#Translation matrix item props

1 messages · Page 1 of 1 (latest)

pearl needle
#

Hi,

I'm messing with a lootfilter-builder and i would like to import the data for uniques and setitems.

Is there a translation 'matrix' in the game code that resolves STAT43/CRES into res-cold in the tables?

If so, can i have a look at it as to not reinvent the wheel and manually map every prop?

Question 2:
Is there a list of all available mod/prop codes?

Question 3:
Looking at magixPrefix.txt, there are no codes for them defined. How am i to know that a rare item rolled the Sturdy affix? I'm kinda lost on this one

hot tendon
#

Hi, I haven't done much with lootfilter code myself but I'm pretty sure all your questions are answered by looking at Properties.txt. That is what the game uses for assigning stats to items. The stats themselves are in ItemStatCost.txt, where the ID would be STAT[id here]

pearl needle
#

Cool, thanks for your reply! I’ll have a look in the morning 🙂

pearl needle
#

hmm that does not include Info Codes and Named Attributes 🤔

#

As there is no STAT for, for example, sockets, they must be important (i thought it were just aliases)

pearl needle
#

The Words SOCK(ETS) and RUNE don't appear in the pd2data.mpq text files for example 🤔

hot tendon