I made those for a custom modpack im making out of fun for myself all of theme are required (i have also changed the progression up to hv quite drastical) or very convinient.
#Some Multiblocks i have made
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In the first picture are multis for ore processing and a mixer unlocked in hv
The second one are a "plant" related multis a green house and a "special plant halite" witch does not have a lot of recipes yet
the third (left to right(a alien tech assembler(required for ae2) and the 2 kinds of electromagnetic assembline lines witch are now required for smd crafting and normal circuit component crafting. The long one is a attuned one that has 5 variants each for one smd type. And the precision assembler for some casings, multiblock controllers and ad astra stuff then there is the coil assembler witch i think is pretty self explanatory
the 4 are a area aqumolator a concrete mixer and a vacuum chamber for the first vacuum tubes
The last one is Primitive assembler witch is required for the first circuits till you are able to obtain the circuit assembler and some miscellaneous recipes
i ❤️ the designs
Thank you:))
some new multis i have made from left to right the meteoroid catcher with works with the meteoroid canon next to it (cant have one without the other) and the infusion altar tier one and two they dont have recipes yet (i am not that far in my play test yet)
and the small thingy in the left i a multi for wafer processing witch one becomes relevant one you hit phosperus wafers
and a extruder (that works with coil oc) and macerator for hv
create multis for my addon 
Wow this is so pretty :)
Amazing job !
@wooden maple Wouldn't you agree?
stella
stella
I would be very happy if you really want that:)
Thank you so mutch:)
i want..
Okay just tell me what kind of multi you need and what casing it should have and ill give it my best
Oh and what it should do ofc it try to reflect that in the multi it self
u want test my addon? probs i want refactor a some multis..... like my version of quantum pc,and some steam multis
Okai ill take a look might take a bit longer than usual im on holyday rn but i got my lap top with me
“Usual wow like ive done this before”
here my bro
Thank you:)
No proplem i like creating multis i ran out of exuses to make more in my pack so im very greatful for the opportunity
i luv create a back and for multis but front(structure) looks so hard for me
sorry i deleted the jar lol
Haha and i cant to back end stuff mine are pretty boring they dont do custom stuff at all the just process recepiea
if u need help to create ur custom coremod and features for ur modpack i can help
I would love that i think ill get back to you on that when i am at home again
I do actually have something where you could give me a pointer
How would i create a custom clean room in kube js or in java
new multis two engraving machine 2 bouls ingot makers and one coating machine
Phoenix did it here, doesnt look too bad
I dont think its possible without java
thank you sm big man
Its just here for me to find it but for interested people it the first big processing line in my pack:)
adn a differnet small one for photressist also just for me to rember (ill los them on my pc)
Europium is normally locked behind Fusion Mk1
Is this intentional or did u add a new way to get europium
yes its intentional i want this line to be required to get in to fusion i will change the recepie of the fusion reactor
dont know witch way yet perhaps some europium double plates or it being required in some electronic part
ahhhh i know what im gona do im gonna hide the europium in the super conducting coil block
wouldnt that mean you need fusion in order to start fusion or am i just confused
nyou get europium out of the line above and need that to create your first fison reactor witch will give you easier access to europium
ohhh i see, thats interesting. One thing I like about this line is how spread out it is across progression, though you might want to gate the part with europium a bit higher. Fusions are kinda slow to make europium (and literally anything else) so it wouldnt be very hard to accidentally make them useless for Europium by giving LCRs the ability to make it since they have POC & Subtick Parallels.
thats just my 2 cents
oh I also think you've done pretty well diversifying the machines used in this process
oh so you mean like gating it to luv or even zpm for example?
thank you so mutch:)
just saying i really apricate your input:)
or leaving it in iv and just making the recipe time obnoxiously long
i mean its up to you but probably zpm. LCRs can also take 2 hatches so that would mean its accessible in mid-LuV, right before fusions
sounds fair to me
that a really nice idea i will do that
bro you should add dysprosium
And also an anti-higgs room

what is dysprosium?
who the hell knows
element that gregtech doesnt have unfortunately
diggy just be sayin shit
and yes custom clean room coming soon ish but manly for bees i think and some genetic tomfoolery
i do NOT say shit
bees are based
could be haha
i only say awesome ideas
that is why diggyfactory is the only modpack with belusovium and an antihiggs room
i already made some but the default be on witch my bees are based is stollen so i cant releases it:(
but why anti higgs why is that particle in particular a proplem
mayby add an anti neutrino room for good messure
because there are processes that can only be made without a concept of mass
oh okay sounds interesting
📝Could be cool
it just bloks all particles so you can turn pur energy in to an ingot or so idk im just saying shit
e=mc² ahh process
look my un relesable bees im quite proud of them tbh
haha real energy solidefier a process
Cool textures :o
Is it kubejs?
yes they are kube js
i only do kjs i cant do javvva i dont have the college nor the nerve
thank you:)
but as said the default bee is stollen so i cant release them
i have a bee mod but the stupid combs are nbt and idk how to make recipes with it
i jsut made them solid items
oh, stolen from where?
Oh
If only there was a horrendously handsome and sexy guy who happened to be a decent texture maker around
yeah ive made some for dr phoenixvine
thats very cool i accualy have a question for you then how would you make a rotor for motors
thank you so mutch for your offer but i think i will hunt down the maker of that mod and ask him if i can use that texture
what do you mean?
those thingys that are the accual turning part in a motor
You want to make them an item?
how the texture would look?
in irl they are a cruceal part of the motor workings
yes in what direction you would go and how youd make them cause im horrible at texturing
id make it be a mostly side view like the normal motor with the spinny thing in the center of the texture
like thats my best texture yet and it still looks horendus
okay okay ill give that a try thanke you for the inspo
Just needs some extra shading in the visor imo
you think so?
how would i do that?
just add darker pixels around the bottom?
my main consere is the item texture tbh
Idk, its supposed to be a transparent texture so it probably works differently
it supossed to be but its impossibe for armor pices-_-
well yes but im speaking idealistically
hm okay
look at this fucking thing
luv ive tried re creating the ruridite color
I think whats missing is an outline and the weird radial rectangle things
oh yeah i get what u mean
new way of obtaing tungsten after it being move to IV+ Planet
its spelled "boule"