...and without GCYM or EU p2p, because (in my opinion) they are overpowered and unbalanced.(only thing i placed outside of the chunk is ore and fluid drills and gas collectors)
playtime: 9.75d = 234h, i tried to afk as little as possible, only for big crafts(like mk3 and ultimate battery, which took 1h each)
i was originally going for 144 ultimate batteries(a full PSS), but it would be boring af putting down ore drills for tetrahedrite(platline for iridium) and niobium(from nether manganese veins) and chronos for europium, plus turbines are falling off power wise
my opinion on balancing/tips ig:
platline should be tweaked a bit since only iridium matters, never had a problem with Ru or Rh(except for RTM coils i suppose)
neutronium rotors are bait, even if i was going for 144x batteries i wouldn't use them(maxed out turbine with neutronium rotor is 1A UV for 80 neutronium, and 1 battery only costs 32 neutronium)(i've never had to replace rotors on my plasma turbines)
neutronium boules are bait except for hasoc(i could be convinced otherwise though)
superconducting coil recipes with uv and uhv supercon are bait, not having perfect oc due to tritanium temperature, needing uv freezer, and uranium rhodium dinaquadide being so cheap more than offsets 2x discount(and trinium is free if you just keep naqline fed)
each tier of fusion is more than 2x more expensive than previous tier, this is probably intended though(i made mk2 for europium since i expected to swap them to tritanium eventually)
