you can see lines between model pixels. it's probably caused by overlapping pixels in texture atlas (i think so).
steps to reproduce:
- checkout 7.5.2 tag
- run client 21 java
- place red me smart cable
I tried:
Manage NVIDIA 3D Settings:
Antialiasing - Mode: Application-controlled
Antialiasing - Transparency: Off
Antialiasing - FXAA: Off
Anisotropic filtering: Application-controlled
Texture filtering - Negative LOD bias: Clamp
Texture filtering - Quality
Threaded optimization: Auto and off
Image Scaling: Off
and
Minecraft settings
Mipmap Levels:
0x-4x