I'm having some weird problems with the ME Pattern Buffer + Proxy. Currently have two EBF, one with a buffer and one with a proxy.
When crafting with items that are available in my ME system, it works just fine, but when there are prerequisites flowing into the EBF while there is a craft already ongoing, the Proxied EBF interrupts its crafting or even turns off completely.
#Pattern Buffer Proxy interrupting craft when new items flow in
51 messages · Page 1 of 1 (latest)
what version of GTM?
1.20 7.4.0
I'm gonna see if I can reproduce in a testing world, thanks for reporting
I used a lv mixer and MV EBFs and some energetic alloy for relatively long craft times. Might be easier to reproduce that way
This would be a minimum reproducable example right? anything I need to change?
I'm using a recipe with fluids, but that shouldn't matter?
lemme see if I can reproduce after a restart
Let me know 
yep, still happening
what pack are you playing?
moni
interestingly, it only seems to be happening when the material that's currently being crafted in the EBF is added to the buffer
I'll add a fluid and specifically use that recipe, see if that changes it
gimme a sec
oh wait energetic alloy isn't base GT
I can't test it in my dev world with that
guess something else will ahev to do
also didn't seem to happen with alu, tho I had that already stored in my me/external storage and was not crafted/added to the system mif craft
if you want/need to I can hop into vc?
can you reproduce it when the EBF(s) only have one material that's being smelted?
as in only energetic being smelted with nothing else in the que/buffer? yea
yee
Tried adding alum, didn't break either
CC @mortal bronze this might be related to the moni bug you were experiencing?
I've never had an issue with the 7.x pattern buffers
well, apart from them being too smol but thats a design choice not a bug
any way to get debug info I can try?
Could you try to see if you can reproduce it in GTMCP (GregTech Modern Community Pack)? That pack basically only contains GTM and some filler mods
That'd help us clear out if it's moni's fault or gtm's fault
gimme a few
by all means take your time
Prism launcher best launcher xD
Hell yeah 
before that, lemme try in a new world incase my world is fucky xD
Good idea
we would always like a MRE, a Minimum Reproducable Example
Since doing any sort of code checks when running your whole base is significantly harder x3
had that sort of problem while playing Nomi: The pipes really didn't like my huge drawer wall I used for ore processing and bugged out in weird ways and didn't update properly anymore xD That one took a minute for me to figure out.
oh god yeah
huge drawer walls sound terrible for tps reasons and that might cause glitches I guess
didn't notice tps lags, but the pipes were bugged as hell, even across dims xD
...I just realized that I might be dumb, but let's test that first. I used 8a cable with 2 4a EBFs. Add to that the mixer?the last hatch might have run out of EU while the mixer in front was running
L0L
yep, I'm just bad at the game and didn't think about amps
..but I seem to have found another possible bug while testing
nope, I just placed the wrong thing. Instead of a storage buse I fatfingered to a pattern provider and then wondered why I couldn't return the nitrogen

Anyways, thanks for the help, even if it was user error in the end
Yw 
