#7.5.2 model gap fix?

1 messages · Page 1 of 1 (latest)

sterile herald
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you can see lines between model pixels. it's probably caused by overlapping pixels in texture atlas (i think so).
steps to reproduce:

  1. checkout 7.5.2 tag
  2. run client 21 java
  3. place red me smart cable

I tried:
Manage NVIDIA 3D Settings:
Antialiasing - Mode: Application-controlled
Antialiasing - Transparency: Off
Antialiasing - FXAA: Off
Anisotropic filtering: Application-controlled
Texture filtering - Negative LOD bias: Clamp
Texture filtering - Quality
Threaded optimization: Auto and off
Image Scaling: Off

and

Minecraft settings
Mipmap Levels:
0x-4x

#

7.5.2 model gap fix?

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Can someone confirm that it is reproducible?

elfin plume
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  1. Those white dots are everywhere if you have graphics optimisation mods (not just GT)
  2. Report isses to the GTCEuM Github
  3. That's an AE2 cable, literally nothing to do with gtceu
wet pawn
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Not GTM issue

simple river
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This is just a Minecraft thing