#Random cube outcome without code?

1 messages · Page 1 of 1 (latest)

heady gust
#

I want to add a cube recipe where the outcome is a rare item with +1 to skills of a random class.

I have looked a bit on the corruption lines in CubeMain.txt, but I cannot seem to replicate the effect.

Is this possible to do without making code changes?

stone scarab
#

output=any,rar
mod1=randclassskill1
mod1chance=100
mod1min=0 (class 0, amazon)
mod1max=6 (class 6, sorc i think? regardless, 0-6 includes all classes)

heady gust
#

Thanks, it almost solves my problem. It gives +2 to the class skills though. I have also tried "randclassskill2", but same effect. Is there a way to only get 1 skill?

stone scarab
#

in Properties.txt change randclassskill1's val1 to 1