monster Truck dev moved the mod link off the beamng website to his own website?
@quiet raven they didn't want to deal with the forums anymore and wanted to host it themselves.
Idk the rest of the reasoning since I stopped developing parts for it

humble kindle
#

Also easier to manage the ecosystem that formed around it
Theres tons of maps and other parts for it so its easier to have it all in one place

latent ivy
#

does anyone have the link to the monster truck mod? if so dm me it :)

lucid elk
#

They have their own website for some reason

#

Just google up beamng crd monster truck

signal sorrel
#

Too bad I have no idea what to do next lol
I'll figure it out I hope

calm hinge
#

Only issue is that makes no sense 😛

#

That would keep the tailgate from opening

signal sorrel
#

If you offroad you don't need the tailgate

#

😂

calm hinge
#

lol

near ruin
#

a sacrifice for a sacrifice

rain pier
#

attach the guards to the gate duh

signal sorrel
#

^
Problem solved

#

Imagine it attached to the tailgate

mortal plover
#

hey all i was doing some engine swaps into the miramar and other cars and i swapped a van engine it was fine then i tried swapping the hopper engine and the car ran completey fine but the engine wasnt phyicically showing up anyone know why?

#

i copied all the dds files and dae files over from the hopper

#

oops wrong channel ill copy it over sorry!

signal sorrel
#

OK
Model is ready (I hope)
Now will the UV map freak out at an extended part?
New jbeam for that part right?

gloomy canyon
#

Already have a mercedes 190d mod?

mortal plover
#

could somone make this clearer

distant dove
#

@onyx dirge sorry for ping. why does the gravil cb40 do a long beep on spawn in first person?

onyx dirge
#

@distant dove IRL it happens because the air pressure is building up, the beep goes on until the air pressure is at a safe level for driving

#

In-game there's no simulation for that, but I put a ~5s beep in anyways just for the 'authenticity'

molten bough
#

i'm the beep

distant dove
#

ok thank you

bronze holly
#

Sorry if this would fit better somewhere else, but has anyone attempted to create a masterlist/community list of broken .20 mods?

calm hinge
#

A bunch of those that fail to load have already been marked as outdated by the authors.

#

And other than that, you can asume tires might be incorrect/missing on some configs for a large proportion of mods.

bronze holly
#

alrighty makes sense. Didn't think to look at what mods were marked "outdate" lol thanks!

exotic sigil
#

the problem with outdated mods is that they still somewhat work, but some parts are broken

#

so there'd need to be a "breaks game" and simply just "some stuff dont work" category

molten bough
#

i tested most of the mods i have downloaded and only a handful are broken completely

#

new kashira, superlite, chisai and FR16 were some

#

lemme make a list real quick

#

some had other issues but not errors

#

for an example blijo's FFE is missing wheels

#

i'm gonna update the superlite again to see if the repo didn't update properly

#

apparantly it should be fixed

trim gulch
#

does the new map editor allow for disabling a mesh road? in the previous one, "hidden" made it both invisible and disabled, but now seems to only hide it

#

I'd like to not have it collide with the vehicles, but keep it as a backup for the terrain shape just in case

cosmic linden
#

that one powerstroke diesel engines mod (6.0 6.4 and 7.4? i think) breaks game aswell

#

although cant get the mod if you dont already have it since its deleted from the forums

thin musk
#

i tested most of the mods i have downloaded and only a handful are broken completely
bro thx, i got the super lite, kashira and the chisai

static blaze
#

Chisai isn't completely broken it was working for some

native zealot
#

something to do with materials or the mesh was the issue with it

latent ivy
#

Chisai isn't completely broken it was working for some
@static blaze has it been updated? Or do I just need to reinstall the mod or something?

neat hinge
#

Someone should make a Longer LXT Roamer using the chassis of the Long bed Crew cab D Series.

midnight nacelle
#

as if the LXT wasn't gigantic enough

fresh ermine
#

And then a 50 foot long 8x8 version

neat hinge
fresh ermine
#

lol

#

I've made a stupidly long Toyota Hilux in Brick Rigs

feral elk
neat hinge
#

Damn, imagine it would be horrendously outdated by now.

quasi flint
#

can I suggest a mod idea here?

#

since I have such a trash PC the new port/industrial map sadly is really bad in terms of FPS. I have downloaded the old port map that one of the devs provided (who ever did that was a legend) can someone pls make a mod that is just the new port? like just that big of the map cut out so I can play on just the new port without the rest of the map?

#

ya know?

hot blade
#

so I want to do a mod

#

But that means...
putting in effort

#

😐

feral elk
#

Dew it

hot blade
#

If I can make a basic jbeam thing I will do a car

feral elk
#

I suggest you doing the tutorial from BLIJo

hot blade
#

For my own mental health I decided to give up

frank kelp
#

imagine being that lazy

feral elk
#

It's quarantine anyways, start learning something new, spend time on something that might become something that you like :>

frank kelp
#

^^^

feral elk
#

That's why I started modding right now

hot blade
#

I worked on a map for a few weeks but it was so annoying to work with as I probably spent half of my time trying to make it work at all so there was little left of actual map making in the end so thats that

feral elk
#

I mean, it's a part of modding. I've propably spent now 26 hours of 31 trying to understand beams, nodes, break groups, uv mapping etc., just to make a cube on a vehicle. Now, that I create something besides a step by step tutorial, I need to search for even more, but it's like animating. You work on some stuff for so long, but if you continue, and continue and continue, you look at the result and then you feel like you've done something

humble kindle
#

Theres a steep learning curve until you get fairly proficient at it

#

That's why the people who've been doing this for a while or have done many mods can crank things out

molten bough
#

and why its about my 7th monthish (i spent time to finish other mods so probably more like 5) on trying to get this jet ski car to work

hot blade
#

I did 3D for 4 years

#

Id rather work with something where I spend my time actually doing things that I want to be doing, spending a lot of time just setting things up wont help me learn that much

#

I guess thats what ill do for now
Hire a random programmer on roblox and do a quick car game

torn elk
#

Whats a good website for beamng mods?

lucid elk
#

The official one

#

Nothing else than that

torn elk
#

Eh, ir doesn’t have that many car mods

lucid elk
#

The other ones have viruses and crap quality mods

torn elk
#

Well, i used one from a site which worked but it was definitely sketch

tight ore
#

the chances of you finding quality mods on other websites are very low unless they were stolen from the forums or leaked

torn elk
#

Oh damn. Okay. Thanks

calm hinge
#

Yeah, only website outside the official beam site that has decent mods is the sim-monsters site.

#

The other sites might have a decent bunch of mods, but it tends to be a collection of shoddy "meshslaps" of various levels of quality going from terrible, with broken textures in their thumbnails, to okayish, but still using barely modified vanilla jbeam that fits more or less correctly.

#

So they're not really worth it.

#

And those sites also reupload forum mods w/o permission

tight ore
#

and make money off of it

#

blatant theft

drowsy reef
#

If you use those types of sites, whether you know it or not, you are being a tad selfish and greedy

humble kindle
#

Basically everything on there past 2014-15 is shit
2013-15 there was a guy doing some decent stuff but many are still not scaled right or have iffy jbeams

wispy sun
#

why do mods always break

untold stone
#

because core parts of the game change and mods need to update to reflect those changes

desert tide
#

Speaken of broken mods, i noticed tge rx7 mod from alexs group crashes the game when try to load it. Anyone else notice this and if theres a somewaht easy fix for it?
On a side note the new update isnt as bad for mods as i thought, still have alot that work cept for the tyre problem which is no big deal so good update

#

👍

old river
#

Anyone notice extra mirrors on some mods?

gloomy sage
#

no

#

i cant even spawn some mods

#

like the RX-7, blackpool superlite and a few others just give an error message or crash my game

latent ivy
#

superlite was just updated and works for me now

#

try clearing cache or see if other mods are breaking those vehicles if it doesn't work now

calm hinge
#

Yes, make sure you update the superlite.

#

Version 2.0 to 2.2 crash the game due to a lua thing

#

2.21 should be fine

feral elk
#

So I flipped over the beaver now multiple times, and how come that it always lands on it's wheels again? It's amazing. No matter where, you jump from some high place, you got to fast in a curve, you flip over, the car lands in the end on it's wheels

calm hinge
#

Yeah, just made a thread about pressure group issues 😛

#

They are finicky

feral elk
#

😄

onyx dirge
#

BNG 0.20 has a different suspension sounds system, that does not play nicely at all with my bus

#

Going to see if I can retrofit the 0.19 suspension sound code into it instead

cosmic gorge
#

is WBIMP breaking my pessima?

cloud pike
#

Try removing it then try your Pessima? if it's related to tires and wheels it's likely

smoky oriole
#

try removing your pessima

cosmic gorge
#

omegalul

latent ivy
#

i added a beefy v6 to the barstow

#

ive gotta figure out how to make it a acutal mod rather then just client side

tight ore
#

v6 barstow bruh

latent ivy
#

does anyone have a link to all the pre existing engine and exauhst samples

frank kelp
#

you can't access them

#

iirc

latent ivy
#

what

solid rapids
#

sound files are encrypted, but you can use them for your mods

latent ivy
#

link to the ones i can use?

#

also how do i once the engine is in there make it to where its a mod and not client side

lucid elk
#

Why encrypted

frank kelp
#

because they use FMOD

#

which is paid

#

and closed source

latent ivy
#

wait i dont have unpacked i just went into the barstows folder and code slapped a thing

#

would i just need to copy the barstow folder to it?

frank kelp
#

bruh

#

who does that

#

that's mega inefficient

#

it just replaces barstow stuff

#

which is very stupid

#

there's a mod folder for a reason

latent ivy
#

no i copied the code for one of the v8s and made a new thing

frank kelp
#

then just copy that into a new folder

#

with the structure that is given in the wiki article

latent ivy
#

so i would just copy the barstow zip and put that in the unpacked folder?

frank kelp
#

no

#

not the whole barstow zip

#

why would you even do that

#

just your engine.jbeam file

latent ivy
ancient lagoon
#

no

latent ivy
#

then what?

ancient lagoon
#

mods/unpacked/vehicles/barstow/devo343_engine.jbeam

latent ivy
#

or do i need just get rid of all the other engines in that and just leave the v6

#

code

frank kelp
#

change that engine .jbeam's name

#

it's gonna cause conflicts with the existing barstow engine

#

and yeah just leave the V6

#

otherwise it's gonna duplicate all of the barstow engines

ancient lagoon
#

yes

#

read wiki

#

on how to do jbeam stuff

#

and how not to overwrite things

latent ivy
#

allright i cleared it to just have that specfic engine code

#

is that all i need to do

ancient lagoon
#

so do

"devo343_barstow_engine_v6": {
    "information":{
        "authors":"Devo343",
        "name":"V6 Engine",
        "value":2500,
    }
#

and etc

latent ivy
#

?

ancient lagoon
#

"devo343_barstow_engine_v6" is fine

latent ivy
#

allright

ancient lagoon
#

yep

latent ivy
#

is that all?

ancient lagoon
#

now it wont overwrite the official engine

#

yes

#

should work if its in the right folder

latent ivy
ancient lagoon
#

did you restart your game

latent ivy
#

yes

ancient lagoon
#

adding unpacked folders requires restart last time i checked

latent ivy
ancient lagoon
#

do control+R ingame

latent ivy
#

i allready tried

ancient lagoon
#

to reload vehicle lua

#

try a restart then

#

of the game

#

cos it looks fine to me

frank kelp
#

if it still doesn't work check consolle

#

pro tip :
console good

ancient lagoon
#

ye

latent ivy
#

still not showing up

ancient lagoon
#

post your .jbeam file here

latent ivy
frank kelp
#

you have all the stock engines in that jbeam

ancient lagoon
latent ivy
#

it did that by default

#

the little commas

ancient lagoon
#

no

#

the whole bracket is around the wrong way

#

needs to be { not } at the start

#

{ for the start, } for the end

#

take out the other engine that was in there since its a duplicate of the stock one
and you had 1 extra } at the end also

#

try it now

latent ivy
#

still nothing

ancient lagoon
#

reload lua

latent ivy
#

how do i do that?

#

ctrl r

ancient lagoon
#

yes

latent ivy
#

still nothing

ancient lagoon
#

oh
god dammit

#

i goofed hard with the tutorial

#

make a new folder in the unpacked folder

#

devo343_barstowengine

#

then put the vehicles folder in that

#

and restart game

#

i am mega stupid how did i not notice

latent ivy
#

nah your good

ancient lagoon
#

this kinda thing

latent ivy
#

found it

ancient lagoon
#

cool and good

latent ivy
#

now if wanted to add custom sounds to it would i pack it and make a sound folder like the automation mods do

#

and thx

ancient lagoon
#

not sure on sounds

#

and np

latent ivy
#

hmmm when i pack it doesnt show up

#

wait i think i just had to pack it ingame

latent ivy
#

i mashed the v8 and v6 sound sample togheer to get the grunty v6 sound but also the sound of a beefy engine (v8)

#

doesnt sound that bad still messing around with it

#

@ancient lagoon what if i wanted to make it work with the moonhawk what would i do then?

tight ore
#

when you redline a cold engine

latent ivy
#

what do i need to do to make the engine work on the moonhawk aswell?

frank kelp
#

change every single barstow thing by its moonhawk equivalent

latent ivy
#

allright

tight ore
#

does it use a separate engine model

river creek
#

sounds like an engine doing a power chord

latent ivy
#

willtron no its just a copy of the barstow v8 mesh

tight ore
#

oof

latent ivy
#

so do this copy the jbeam and change the barstow stuff to moonhawk?

latent ivy
#

allright its done uploaded and waiting mod approavl

tight ore
#

next step is to get a model for it

#

could try to use the legran v6

#

or just chop two pistons off the v8 model

latent ivy
topaz charm
#

V8 pessima or v6 bolide

wintry axle
#

bolide

tight ore
#

bolide

#

because it actually makes sense

#

and would still be fun to drive while the v8 pessima would be understeery and bad

topaz charm
#

So im dropping the pessimma v6 in a bolide

#

Ok

#

Also the v8 pessima was supposed to be rwd but i figured that would make no sense

tight ore
#

would still be understeery

topaz charm
#

Should it be transverse or should i drop it longitudally and try to pair it to the bolides transaxle

tight ore
#

longitudinal

topaz charm
#

Okay, ill get started tommorow and will drop updates here

tight ore
#

nice

untold stone
#

what's the difference between updateGFX, update, and updateFixedStep in terms of a Lua controller? I've been using updateGFX for everything, which seems to be the case in most places...all I've been able to tell by looking at the game's Lua is that updateFixedStep is called at a more consistent (but lesser) interval

hollow gate
#

Does anyone know who made the 2005 infiniti m35 mod?

wintry axle
#

check where you got the mod from

hollow gate
#

i got it from a server in beammp but i just found the author online, KG Benz?

worthy berry
#

Will the BeamNG modding documentation ever be updated? It's been sooo long now. I haven't made maps in a long time, and I'd like to get back into it, but there's 0 documentation on it.

midnight nacelle
#

this was sent here a few days ago

humble kindle
#

That warning has been there all year iirc

midnight nacelle
#

has it

#

lol well then

latent ivy
#

That warning has been there all year iirc
It's been there for longer I'm pretty sure.

calm hinge
midnight nacelle
#

trackpad coming in clutch

humble kindle
#

tbh soon can be within a month to within the next 5 years with this

calm hinge
#

That's soon ™️

#

Trademark of Blizzard Entertainment, iRacing and various others 😛

latent ivy
#

Drift bus

#

Welded diff

#

Huge ass engine

#

Huge turbo

#

Side skits and a spoiler

#

Just

#

Memes

latent ivy
#

iirc wasn’t someone gonna port the old truck from farming sim to beam a couple years aho

#

The one with the truck camper

ancient kiln
#

what's the difference between updateGFX, update, and updateFixedStep in terms of a Lua controller? I've been using updateGFX for everything, which seems to be the case in most places...all I've been able to tell by looking at the game's Lua is that updateFixedStep is called at a more consistent (but lesser) interval
@untold stone the rate at which they are called. updateGFX happens once per frame, update happens once per physics step (ie 2000hz), updateFixedStep is called at a fixed 100hz, no matter the game framerate

untold stone
#

@untold stone the rate at which they are called. updateGFX happens once per frame, update happens once per physics step (ie 2000hz), updateFixedStep is called at a fixed 100hz, no matter the game framerate
@ancient kiln ah that makes sense. I'm wondering if I should be using update for my hybrid controller then, since it deals directly with physics to an extent... Do powertrain devices update with GFX or with physics?

ancient kiln
#

there is very limited need to use update() in controllers

#

please try to avoid it as much as possible

#

updateFixedStep (ie 100hz) is usually more than enough

#

but even then, try to use update GFX first

#

it's very easy to fuck up and make the whole game crawl when working on update or updateFixedStep

#

the fixed step version was introduced for use cases where the massive range of possible update rates coming from GFX is an issue

#

so use GFX update until you actually find such issues

#

we are really only using update for driving dynamics things or stuff that actually needs fresh data every physics step

#

(and ofc fancy stuff like my AA missiles and stuff)

#

the problem with the physics based steps is that they can't throttle. as soon as you ask to do it too much work for the given frame time (0.5ms) the whole thing comes to a halt and enters slow motion

#

with GFX based steps, this does not happen

#

it will just lead to a slightly lower framerate

#

but if you exceed the physics budget, it's immediate slow motion

#

so again, use cases for update (and a lesser extent updateFixedStep) are very very limited and should be seen as the very last thing to look at

#

best not to use it at all

untold stone
#

Ah ok... Sounds like there may be one specific thing I could move to update then, and I'll leave the rest to gfx

hot blade
#

guess I just "got good"

edgy gust
#

Is there anything at all I can go to to figure out how to make my own assets for beamNG maps?

#

I would start modelling but there is literally nothing that telles me whether its possible or not