#mods-discussion
1 messages · Page 177 of 1
With youtube you can visually see what to do which should be a big help, someone typing to you would be a bit more time consuming. Surely if you run into a problem that the video can't solve people would be willing to help here if you explain the issue
just wait for wiki revamp
^^^
yes wiki revamp/documentation page that was promised at least a year ago and doesnt even have info on coltris
sad robert noises
Imo proper tools and documentation would simplify the process a lot
Yeah
Nope
Lemme educate you
Oke twingo man
Why can't I upload images
I have been checking the mod repository for a month now just checking to see if ar162b releases his updated version of the h series addon pack
When is the wiki revamp ETA? Soon trademark?
2030
Im gonna make poo poo mod
😒 please try to behave like someone above 8 years old
So is dynamic pressure a thing yet? Would love to be able to inflate things without resetting, make for a great amphibious vehicle
you can technically change the pressure of pressure groups on the fly, yes
When is the wiki revamp ETA? Soon trademark?
@haughty plover there will be no wiki "revamp", only a proper documentation for the game.
and when is the documentation coming lol
its been nearly a year since the page was created
😒 please try to behave like someone above 8 years old
Po po pe pe 🤓 🤓 💩 💩 🐒 🐒
I'm sorry
no you're not

you can technically change the pressure of pressure groups on the fly, yes
@ancient kiln Awesome, how would I go about this? Console I imagine
So...
I've been playing around trying to make one
And it's not working 😦
I'm printing "frontWheels[1].pressurePSI", "frontWheels[1].name" and "electrics.values['pressureCoef']" (custom electrics stream), with frontWheels[1] having been pulled from v.data.wheels in the init part of my controller.
As you can see, pressure goes down to zero (based on an input)
So the part that changes pressurePSI works, but it doesn't seem to physically affect the tire
From digging around the wheel lua, I wonder though if that parameter is only used on wheel generation 🤔
I'd need a way to change the pressure to the beams and tris. The easy way would be to name them, but not sure it can be done with pressureWheel generated stuff 🤔
Ha, you're doing better than I, I'm still trying to figure what in the hell I'm doing with the console at all. What you've found is interesting tho, and I was thinking more along what the ball and inflated mat are doing, pressurePSI might actually affect them in real time
the relevant API is obj:setGroupPressure
take a look at deflateTire() in beamstate.lua
👍 Let me try that real quick
Thanks
It's doing something 😂
Wait, lemme guess, it takes pascals
Success
Will need to put a min values though. Tires implode if the value gets too low.
🤔 Correct me if I'm wrong, but is it possible that "getGroupPressure" and "setGroupPressure" are both in absolute pressure.
While on the jbeam side the groupPressure parameters (also includes tires pressure) are in relative (how it's practically measured IRL)
Would explain the tire implosion
It works. Threw together a quick hack which caps it at 1 PSI relative minimum. (at standard athmospheric pressure)
Now I need to figure out how to add the sounds from the bus
on-the-fly adjustable tyre pressures 🤔
Yes
Essentially the min is roughly 1psi, max is whatever your tire pressure is set at.
that's really cool
do you think you could adjust it from buttons around the Start/Stop UI app thing?
That's awesome, exactly what I was looking for! Now just need to learn lua lol
Don't think the start/stop UI thingy is customisable enough.
Anyway, works fine IMHO with just preset command keys.
Most cars don't have tons of controls
cough Dummiesman bus cough
lmao
@onyx dirge Hey, apologies if this ping is kind of intrusive but holy crap, I really love your Gavril CB-40 mod! It's probably one of the best mods I've ever used! Great work!!
How can I remove / extend the speedlimiter for the Vivace-E?
@wanton wraith 😄
im downloading old beamng game rn because i don't understand how json works
why there's still .cs in documentation web site, like come on it was introduced like a year ago?
because it's WIP
or am i wrong then sorry
bruh moment
the json material system?
it's exactly the same as the cs one
just formatted better
it's really not hard to convert cs to json
not that im a good coder
you could probably write a program that converts materials for you
there already is one
wow, where's that
oh nice
redoing materials by hand isn't that difficult either
as Shotty said it's just a different format
wait, i need the other way lmao
it's basically the exact same layout just organised better
rather than having the uv number next to each map it has them all bundled in 1 block
why would anyone want to get a .json file back to .cs
that's just dumb
it's like having a core i9 and saying you want an i3
because that's where we started all at
and with no help we forced to learn json
.cs for me was far more easier
"etkc_gauges_on" : {
"name" : "etkc_gauges_on",
"class" : "Material",
well yeah then learn json
.cs is gonna get scrapped soon anyway
and learning new things is always cool
for my own gauges, should i rename just name or both names
1\2 line or just 2 line
the "name" part is what matters
for game engine?
so just line 2
yeah the 1st line is just a name for it in the .json file, it won't get used anwhere iirc
alright, but how to map a material through json?
singleton Material("etkc_gauges.skin_gauges.etkc_exg")
{
mapTo = "etkc_gauges.skin_gauges.etkc_exg";
i probably can have both files
you can't have both
is it me or messages are disappearing?
the guy above had a fat reply, deleted instantly
had a thing that looked like a link in it then
god bless torrents and old versions, made in .cs. still thanks
lmao
modern problems require older versions
does anyone know any mods that can change thickness of tires or grippy-ness of tires?
Adding variable to a tire? Might work
but it would be unrealistic ... 🧐
https://discordapp.com/channels/710082165253079061/710083525885558788/736016929071824996
does anyone know what map that is?
second map?
isnt that fforza
This is not even a beamng screen lmao
Look at the rain puddles
You aint seeing that in bemg
bruh
what's up gamers. is it possible to change the color of a car to a specific value?
besides making a skin?
the only way i can think of is to make a custom colour and then change the value of that colour
makes sense trying this now thanks
good god boost needles are near impossible to work with
its like "oh this should work because it works on that gauge"
reloads car
literally the most random thing that could happen happens
(ignore its vantablack ik how to fix it)
like its fine but just wont move anymore as soon as i fix its rotation
its stuck at top dead centre
yes legran
ive spent 12 god forsaken hours on it
12 hours
and i cant get it to work
i think out of all the stuff ive done in beamng
out of everything that could have broken me
boost gauges have
im like "ok lets adjust boost parameters such as max boost and minimum boost"
sets min to -3.5 and max to 14
and then the gauge literally dies
just gets stuck at the top
not to mention it didnt even move in the first place
no matter how much i change the max rotation
hmmm is there any good engine mods like meos 454 crate lsx?
Most useful thing ive ever seen
@lucid elk
It may not have been useful in the base game, but it is now 😁
wblimp
blimp
im trying to find any rain map remake, there's like none
But i remember at least year ago there was for each map, something like a pack
Is something changed?
wblimp
@cosmic gorge i meaaan
i could change it to that (because LJ designs is working on it with me)
so i could actually make it WBLIMP
🤔
Workclock Blueginge (my old name) Itsyouboi Megapack
both the first and the 3rd person no longer work on it. Workclock gave me perms to take over the mod (was his) and itsyourboi wsa a major part in early development
im thinking of just renaming it but then again
its already pretty recognized with its current name and idk how a name change would affect popularity
Kueso's Config Pack? lol idfk
LKCP
LJ Kueso Config Pack
yeah i like that
but then again CP has a more sinister meaning
so mayb not lmao
BRUH
LJKP
I think it should just stay as wbimp since thats what its known as or wblimp cause its more fun to say
Add a blimp to the pack and then it will make sense
might as well keep the names of the guys who kickstarted the mod right
speaking of naming config packs i need one for mine
its literally just called "car config pack" because i don't have a better name for it
call it wbbimp
wbimp but 1,000x less quality but the load times are 5% better
lmfao
don't worry
i'll fix the quality eventually
it just needs to look good for the thumbnail's so i don't need to redo them
i plan on giving the AWD grand marshal the visual parts and stuff, badges for config's that need them, making a custom engine texture for the V10
i'm saving those for updates that would otherwise not have much
so for an example when i update the legran config's, in which theres only 2 and i don't plan on adding any more i'll also do the badging and V10 textures
are there any trailer mods for this truck
No
im thinking of just renaming it
@gilded ginkgo name it after everyone currently working on it
KLDCSPANWSTMP
half of them just vibe
not even work kek
not a bad thing tho they are friends and i trust them
Also add M for multipla in the name for constantly being hyped for update relez
lol yes
1.3 has taken ages because my team keeps going "add this!" and i keep saying "omg thats a great idea"
so yeah
lmao
Developement at it's finest
Hey, I would lern modeling a car /vehicle. Can somebody explain what I need to start (applications) . On YouTube I couldn't find anything. Sorry, I'm new 😓
I'm the same here, for modding, afaik blender and notepad++ are very nice
As well as some plugins for notepad++, that make it look more ordered and are I think specified for json files, I'm not sure about that one tho
Wow info _ . json gets
Removed without the spaces
How have they not changed that yet?
What I was going to say is; I've written and edited json files with stock ++
Yeah, it's not impossible, but after all there were these 2 plugins recommended, so I use them
¯_(ツ)_/¯
Is it possible to have drl turn off when signal comes on
you dont need plugins for notepad++
just set it up so it recognises the .json and .jbeam as a .js filetype
How "outdated" is the tug tutorial for putting a model in game
Because I've tried getting through it, but I am not sure how much has changed
Pretty sure powertrain, suspension, and wheels stuff has changed since then.
Because I made it to the jbeam just fine, but when I got to the flex body contained in the jbeam file, I just got some errors that it couldn't load
So I am guessing the code for flex body's has changed
Hopefully the wiki will be updated beofe the end of this year
Is there a node group for the mesh to attach to?
I had the issue with the tug tutorial, that somehow my model showed as an object ingame. Every beam and node was it's own part, but not how it was supposed to look like, not visible, it was just blue and red, and very stable. After I tried some things out, always with the tug guide, I decided to ask on the forum, someone wanted to help me but never answered afterwards. So I left it, but maybe I should retry modeling at some point 🤔
Is there any decent resources regarding map creation? A lot of the documentation on the forums is either deleted, or outdated.
Car Killer has a decent starting guide on MFD.
But it might end up being at least partly outdated within a month 😒
can somebody link me the ramp bolide? i cant find it anywhere
Dooooo you mean this https://www.beamng.com/threads/ramp-car-dune4-and-5.34648/
no
The other one I can think of is not available, as far as I know
Oh yeah, I think that is not available
😔
Even the people in the videos didn't put a link
https://www.beamng.com/resources/javielucho-mad-mod.1395/ that Bolide mod's in this pack
thanks
Oh spit, my bad xd
has anyone ever noticed the satsuma 210's engine is just an Austin A-series lump?
I always knew it kinda looked like one, but now having an Austin A40 irl myself it's literally the exact same in many ways
i thought it seemed familiar
I'll grab a pic of mine, one sec
not too different
There are two choices of standard engines: the 34hp 988cc and 48hp 1189cc OHV inline fours. Both engines are equipped with a single barrel carburetor and they are identical apart from their displacement.```
a series goode
this is what the mod page says, my A40 engine actually does make 34hp but it's 948cc instead of 988
also, there was a 1098cc version in later A40s which made 51hp
well, up to
44ish normally
can confirm the 210 does drive very similar, except it's ladder frame which makes a big difference
also no column shift
Im pretty sure Nissan bought the blueprints to a BMC engine, probs why it looks so similar.
yeah they did
well, actually, BMC sold them to them, not the other way around
the first ever nissan engine was literally a lightly modified A series
o no a link
but ye nissan called them the a series too
all stock here minus the oil pressure gauge
simple gauges too
woah, I just noticed even the carburettor is the exact same as my car
which is kinda interesting, cause it's a Zenith 26VME, which only came on the A30, A35 and A40 Farina
that's also a 'HS2' style intake manifold
(my engine)
not beam related but that engine be lookin pretty mint my dude
meh
that's even my rear axle, brakes and leaf springs, and the fuel tank
mine uses lever shock absorbers though, not telescopic
I mean the engine's in ok shape for only having 38k miles on it from new
the car's got some rust holes but I don't yet have a welder, I'll be fixing it up when I do get one
meh
looks better than a lot of a series engines i've seen
on a related note I'm thinking of making a similar english barge for the new series of failrace's 'driven till destruction'
I think it'd fair rather well
I mean yeah, it's been looked after, this car. it was owned for 25 years by a very good family friend who I'd known all my life, he sadly died last year but before he went he literally gave this car to me
(sorry if that story causes some upset)
na its fine
noice
so not far off the 210 really, came out about the same time in 1958
this one's a 1960
I do kinda want to bring it into beam, like I've got the entire thing photoscanned in great detail
engine, interior and exterior
would be a cool thing to have
I tried a few times but my modelling skills just aren't that great
considering my blackfoot was what I called a 'good effort' when I made it, that doesn't mean good things lol
well, considering the 210 ended up being a brilliant mod with such a low polycount does motivate me a lot
the austin cambridge/morris oxford is something nobody's really ever done before, a smallish 60s saloon car with a little 4-cylinder B series engine
the A55 mk2, I mean
kinda burnsideish but much, much smaller
and lighter
with half the engine
but not as small or as light as the miramar
and nowhere near as whale-like as the bluebuck
the miramar's pretty big actually
well yeah, considering
but
this is slightly bigger than that by UK standards
the miramar's not a huge car, this was considered large at the time in britain
my A40 was a small car at the time, and it's only like 14ft long
4ft longer than a mini, which was tiny but actually not that small in britain
ofc, using a downsized A series
I've toyed with making one of those but I just think they're way too overhyped
I do love a classic mini, but they're just too popular and too common, they made them for 40 years in their millions
not to mention they were always supposed to be extremely cheap runaround cars, not proper family cars at all
the A40 was the entry level one of those
but I'd still like to make a cambridge, just because it's something different
that, and neither hydrolastic suspension nor lever shock absorbers have ever been tried in beamng
@tight ore
wdyt lol
that, and neither hydrolastic suspension nor lever shock absorbers have ever been tried in beamng
would be interesting to have a go
hydrolastic would be so awesome
yea
Morris 1100 television commercial from New Zealand. Made for the New Zealand British Motor Corporation (BMC) distributor Dominion Motors.
the 1100 replaced the A40
90s ferrari be like
I guess hydrolastic was a BMC patent so it died with the company
it sorta lived on in the MGF though
so it's not like they couldn't use it
that tutorial still works?
Wait, wut?
to its best ability, I think the flex body code is outdated so I copied the flex body code from the vivace and changed it slightly
Okay my skill is far from changing the flex body code
So I guess I'll wait until the guide is updated hehe
how are you able to link a thread in the forum to a mod on the repository?
i've seen mods with a discussions tab that leads to a forum post but i never knew how to link them
I think you link it in the box that says something like more information
Ill find it
Yrah the additional info url box
Send a PM to synsol or Car_Killer asking nicely to link mod X to thread Y (with links to both)
Many mods have threads like that because previously a thread for a mod was automatically created
Hey all. I've downloaded custom PostFX settings, but when I load the preset, nothing changes. It's the same situation for any preset that I download
Any ideas why?
You need to apply it in settings
Nothing happens sadly
might be a very subtle preset
I've tried many presets, so I'm not too sure that is the case XD
this is most likely the case, ‘ecks dee’
It also looks nothing like the preset's pictures
Marlboro made the models and I was supposed to jbeam, but then I went to the army and so on... And also I lost motivation with these suspensions
Volitalia
Jbeam™®©
Only problem was that we didn't have a cockpit lol
I only made ot fly, jbeam was from someone else I don't know
lol
Idk if nade likes this👀
ban incoming
Duck
that one missing duck
it's not actually missing, it just didnt want to so the mesh
oh lol

A mod I would wanna see is the horichi sunburst rally as a lowrider
horichi
Yeah spelling on a iPhone sucks due to the keys being so close together
- screen falsely touching other keys
well we got part of the volvo in game
is it possible someone could review my map mod give me feedback and some things i should add shoot me a dm if you gonna or if you have give me some feedback https://www.beamng.com/resources/babushkas-uphill-climb.13748/
👍 👍 👍 👍 👍
i dont know if that means your gonna look at it and give me feedback but if so thanks
That’s manes way of saying he likes something
ah ok
i know the terrain is bumpy past the ramp
make sure if you download its 1.2 otherwise the terrain wont be there
a little bit under half the people installed the wrong version and didn't get terrain
looks alright but detail is somewhat lacking
you should also never have non-horizontal roads if that makes sense
your paths are slanted way too much
ok
so use mesh roads instead after the jump?
Yes more detail 👍 👍
mk
should it be a asphalt road?
Some
other road dirt Maybe
ok so more than the one road i have and remove that one tree out of place near the first corner before the jump
also its best played in manual otherwise half the time you wont have the speed for the jump or you will have too much speed
I feel like the devs will only implement the multiplayer mod if they manage to make the collisions like in singleplayer and look the same on both screens. The mod currently has like a plow in front of every car to avoid them getting stuck inside eachother so there still has to be a lot of work done and it will take some time.
Change my mind
multiplayer will never be a thing
There is a mod for it m8
official multiplayer will never be a thing
it wont be
yea just use the mod lol
Anyone know any Decent ZIP Mods that i can just put in mods?
you... you are kidding right?
No?
every single mod does that
What websites do you reccomend?
If you are using the genuine location to get non virus infected/stolen content mods, they are all drop and play
only use the official forums
don't go to any other site unless you want viruses
worldofmods works
yes but the mods there are shit
ive got a Big pack for now anyways
low quality low effort crap
stolen virus infected shit
let's be blunt
If you download things from russian mod sites odds are it's stolen and you're a... nevermind
mane, you were sooo close to being redeemable...
said no one ever
^
worldofmods works
Yeah... Don't download mods from there.
While I think the virus issue is a tad overblown, mods on WoM tend to be a selection of meshslabs of varying levels of quality going from utterly terrible to not great, along with repo mods re-uploaded w/o permission.
like, alot of em
don't support stealing mods
a mod I made was put on there and I had no clue until someone else told me
World of mods has cool cars
Yes, forza meshes slapped onto vanilla jbeam with no modifications and broken materials 👌
like, just use the beamng repository. I can't think of a game that has easier access and support for mods. heck, quite a few beamng devs have made mods of their own
if you use wom or similar you probably don't respect the game or those who put time and love into their work
its there such thing as a mod like toyota corolla or a vehicle lift?
There is a vehicle lift, I believe by crash hard from a few years ago
Don't have the link right now but it's out there
well we got part of the volvo body in game, its currently just a meshslap on the etk i, but we are working on editing the jbeam and adding materials and adding more parts of the mesh
what do you guys think about this rear-engined death trap covet I'm making?
👍 👍 👍
still very WIP
Its obvious but ok
it will be an addon for the nowmal covet so no extra car
and image this was made by some crazed guy in a shed
Jimmy broadbent
It reminds me of that V6 swapped Geo Metro that races in Lemons
Clio V6 but older and Japanese
Essentially they put a whole Taurus SHO front subframe in the rear of a Geo Metro, after hacking up the floor.
That thing rips.
Wow seems crazy
Lemons engineering can sometimes result in the wackiest things.
Some dudes welded half an MR2 to half a FWD Corolla GT-S
i got the inspiration from those geos at lemons
and, this thing will as a fact be a huge deathtrap
Wasn't the first gen MR2 subframe just a slightly modified Corolla one?
Russian sites
But these mods are crap
Not recommended
You also will prolly get viruses
low quality stolen forza models and unedited vanilla jbeams?
ok
Yeah they are
I Got them from a friend.
Mooshroom's video
No,
dazy is typing...
The user folder is synchronised with a cloud service (for example OneDrive) Please change user folder location to avoid unexpected behaviour.
Click here for details and to acknowledge.
Lmao yes
lmao still on default ETK wheels
Meshla🅱️
Also windowed BeamNG
I Got given them + Idk how to unwindow it
Those mods are breaking something that’s what’s happening
Settings>pick fullscreen>apply
Ty.
Remove those and get better mods from BeamNG website
^
support the mod creators that put real effort into things
instead of robotic russians who make it for a 50 ruble paycheck
All of them have NO Interiors
They do
Yes they do
those are automation cars not mods
Are you dumb
Which ones did you even download?
2 Packs
yeah automation car packs
good thread ^
Packs are mostly crap
Yeah automation mods suck imo
Just Stfu
Imo too
You use stolen forza meshes on existing jbeams
Has awesome HQ cars and maps
Is that quality to you?
very nice
-Plays random automation mods
-Says forum and repo mods are crap
good point
^
Forum and repo mods are the best you can get
People who download mods from wom and stmods are clowns
autocorrect bad
There are some exceptions but yeah
Yeah
When it comes to forums
@shy parrot alt+enter does the fullscreen as well, without needing to go into the settings
a bit more tidy than before
What's your plan?
uhh, dunno to slap the newer pessima's subframe under the covet's rear
and call it a death-trap
Thanks
just a quick question came up my mind, is there any non-popup varient mod for the "200bx" ?
Yea but it's a pessima front right?
yes
Someone should make one similar to what we know as a S13 front
i think the twoima does that job but ok
yea but imo it looks kinda beeffy
less thic front and circular headlight might be better suiting front
I've seen Jsz making one varient with 4 doors
From @fossil ore in #screenshots
Looks like a camry and I love it .
LJ's tuner pack has a S13 front swap for 200bx
Does anybody know if there is a good Twingo mod
There isnt
LJ's tuner pack has a S13 front swap for 200bx
@multipla#4132 thanks
another little update
https://www.beamng.com/threads/covet-deathtrap.72386/ just posted a thread on the forums!
appropriate name
thanks
Btw, uuuuh Idk if that is a wish of someone, but I worked on an excavator long time ago in 3ds max
It is not that up to date, didn't had the time to take Screenshots after this, but the cabin should be nearly done
Sadly I didn't look up the measurements for each part, so I just looked at the image and started, worked out pretty well. Would someone be interested in making something with this? Because I am WAAAAAY to knew to make this into an actual mod xd
helo
does anyone know where the rotary's .dae file is from the old pessima in WBIMP?
ok so the other files mention "yrn", which is the same name as the .dae i , so that means its just the fact that it isnt loadinganything in blender
is there cherrier sadan mods?
not sure what a sadan is but there is a sedan https://www.beamng.com/resources/cherrier-Émoussé.12156/
Cherrier emousse
thank you
who has a like really good list of mods for like customization and drag racing?
https://www.beamng.com/threads/list-with-recent-used-and-useful-mods-for-new-players.72193/ try this, it's most of the currently up to date mods for the game, you might find something you're after
thank you
I hate livery mods that put versions of the cars with skin applied in aswell
its such a cluttery mess
aswell as the mods that feel like adding 3 different cars for some different versions is fine
aswell as the mods that feel like adding 3 different cars for some different versions is fine
that makes it easier to find which variant you want to use.
you know when you click on a vehicle and it opens this menu where you have all the variants?
it’s been 7 years since the game has been out and nobody has created a high quality lamborghini? bruh momento
time to do it myself haha
lamborghini time
hell yeah
lamborghini time
@south galleon whats the name of this thing
I kinda want to model that
lamborgini 1R
👌
trektor mod yes
Old tractore would be easy modd
Ngl a Lamborghini tractor would be pretty funny as the first high quality lambo
exactly
The older lambos are possible too
Really everything until like 2000 shouldn't be especially difficult
It's the newer stuff that's harder to make
there have been a few countaches but they’re all broken now
lamborghini time
@south galleon there is a tracked version of the tractor called the 1C. it had wheel that bolted to the back of the tracks so it could drive on paved roads.
That's awesome
Agree
That thing looks like it's from Wolfenstien.
That thing looks like it's from Wolfenstien.
@elder raptor Italy in the early'60s, near enough
does anyone know any spike strip mods besides stationary spike strip and Spikes / NodeGrabber / Spikestrip
Wow even a poster for this thing
@lucid elk that's the ercolina, i think it was slightly different version, with a more poerful engine
And catterpillars only
the original one had only 10 fiscal hp, this one is in another tax bracket i think
Ercolina made small farming equipment, like lawn mowers and plowers for small fields. the original lamborghini tractor had a 13hp oil 1 cylinder. The ercolina ha a 1 cylinder diesel engine with 13 fiscal hp and 17-26 hp
i'm sure of this because i have a 1970s ercolina heavy lawn mower with the same diesel 13hp engine
i have somewhere the original brouchure, i'll put it here if i find it
hmm does anyone think that tuning with things like air fuel ratio and timing would be possible in beamng?
and like how camshaft can effect idle
hmm does anyone think that tuning with things like air fuel ratio and timing would be possible in beamng?
@dusty wave in addition, I would like to see dyno stand 😗😗
^^^
they were working on a dyno, or at least a rolling road but bugs and instability stopped development
oh no that's so sad
I want to push 1000HP on my v8 200bx on a cool dyno
It'll be good if they add on a map or something
lile utah service centre 😁
Guys, 3 days after my son asked me to put monster truck mods in BeamNG and I did it! I know it’s not much, but my inept self completely forgot what left click and right click did on the mouse, lol
does anyone know any spike strip mods besides stationary spike strip and Spikes / NodeGrabber / Spikestrip
is there a way where I can only habe the car that im in spawn when I spawn in traffic
Im playing with nascar mods and dont wanna race school busses
What
firstly you shouldn't be trying to race the ai because that's not what it's for
it's called traffic ai for a reason
Alrighty. So theres no way to do it? Is there a mod for it?
Nope
ok thanks for the help
you can modify the ai route in a speicific road to race them but
it is what it is for now 😶
Race mods do exist with AI, but it's specific scenarios pre-made by the modder
and the AI doesn't stop for you if you block them
since an actual train exists, it would be cool if someone made a high speed bullet train
like an ICE or something
how is his UI so smooth? https://www.youtube.com/watch?v=APZy8y1zJzA
also why is it blue?
how did he make it so smooth tho?
@exotic sigil it's smooth like that when you activate hardware acceleration for the UI in the settings
i have it enabled but its still pretty choppy :/
his ui looks about as choppy as mine
never breaks 25fps and is generally distracting
no im just used to games that run UI at the same fps as the rest of the game :p
idk why my UI is so choppy and slow
actually the circle in the middle is fine but like the sidebars and the rest
@fathom nimbus can you explain this better?
Does anyone know why the Monster Truck dev moved the mod link off the beamng website to his own website?
@quiet raven they didn't want to deal with the forums anymore and wanted to host it themselves.
Idk the rest of the reasoning since I stopped developing parts for it
Also easier to manage the ecosystem that formed around it
Theres tons of maps and other parts for it so its easier to have it all in one place
does anyone have the link to the monster truck mod? if so dm me it :)
Too bad I have no idea what to do next lol
I'll figure it out I hope
lol
a sacrifice for a sacrifice
attach the guards to the gate duh
hey all i was doing some engine swaps into the miramar and other cars and i swapped a van engine it was fine then i tried swapping the hopper engine and the car ran completey fine but the engine wasnt phyicically showing up anyone know why?
i copied all the dds files and dae files over from the hopper
oops wrong channel ill copy it over sorry!
OK
Model is ready (I hope)
Now will the UV map freak out at an extended part?
New jbeam for that part right?
Already have a mercedes 190d mod?
could somone make this clearer
@onyx dirge sorry for ping. why does the gravil cb40 do a long beep on spawn in first person?
@distant dove IRL it happens because the air pressure is building up, the beep goes on until the air pressure is at a safe level for driving
In-game there's no simulation for that, but I put a ~5s beep in anyways just for the 'authenticity'
i'm the beep
ok thank you
Sorry if this would fit better somewhere else, but has anyone attempted to create a masterlist/community list of broken .20 mods?
A bunch of those that fail to load have already been marked as outdated by the authors.
And other than that, you can asume tires might be incorrect/missing on some configs for a large proportion of mods.
alrighty makes sense. Didn't think to look at what mods were marked "outdate" lol thanks!
the problem with outdated mods is that they still somewhat work, but some parts are broken
so there'd need to be a "breaks game" and simply just "some stuff dont work" category
i tested most of the mods i have downloaded and only a handful are broken completely
new kashira, superlite, chisai and FR16 were some
lemme make a list real quick
some had other issues but not errors
for an example blijo's FFE is missing wheels
i'm gonna update the superlite again to see if the repo didn't update properly
apparantly it should be fixed
does the new map editor allow for disabling a mesh road? in the previous one, "hidden" made it both invisible and disabled, but now seems to only hide it
I'd like to not have it collide with the vehicles, but keep it as a backup for the terrain shape just in case
that one powerstroke diesel engines mod (6.0 6.4 and 7.4? i think) breaks game aswell
although cant get the mod if you dont already have it since its deleted from the forums
i tested most of the mods i have downloaded and only a handful are broken completely
bro thx, i got the super lite, kashira and the chisai
Chisai isn't completely broken it was working for some
something to do with materials or the mesh was the issue with it
Chisai isn't completely broken it was working for some
@static blaze has it been updated? Or do I just need to reinstall the mod or something?
Someone should make a Longer LXT Roamer using the chassis of the Long bed Crew cab D Series.
as if the LXT wasn't gigantic enough
And then a 50 foot long 8x8 version
And then a 50 foot long 8x8 version
@fresh ermine https://www.youtube.com/watch?v=P3ALwKeSEYs
Because a gem like this can't just disappear.
This is what HD was meant for.
https://www.beamng.com/resources/gavril-d-series-quad-cab.3499/ @neat hinge just add the face lifts and you have your stuff :3
Damn, imagine it would be horrendously outdated by now.
can I suggest a mod idea here?
since I have such a trash PC the new port/industrial map sadly is really bad in terms of FPS. I have downloaded the old port map that one of the devs provided (who ever did that was a legend) can someone pls make a mod that is just the new port? like just that big of the map cut out so I can play on just the new port without the rest of the map?
ya know?
Dew it
If I can make a basic jbeam thing I will do a car
I suggest you doing the tutorial from BLIJo
For my own mental health I decided to give up
imagine being that lazy
It's quarantine anyways, start learning something new, spend time on something that might become something that you like :>
^^^
That's why I started modding right now
I worked on a map for a few weeks but it was so annoying to work with as I probably spent half of my time trying to make it work at all so there was little left of actual map making in the end so thats that
I mean, it's a part of modding. I've propably spent now 26 hours of 31 trying to understand beams, nodes, break groups, uv mapping etc., just to make a cube on a vehicle. Now, that I create something besides a step by step tutorial, I need to search for even more, but it's like animating. You work on some stuff for so long, but if you continue, and continue and continue, you look at the result and then you feel like you've done something
Theres a steep learning curve until you get fairly proficient at it
That's why the people who've been doing this for a while or have done many mods can crank things out
and why its about my 7th monthish (i spent time to finish other mods so probably more like 5) on trying to get this jet ski car to work
I did 3D for 4 years
Id rather work with something where I spend my time actually doing things that I want to be doing, spending a lot of time just setting things up wont help me learn that much
I guess thats what ill do for now
Hire a random programmer on roblox and do a quick car game
Whats a good website for beamng mods?
Eh, ir doesn’t have that many car mods
The other ones have viruses and crap quality mods
Well, i used one from a site which worked but it was definitely sketch
the chances of you finding quality mods on other websites are very low unless they were stolen from the forums or leaked
Oh damn. Okay. Thanks
Yeah, only website outside the official beam site that has decent mods is the sim-monsters site.
The other sites might have a decent bunch of mods, but it tends to be a collection of shoddy "meshslaps" of various levels of quality going from terrible, with broken textures in their thumbnails, to okayish, but still using barely modified vanilla jbeam that fits more or less correctly.
So they're not really worth it.
And those sites also reupload forum mods w/o permission
If you use those types of sites, whether you know it or not, you are being a tad selfish and greedy
Basically everything on there past 2014-15 is shit
2013-15 there was a guy doing some decent stuff but many are still not scaled right or have iffy jbeams
why do mods always break
because core parts of the game change and mods need to update to reflect those changes
Speaken of broken mods, i noticed tge rx7 mod from alexs group crashes the game when try to load it. Anyone else notice this and if theres a somewaht easy fix for it?
On a side note the new update isnt as bad for mods as i thought, still have alot that work cept for the tyre problem which is no big deal so good update
👍
Anyone notice extra mirrors on some mods?
no
i cant even spawn some mods
like the RX-7, blackpool superlite and a few others just give an error message or crash my game
superlite was just updated and works for me now
try clearing cache or see if other mods are breaking those vehicles if it doesn't work now
Yes, make sure you update the superlite.
Version 2.0 to 2.2 crash the game due to a lua thing
2.21 should be fine
So I flipped over the beaver now multiple times, and how come that it always lands on it's wheels again? It's amazing. No matter where, you jump from some high place, you got to fast in a curve, you flip over, the car lands in the end on it's wheels
😄
BNG 0.20 has a different suspension sounds system, that does not play nicely at all with my bus
Going to see if I can retrofit the 0.19 suspension sound code into it instead
is WBIMP breaking my pessima?
Try removing it then try your Pessima? if it's related to tires and wheels it's likely
try removing your pessima
omegalul
i made a mod for the first time
i added a beefy v6 to the barstow
ive gotta figure out how to make it a acutal mod rather then just client side
v6 barstow bruh
does anyone have a link to all the pre existing engine and exauhst samples
what
sound files are encrypted, but you can use them for your mods
link to the ones i can use?
also how do i once the engine is in there make it to where its a mod and not client side
Why encrypted
because they use FMOD
which is paid
and closed source
@latent ivy https://wiki.beamng.com/Packaging_Mods
wait i dont have unpacked i just went into the barstows folder and code slapped a thing
would i just need to copy the barstow folder to it?
bruh
who does that
that's mega inefficient
it just replaces barstow stuff
which is very stupid
there's a mod folder for a reason
no i copied the code for one of the v8s and made a new thing
then just copy that into a new folder
with the structure that is given in the wiki article
so i would just copy the barstow zip and put that in the unpacked folder?
no
not the whole barstow zip
why would you even do that
just your engine.jbeam file
so this?
no
then what?
mods/unpacked/vehicles/barstow/devo343_engine.jbeam
or do i need just get rid of all the other engines in that and just leave the v6
code
change that engine .jbeam's name
it's gonna cause conflicts with the existing barstow engine
and yeah just leave the V6
otherwise it's gonna duplicate all of the barstow engines
whatever is in the top part has to be unique
so do
"devo343_barstow_engine_v6": {
"information":{
"authors":"Devo343",
"name":"V6 Engine",
"value":2500,
}
and etc
yes but do not put strange characters here like . and spaces
"devo343_barstow_engine_v6" is fine
yep
is that all?
now it wont overwrite the official engine
yes
should work if its in the right folder
not showing up
did you restart your game
yes
adding unpacked folders requires restart last time i checked
do control+R ingame
i allready tried
ye
post your .jbeam file here
you have all the stock engines in that jbeam
no
the whole bracket is around the wrong way
needs to be { not } at the start
{ for the start, } for the end
take out the other engine that was in there since its a duplicate of the stock one
and you had 1 extra } at the end also
try it now
still nothing
reload lua
yes
still nothing
oh
god dammit
i goofed hard with the tutorial
make a new folder in the unpacked folder
devo343_barstowengine
then put the vehicles folder in that
and restart game
i am mega stupid how did i not notice
nah your good
found it
cool and good
now if wanted to add custom sounds to it would i pack it and make a sound folder like the automation mods do
and thx
i mashed the v8 and v6 sound sample togheer to get the grunty v6 sound but also the sound of a beefy engine (v8)
doesnt sound that bad still messing around with it
@ancient lagoon what if i wanted to make it work with the moonhawk what would i do then?
when you redline a cold engine
what do i need to do to make the engine work on the moonhawk aswell?
change every single barstow thing by its moonhawk equivalent
allright
does it use a separate engine model
sounds like an engine doing a power chord
willtron no its just a copy of the barstow v8 mesh
oof
so do this copy the jbeam and change the barstow stuff to moonhawk?
allright its done uploaded and waiting mod approavl
sounds pretty nice inside the car if your easy on it
next step is to get a model for it
could try to use the legran v6
or just chop two pistons off the v8 model
i have a thread if you guys wanna try it and ill keep progress there https://www.beamng.com/threads/4-8-v6-for-the-barstow-and-moonhawk.72746/#post-1205818
V8 pessima or v6 bolide
bolide
bolide
because it actually makes sense
and would still be fun to drive while the v8 pessima would be understeery and bad
So im dropping the pessimma v6 in a bolide
Ok
Also the v8 pessima was supposed to be rwd but i figured that would make no sense
would still be understeery
Should it be transverse or should i drop it longitudally and try to pair it to the bolides transaxle
longitudinal
Okay, ill get started tommorow and will drop updates here
nice
what's the difference between updateGFX, update, and updateFixedStep in terms of a Lua controller? I've been using updateGFX for everything, which seems to be the case in most places...all I've been able to tell by looking at the game's Lua is that updateFixedStep is called at a more consistent (but lesser) interval
Does anyone know who made the 2005 infiniti m35 mod?
check where you got the mod from
i got it from a server in beammp but i just found the author online, KG Benz?
Will the BeamNG modding documentation ever be updated? It's been sooo long now. I haven't made maps in a long time, and I'd like to get back into it, but there's 0 documentation on it.
That warning has been there all year iirc
That warning has been there all year iirc
It's been there for longer I'm pretty sure.
Has been about a year + 1 week
trackpad coming in clutch
tbh soon can be within a month to within the next 5 years with this
Drift bus
Welded diff
Huge ass engine
Huge turbo
Side skits and a spoiler
Just
Memes
iirc wasn’t someone gonna port the old truck from farming sim to beam a couple years aho
The one with the truck camper
what's the difference between
updateGFX,update, andupdateFixedStepin terms of a Lua controller? I've been usingupdateGFXfor everything, which seems to be the case in most places...all I've been able to tell by looking at the game's Lua is thatupdateFixedStepis called at a more consistent (but lesser) interval
@untold stone the rate at which they are called. updateGFX happens once per frame, update happens once per physics step (ie 2000hz), updateFixedStep is called at a fixed 100hz, no matter the game framerate
@untold stone the rate at which they are called. updateGFX happens once per frame, update happens once per physics step (ie 2000hz), updateFixedStep is called at a fixed 100hz, no matter the game framerate
@ancient kiln ah that makes sense. I'm wondering if I should be usingupdatefor my hybrid controller then, since it deals directly with physics to an extent... Do powertrain devices update with GFX or with physics?
there is very limited need to use update() in controllers
please try to avoid it as much as possible
updateFixedStep (ie 100hz) is usually more than enough
but even then, try to use update GFX first
it's very easy to fuck up and make the whole game crawl when working on update or updateFixedStep
the fixed step version was introduced for use cases where the massive range of possible update rates coming from GFX is an issue
so use GFX update until you actually find such issues
we are really only using update for driving dynamics things or stuff that actually needs fresh data every physics step
(and ofc fancy stuff like my AA missiles and stuff)
the problem with the physics based steps is that they can't throttle. as soon as you ask to do it too much work for the given frame time (0.5ms) the whole thing comes to a halt and enters slow motion
with GFX based steps, this does not happen
it will just lead to a slightly lower framerate
but if you exceed the physics budget, it's immediate slow motion
so again, use cases for update (and a lesser extent updateFixedStep) are very very limited and should be seen as the very last thing to look at
best not to use it at all
Ah ok... Sounds like there may be one specific thing I could move to update then, and I'll leave the rest to gfx
guess I just "got good"