#yo, I noticed that when I use dagger for

1 messages · Page 1 of 1 (latest)

ashen hull
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Hey!

Thanks so much for the report, can you let us know which OS you're using and which container runtime, version, etc

violet abyss
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yeah, no problem

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I'm using windows

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latest version of Docker Desktop... just a minute I'll get the version

ashen hull
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I am assuming there is a similar screen on Windows -- but could you let me know what the value for "Virtual Disk Limit" is for you?

violet abyss
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4.33.1

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just a minute I need to go up and see to my son

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back in a few

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ok, tell you what, I'll ping you a message tomorrow as my WSL installing is totally fubared again after the file expansion thing, and I'll need to sort that out before I can reinstall Docker Desktop

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would have been whatever the default setting is though as I haven't changed it

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I'm wondering if ctrl + c ing out of the build might be causing it to not clear itself up properly??

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also, I noticed that when running the .terminal() command in TypeScript the code will often run a later, failing command and bomb out without even opening the terminal, which is odd

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I guess what you're hinting is that altering the virtual disk space limit might be a decent workaround for the moment...

ashen hull
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It would be great to understand the default behavior on Windows, I don't think its a windows specific issue but its good to get the info.

I think Dagger will use up as much disk as it has access to with the cache, there is some GC that is supposed to be happening but a lot of this depends on your project and how much data it generates in a given build.

Any additional context you can provide will be helpful because were still tweaking these things

violet abyss
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ok, soooo:

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the default distro is Ubuntu and my wsl.conf file contains:

"[boot]
systemd=true"

and nothing else

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My project is an nx project with quite a lot of different libs and apps but it is also a young project with only myself and a few other very occasional contributors, so only runs to about 50,000 lines of bespoke code

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on the other hand, the package.json is bringing in a lot of packages, with 840 MB of node_modules. That still doesn't seem anywhere close to the size for the average large corporate project though, or something that the caching of should use up 170GB

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total repo size at present is 1.44GB