#GregTech: Modern Horizons

16 messages · Page 1 of 1 (latest)

tardy flax
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I made this pack in response to a couple issues I had with the original GTNH, such as repetitive processing during the end-game and poorly-integrated magic mods. The progress in my pack starts off difficult, but not as bad as GTNH, the true difficultly begins later down the line, in which I want to focus more on actual difficulty rather than repetitive and tedious processes.

I've been working on this pack for about 4 months now and I've made a pretty good amount of progress. It's just been me developing the pack, with some help of others of course. The pack is in a pre-pre-pre-alpha state, as I'm taking it slow and playtesting it to insure that it is balanced and user-friendly.

I've removed some key-mods from GTNH, such as the magic mods and TCon. I originally was going to integrate TCon into the progression line, but I replaced it with the auto-generated tool system from GtceuM. In my opinion, this increases difficulty for it forces players to create new tools instead of upgrading/repiaring their existing tools infinitly.

I'm trying to make the quest book as good as I possibly can, similarly to GTNH where the quest book helps the players understand what they have to do without much confusion on what to do next.

I've yet to actually post my pack on curseforge or modrinth, which is why I'm posting this in screenshots instead of pack-advertisement.

I'll post updates here, along with what I already have.

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Forgot to mention:
This pack tries to make performace #1 priorty, making it more accesible to players. For example, if there is a feature that can be either added by a mod or by KubeJS, I'll code it with KubeJS rather than the mod to control an ever-growing modlist

gentle comet
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Gergtechnewerhorizons

tardy flax
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Here's the "In the beginning..." tier:

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Here's "Tier 0 - The Stone Age":

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Here's "Tier 0.5 - The Steam Age" (almost done):

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This image speaks for itself:

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Currently I'm working on trying to integrate GT with Create by making something that taking steam generated from GT boilers and converts it into kinetic energy

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But that's probably gonna take a bit

deft spire
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Gng says gtnh modern and adds in create

tardy flax
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THAT BRINGS MY NEXT POINT: I'm debating whether or not I want to remove create because its hard to integrate

tardy flax
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Plus IF it stays in, its going to be completely reworked so that the player cannot like destroy the world with a minecart contraption

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Curious what you guys think

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I WAS going to remove create too but like 90% of my friend group is made up of "create shaft-riders"