suggestions
List of suggestions after 300+ hrs (Part 1)
family
Elevator/Lift
kontra stuff
Disease and medicines?
More Control over Direction of Stone Parapets when Placing
Fancy storage options
Search function in History
delivery drop spot for building
Officially add the ratfolk as a race
water affects mortal temperature
Possible re-structuring of how "autonomous" assignment of jobs works
Add Gender selection to pasture zone types
Being able to select which races can stay for rent at your kingdom.
Influencer Scenarios
Day cycle indicators
sermons
Statues as preaching to like Nobles
Butchering mortals
Winter clothing
Like and dislikes on ingredients as well
Melee attacks should cancel the "ignored" ability
Adjust room requirement for Library
qol fire and fuel
hidden esteem on outsiders
QOL for Hauling
sort farm types by required skill level
Saving Defensive Positions
Map features for replayability.
Select NOBLE to construct specific building
peasants
Foraging vs Farming
Jail mechanics
Better library mechanics
Minor Quality of Life suggestions
Mortal dialogue
assigned skill areas
GeForce NOW
Opinions are too flexible
kill counter
Some weapon ideas for variety
Mythical fauna
display who knows recipes when hovering
throne chair taking up a full tile
wanderers joining as groups
stockpiles on top of tables
Goats!
Make dirt more useful
Additional info on Speech screen.
petitions and titles